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20 Mar 2024
Today, we are thrilled to announce the launch of our professional video production services. Do you find yourself admiring the professionally crafted video abstracts in your colleagues' articles? Are you eager to showcase your own cutting-edge research to a broader audience? Do you face challenges in effectively conveying complex knowledge to students in a dynamic and visually appealing way? Now, Encyclopedia MDPI offers all users a complimentary trial to bring your research or knowledge to life! During this stage of testing, our service is completely free. We prioritize user experience and feedback over revenue. Click the following link to apply: Notes: 1. For video production inquiries, kindly provide us with your email address and name in the application form. Upon clicking the "submit" button, our team will promptly reach out to you. 2. We also provide free script-writing service for those who are pressed for time. Simply provide us with your requirements, and we will handle the script development process. Rest assured, you will have the opportunity to review and provide feedback at each stage of the script and video creation process. 3. To access our extensive library of example videos, please navigate to the Encyclopedia Video Section.
Journal Encyclopedia - Peer-Reviewed Content
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Encyclopedia 2024, 4(2), 672-681;

Game-based learning refers to an educational approach where games (digital or analogue) are used in order to engage students in interactive and immersive experiences designed to teach specific concepts, skills or subjects. Gamification refers to the application of game design elements, such as point systems, rewards, narratives, and competition, to non-game contexts. Game elements, mechanics and structures, when incorporated into the learning process, can enhance student understanding and increase engagement, motivation and retention of educational content. Teaching Biology can present challenges mainly due to the complexity of the subject matter, the different scales of biological organisation, and because it often includes challenging and counterintuitive concepts that may contradict students’ preconceived notions. Integrating gaming into the high school Biology curriculum not only tackles the challenges of teaching complex concepts but can also promote student engagement. Customising gaming experiences to Biology intricacies enhances critical thinking and creates a dynamic learning environment tailored to the demands of high school biological education. This entry explores the integration of gaming and gamification in high school Biology education to overcome challenges in sustaining student interest. Additionally, the article highlights the diverse applications of games in education, showcasing their versatility in enriching the educational process. Future research should evaluate specific games, explore design principles, and consider challenges associated with implementation. In conclusion, using games in Biology education promises to enhance engagement, promote active learning, and deepen understanding, contributing to narrowing the gap in biological literacy.

Encyclopedia 2024, 4(2), 630-671;

The Second Quantum Revolution refers to a contemporary wave of advancements and breakthroughs in the field of quantum physics that extends beyond the early developments of Quantum Mechanics that occurred in the 20th century. One crucial aspect of this revolution is the deeper exploration and practical application of quantum entanglement. Entanglement serves as a cornerstone in the ongoing revolution, contributing to quantum computing, communication, fundamental physics experiments, and advanced sensing technologies. Here, we present and discuss some of the recent applications of entanglement, exploring its philosophical implications and non-locality beyond Bell’s theorem, thereby critically examining the foundations of Quantum Mechanics. Additionally, we propose educational activities that introduce high school students to Quantum Mechanics by emphasizing entanglement as an essential concept to understand in order to become informed participants in the Second Quantum Revolution. Furthermore, we present the state-of-art developments of a largely unexplored and promising realization of real qubits, namely the molecular spin qubits. We review the available and suggested device architectures to host and use molecular spins. Moreover, we summarize the experimental findings on solid-state spin qubit devices based on magnetic molecules. Finally, we discuss how the Second Quantum Revolution might significantly transform law enforcement by offering specific examples and methodologies to address the evolving challenges in public safety and security.

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