Topic Review Peer Reviewed
The Infusion of Gamification in Promoting Chemical Engineering Laboratory Classes
Active learning strategies are increasingly implemented in chemical engineering education, yet challenges persist in stimulating student participation and motivation. The rigorous demands placed on students in this field, from complex practical requirements to extensive programming and computational skills, underscore the need for innovative educational tools. Gamification emerges as a pivotal instrument in this context, fostering active student engagement, enhancing practical application of knowledge, increasing motivation, and providing a more precise assessment of student comprehension. These educational games serve as a powerful adjunct to traditional teaching strategies, equipping students with necessary skills for their future careers in the field. These games include laboratory course games, process simulators, games used in foundational courses, and those centered around reaction kinetics. This entry primarily investigates the various games employed to bolster student learning during chemical engineering laboratory courses. A thorough analysis is conducted on the survey of existing games used specifically in chemical engineering labs. The gamut of games discussed includes escape games, along with Virtual Reality (VR) and Augmented Reality (AR) games, all aiming to enhance laboratory experiences in areas such as fluid mechanics, organic reactions, and process control. This entry concludes by examining the prospective trajectory of gamification in chemical engineering labs, offering insights into future potential and advancements in this innovative educational approach.
  • 849
  • 05 Sep 2023
Topic Review
Microinjection Moulding of Polymeric Micro Devices
Microinjection moulding has been widely used to mass-produce miniature polymeric devices and/or surface micro/nano structures, such as microneedles for drug delivery and microfluidic devices for diagnostics. The base of a microneedle patch is usually a millimetre with a single needle of several hundred micrometres in size, while the tip radius is smaller than 5 µm; such examples also include micro gears, micro-optical connectors, and micro liquid dispensers. These products have an overall weight of the patch of several milligrams or below. The other typical polymeric micro products would be micro/nano scale features on a large substrate, e.g., microfluidic chips. Microfluidic chips usually have tens to hundreds of micron channels for liquid manipulation. Such micro parts and micro/nano scale features are characterised by their very small dimensions and high surface-to-volume ratios.
  • 849
  • 20 Oct 2022
Topic Review
Skin Lesion Datasets and Image Preprocessing
Skin lesions affect millions of people worldwide. They can be easily recognized based on their typically abnormal texture and color but are difficult to diagnose due to similar symptoms among certain types of lesions.
  • 849
  • 18 Apr 2023
Topic Review
Alder Lake (Microprocessor)
Alder Lake is Intel's codename for the 12th generation of Intel Core processors based on a hybrid architecture utilizing Golden Cove high-performance cores and Gracemont power-efficient cores. It is fabricated using Intel's Intel 7 process, previously referred to as Intel 10 nm Enhanced SuperFin (10ESF). Intel officially announced 12th Gen Intel Core CPUs on October 27, 2021. Intel officially announced 12th Gen Intel Core mobile CPUs and non-K series desktop CPUs on January 4, 2022. Intel officially announced the launch of Alder Lake-P and -U series on February 23, 2022.
  • 848
  • 26 Oct 2022
Topic Review
Applications of Texturing in Injection Molding
Texturing is an engineering technology that can be used to enable surface functionalization in the plastics injection molding industry. A texture is defined as the geometrical modification of the topography by addition of surface features that are characterized by a smaller scale than the overall surface dimensions. Texturing is added to products to create novel functionalities of plastic products and tools, which can be exploited to modify interactions with other materials in contact with the surface.
  • 848
  • 24 Aug 2022
Topic Review
Color Coding Technology for Visualization
Color coding technology for data visualization Data visualization achieves its significance today due to information technology: big data processed in computers with capable visualization software, combined with statistical techniques and color coding on electronic displays. This article is about color coding technology for data visualization. Origins of color coding include rubrics, the Four Color Theorem of cartography and Jacques Bertin's 1967 book, The Semiology of Graphics. Contemporary color coding for data visualization is enabled by four technologies: statistics, color technology, displays and computing. Visualization of data was proceduralized by statisticians John Tukey and Edward Tufte in their respective landmark books Exploratory Data Analysis in 1977 and Visual Display of Quantitative Information in 1982. They did not emphasize the use of color. Others demonstrated the superiority of color coding to speed visual search of displayed information, and to locate and organize information of interest. A third prerequisite for color-coded data visualization is high-resolution, high-contrast, high-luminance color electronic displays. Honeywell Corporation and Boeing Corporation assembled technical data that are still germane to use of color displays. More recently, the US Federal Aviation Administration has published technical guidance for visualization of dynamic (air traffic) data on self-luminous color displays. Humans have an innate ability to perform color-coded visual search. Without training or practice, the search time with color coding can be reduced by a factor of ten or more, compared to a search of the same information display without color coding. 
