Topic Review
Video Games in Education
This page includes some history of video games being used as an additional or alternative method to traditional education. This page presents why using video games are beneficial to use for educational purposes in the classroom as well as the limitations. This page additionally discusses how learning from video games outside the classroom is possible as well.
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  • 04 Nov 2022
Topic Review
Video Game-related Health Problems
Game addiction problems can induce repetitive strain injuries, skin disorders or other health issues. Other problems include video game-provoked seizures in patients with epilepsy. In rare and extreme cases, deaths have resulted from excessive video game playing (see Deaths due to video game addiction).
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  • 05 Dec 2022
Topic Review
Video Game Live Streaming
Video game live streaming is a kind of real-time video social media that integrates traditional broadcasting and online gaming. Real-time, sociability and suspense are the main features of video game live streaming. Video game live streaming can meet user demands in social integration, personal integration, tension release, affection, and cognition. In order to have a more comprehensive understanding of video game live streaming, the following text summarizes the background from the live streaming industry and research status. After that, the definition, users, features and community classification of video game live streaming are introduced in detail.
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  • 02 Nov 2020
Topic Review
Video Game Engagement and Social Development in Children
Video games have rapidly emerged as a prevalent facet of children’s daily experiences globally. Their appeal to children can be attributed to features such as engaging content, immediate feedback, user interactivity, broad media accessibility, and applicability across a diverse age spectrum.
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  • 20 Oct 2023
Topic Review
Video Feedback
Video feedback is the process that starts and continues when a video camera is pointed at its own playback video monitor. The loop delay from camera to display back to camera is at least one video frame time, due to the input and output scanning processes; it can be more if there is more processing in the loop.
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  • 02 Dec 2022
Topic Review
Video Blockchain
Researchers explore video blockchain for establishing connectivity among vehicles in a smart city through utilizing blockchain technology.
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  • 17 Nov 2023
Biography
Victoria, Lady Welby
Victoria, Lady Welby (27 April 1837 – 29 March 1912), more correctly Lady Welby-Gregory,[1] was a self-educated English philosopher of language, musician and watercolour artist. Welby was born to the Hon. Charles Stuart-Wortley-Mackenzie and Lady Emmeline Stuart-Wortley, and christened Victoria Alexandrina Maria Louisa Stuart-Wortley. Following the death of her father in 1844, she travelled
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  • 30 Nov 2022
Biography
Victoria Samanidou
Dr Victoria Samanidou is Full Professor and Director of the Laboratory of Analytical Chemistry in the Department of Chemistry of Aristotle University of Thessaloniki, Greece. Her research interests focus on the development of sample preparation methods using sorptive extraction prior to chromatographic analysis. She has co-authored 202 original research articles in peer reviewed journals and
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  • 19 Aug 2022
Biography
Victor Hugo
Victor Marie Hugo French: [viktɔʁ maʁi yɡo] 26 February 1802 – 22 May 1885) was a French poet, novelist, and dramatist of the Romantic movement. Hugo is considered to be one of the greatest and best-known French writers. Outside of France, his most famous works are the novels Les Misérables, 1862, and The Hunchback of Notre-Dame (French: Notre-Dame de Paris), 1831. In France, Hugo is kno
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  • 30 Nov 2022
Topic Review
Victims of Cyberbullying during COVID-19
In Chile, during the COVID-19 pandemic, reports of cyberbullying victimization increased for adolescents and younger adults. Cyber-victims—adolescents and young adults alike—are at greater risk for mental health problems such as depression as a result of this negative type of aggression. Cyberbullying victimization has negative consequences for mental health across ages. In Chile, during the pandemic, there were increasing reports of this behavior, which is connected with mental health. Thus, the need for prevention programs in the school and other contexts is significant.
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