Topic Review
Wannacry
The WannaCry ransomware attack was a worldwide cyberattack in May 2017 by the WannaCry ransomware cryptoworm, which targeted computers running the Microsoft Windows operating system by encrypting data and demanding ransom payments in the Bitcoin cryptocurrency. It propagated through EternalBlue, an exploit developed by the United States National Security Agency (NSA) for older Windows systems. EternalBlue was stolen and leaked by a group called The Shadow Brokers a month prior to the attack. While Microsoft had released patches previously to close the exploit, much of WannaCry's spread was from organizations that had not applied these, or were using older Windows systems that were past their end-of-life. These patches were imperative to organizations' cyber security but many were not implemented due to ignorance of their importance. Some have claimed a need for 24/7 operation, aversion to risking having formerly working applications breaking because of patch changes, lack of personnel or time to install them, or other reasons. The attack began at 07:44 UTC on 12 May 2017 and was halted a few hours later at 15:03 UTC by the registration of a kill switch discovered by Marcus Hutchins. The kill switch prevented already infected computers from being encrypted or further spreading WannaCry. The attack was estimated to have affected more than 200,000 computers across 150 countries, with total damages ranging from hundreds of millions to billions of United States dollar . Security experts believed from preliminary evaluation of the worm that the attack originated from North Korea or agencies working for the country. In December 2017, the United States and United Kingdom formally asserted that North Korea was behind the attack. A new variant of WannaCry forced Taiwan Semiconductor Manufacturing Company (TSMC) to temporarily shut down several of its chip-fabrication factories in August 2018. The virus spread to 10,000 machines in TSMC's most advanced facilities.
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  • 23 Oct 2022
Topic Review
From Word Embeddings to Pre-Trained Language Models
With the advances in deep learning, different approaches to improving pre-trained language models (PLMs) have been proposed. PLMs have advanced state-of-the-art (SOTA) performance on various natural language processing (NLP) tasks such as machine translation, text classification, question answering, text summarization, information retrieval, recommendation systems, named entity recognition, etc. Prior embedding models as well as breakthroughs in the field of PLMs are provided in this entry.
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  • 18 Nov 2022
Topic Review
Bit Manipulation Instruction Set
Bit manipulation instructions sets (BMI sets) are extensions to the x86 instruction set architecture for microprocessors from Intel and AMD. The purpose of these instruction sets is to improve the speed of bit manipulation. All the instructions in these sets are non-SIMD and operate only on general-purpose registers. There are two sets published by Intel: BMI (here referred to as BMI1) and BMI2; they were both introduced with the Haswell microarchitecture. Another two sets were published by AMD: ABM (Advanced Bit Manipulation, which is also a subset of SSE4a implemented by Intel as part of SSE4.2 and BMI1), and TBM (Trailing Bit Manipulation, an extension introduced with Piledriver-based processors as an extension to BMI1, but dropped again in Zen-based processors).
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  • 17 Oct 2022
Topic Review
DNA Circuits
Deoxyribonucleic acid (DNA), a genetic material, encodes all living information and living characteristics, e.g., in cell, DNA signaling circuits control the transcription activities of specific genes. In recent years, various DNA circuits have been developed to implement a wide range of signaling and for regulating gene network functions. In particular, a synthetic DNA circuit, with a programmable design and easy construction, has become a crucial method through which to simulate and regulate DNA signaling networks. Importantly, the construction of a hierarchical DNA circuit provides a useful tool for regulating gene networks and for processing molecular information. Moreover, via their robust and modular properties, DNA circuits can amplify weak signals and establish programmable cascade systems, which are particularly suitable for the applications of biosensing and detecting. Furthermore, a biological enzyme can also be used to provide diverse circuit regulation elements. 
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  • 13 Dec 2021
Topic Review
Wave Race 64
Wave Race 64 is a racing video game developed by Nintendo EAD and published by Nintendo. It was released for the Nintendo 64 in 1996 and is a follow-up to the 1992 Game Boy title Wave Race. Most of the game involves the player racing on a Jet Ski on a variety of courses while successfully manoeuvring the vehicle around various buoys. A multiplayer mode where two players can compete against each other on a chosen course is also included. The game supports the Controller Pak, which allows players to transfer saved data from one game cartridge to another. Originally referred to as "F-Zero on water", the game was intended to feature high-speed boats with transforming capabilities, but these were ultimately replaced with Jet Skis as producer Shigeru Miyamoto felt that the game would not be differentiated enough from other titles on other systems. Wave Race 64 received acclaim from critics, who praised the game's satisfying controls and dynamic watery environments. The game is credited for helping Nintendo effectively make its paradigmatic leap from the 16-bit 2D graphics of the Super Nintendo Entertainment System to the Nintendo 64's 3D capabilities. It was re-released for the Wii and Wii U's Virtual Console in 2007 and 2016, respectively. A sequel, Wave Race, was released in 2001.
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  • 13 Oct 2022
Topic Review
Mode (Computer Interface)
In user interface design, a mode is a distinct setting within a computer program or any physical machine interface, in which the same user input will produce perceived results different to those that it would in other settings. The best-known modal interface components are probably the Caps lock and Insert keys on the standard computer keyboard, both of which put the user's typing into a different mode after being pressed, then return it to the regular mode after being re-pressed. An interface that uses no modes is known as a modeless interface. Modeless interfaces avoid mode errors by making it impossible for the user to commit them.
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  • 16 Nov 2022
Topic Review
Digital Reconstruction of Fragmented Cultural Heritage Assets
The most peculiar characteristic of a cultural heritage is represented by its uniqueness. To ensure that an object is preserved against environmental deterioration, vandal attacks, and accidents, modern Cultural Heritage documentation involves 3D scanning technologies. In the case of fragmented artifacts, the digitization process represents an essential prerequisite for facilitating an accurate 3D reconstruction.
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  • 25 Aug 2022
Topic Review
List of Mergers and Acquisitions by IBM
IBM has undergone a large number of mergers and acquisitions during a corporate history lasting over a century; the company has also produced a number of spinoffs during that time. The acquisition date listed is the date of the agreement between IBM and the subject of the acquisition. The value of each acquisition is listed in USD because IBM is based in the United States . If the value of an acquisition is not listed, then it is undisclosed. Many of the companies listed in this article had subsidiaries of their own who had subsidiaries who ... For examples, see Pugh's book Building IBM, page 26.
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  • 17 Oct 2022
Topic Review
Computer-Aided Drug Discovery for SMA
Spinal muscular atrophy (SMA), one of the leading inherited causes of child mortality, is a rare neuromuscular disease arising from loss-of-function mutations of the survival motor neuron 1 (SMN1) gene, which encodes the SMN protein. When lacking the SMN protein in neurons, patients suffer from muscle weakness and atrophy, and in the severe cases, respiratory failure and death. Several therapeutic approaches show promise with human testing and three medications have been approved by the U.S. Food and Drug Administration (FDA) to date. Despite the shown promise of these approved therapies, there are some crucial limitations, one of the most important being the cost. The FDA-approved drugs are high-priced and are shortlisted among the most expensive treatments in the world. The price is still far beyond affordable and may serve as a burden for patients. The blooming of the biomedical data and advancement of computational approaches have opened new possibilities for SMA therapeutic development. 
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  • 09 Oct 2021
Topic Review
Digital Village Implementations
Digital village is a social entity concept formed by community awareness, and a desire to think beyond and build a new form of cooperation and alliances using advanced digital technologies. It is not only incorporating digitalization into the village, but also forming a social entity that can address the problems existing within the village.
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  • 17 May 2023
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