  • 848
  • 12 Oct 2022
Topic Review
Comand APS
Cockpit Management and Data system - COMAND for short - acts as a combined command and control centre for all audio, telematics and telecommunications functions on Mercedes-Benz vehicles and includes a dedicated flat display screen. In addition to the GPS navigation system and general processing and control logic, COMAND includes components such as an address book, telephone, radio and in many cases a CD/DVD drive. It is connected to other (often separate) devices such as CD/DVD changers, sound system and surround sound amplifier, TV receiver and the optional Linguatronic voice control system via an optical fibre network. The first generations of COMAND used the D2B optical network standard whereas later models are based on MOST. A key feature of all COMAND systems is to provide deep integration between the various functions such as multimedia, navigation and telephony and to also allow multiple presentation and control facilities. An example of functional integration is where other audio sources can be muted when a phone call comes in or when navigation guidance is being given. It is also the case that the main audio system, speakers and microphone are used for all these functions instead of being logically and functionally separate. With regard to multiple presentation and control facilities, COMAND based vehicles allow steering wheel controls to be used alongside the main COMAND buttons and controller and COMAND related status information and instructions can be displayed in the instrument cluster in addition to the main COMAND display. On vehicles with a factory fitted Mercedes-Benz rear seat entertainment system, this also provides integration with the COMAND system, allowing for instance the rear seat displays to show content from the COMAND TV receiver or to play out the rear DVD audio over the car's surround sound system. On newer S-Class and CL-Class models such as the W221, the integration between COMAND and other vehicle functions is even more complete, including access via COMAND to the HVAC system, seat controls, etc. On these cars, in contrast to most other Mercedes-Benz vehicles, COMAND is part of the standard specification rather than an optional extra. COMAND was introduced first exclusively on the flagship S-Class and CL-Class models. Later, it became available on other Mercedes cars too.
  • 848
  • 09 Oct 2022
Topic Review
PSO-1
The PSO-1 (Прицел Снайперский Оптический, Pritsel Snaipersky Optichesky, "Optical Sniper Sight") is a telescopic sight manufactured in Russia by the Novosibirsk instrument-making factory (NPZ Optics State Plant) and issued with the Russian military Dragunov sniper rifle. The PSO-1 was, at the time of its introduction on 3 July 1963 together with the Dragunov sniper rifle, the most technically advanced telescopic sight ever designed for a mass-production designated marksman or sniper rifle.
  • 847
  • 31 Oct 2022
Topic Review
Surface Acoustic Wave
A surface acoustic wave (SAW) is an acoustic wave traveling along the surface of a material exhibiting elasticity, with an amplitude that typically decays exponentially with depth into the material. Materials with relatively high magnitude of Young's modulus (e.g., buildings) can be destructed once exposed to strong SAWs (as in earthquakes), whereas, those with relatively low Young's modulus (e.g., bubbles,and biological cells) can start to oscillate when driven by weak SAWs.
  • 847
  • 03 Nov 2022
Topic Review
Metacognition
Metacognition is an awareness of one's thought processes and an understanding of the patterns behind them. The term comes from the root word meta, meaning "beyond", or "on top of". Metacognition can take many forms, such as reflecting on one's ways of thinking and knowing when and how to use particular strategies for problem-solving. There are generally two components of metacognition: (1) knowledge about cognition and (2) regulation of cognition. Metamemory, defined as knowing about memory and mnemonic strategies, is an especially important form of metacognition. Academic research on metacognitive processing across cultures is in the early stages, but there are indications that further work may provide better outcomes in cross-cultural learning between teachers and students. Writings on metacognition date back at least as far as two works by the Greek philosopher Aristotle (384–322 BC): On the Soul and the Parva Naturalia.
  • 847
  • 14 Nov 2022
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