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Topic Review
Zone File
A Domain Name System (DNS) zone file is a text file that describes a DNS zone. A DNS zone is a subset, often a single domain, of the hierarchical domain name structure of the DNS. The zone file contains mappings between domain names and IP addresses and other resources, organized in the form of text representations of resource records (RR). A zone file may be either a DNS master file, authoritatively describing a zone, or it may be used to list the contents of a DNS cache.
  • 857
  • 13 Oct 2022
Topic Review
High-Level Shading Language
The High-Level Shader Language or High-Level Shading Language (HLSL) is a proprietary shading language developed by Microsoft for the Direct3D 9 API to augment the shader assembly language, and went on to become the required shading language for the unified shader model of Direct3D 10 and higher. HLSL is analogous to the GLSL shading language used with the OpenGL standard. It is very similar to the Nvidia Cg shading language, as it was developed alongside it. Early versions of the two languages were considered identical, only marketed differently. HLSL shaders can enable profound speed and detail increases as well as many special effects in both 2D and 3D computer graphics. HLSL programs come in six forms: pixel shaders (fragment in GLSL), vertex shaders, geometry shaders, compute shaders, tessellation shaders (Hull and Domain shaders), and ray tracing shaders (Ray Generation Shaders, Intersection Shaders, Any Hit/Closest Hit/Miss Shaders). A vertex shader is executed for each vertex that is submitted by the application, and is primarily responsible for transforming the vertex from object space to view space, generating texture coordinates, and calculating lighting coefficients such as the vertex's normal, tangent, and bitangent vectors. When a group of vertices (normally 3, to form a triangle) come through the vertex shader, their output position is interpolated to form pixels within its area; this process is known as rasterization. Optionally, an application using a Direct3D 10/11/12 interface and Direct3D 10/11/12 hardware may also specify a geometry shader. This shader takes as its input some vertices of a primitive (triangle/line/point) and uses this data to generate/degenerate (or tessellate) additional primitives or to change the type of primitives, which are each then sent to the rasterizer. D3D11.3 and D3D12 introduced Shader Model 5.1 and later 6.0.
  • 856
  • 20 Nov 2022
Topic Review
Driver Drowsiness Detection
Drowsy driving is a widespread cause of traffic accidents, especially on highways. It has become an essential task to seek an understanding of the situation in order to be able to take immediate remedial actions to detect driver drowsiness and enhance road safety.
  • 856
  • 25 Sep 2023
Topic Review
Trusted System
In the security engineering subspecialty of computer science, a trusted system is one that is relied upon to a specified extent to enforce a specified security policy. This is equivalent to saying that a trusted system is one whose failure would break a security policy (if a policy exists that the system is trusted to enforce). The word "trust" is critical, as it does not carry the meaning that might be expected in everyday usage. A trusted system is one that the user feels safe to use, and trusts to perform tasks without secretly executing harmful or unauthorized programs; trusted computing refers to whether programs can trust the platform to be unmodified from the expected, and whether or not those programs are innocent ormalicious or whether they execute tasks that are undesired by the user. A trusted system can also be seen as a level-based security system where protection is provided and handle]]d according to different levels. This is commonly found in the military, where information is categorized as unclassified (U), confidential (C), Secret (S), Top secret (TS), and beyond. These also enforce the policies of no read-up and no write-down.
  • 855
  • 28 Sep 2022
Topic Review
Lieb–Oxford Inequality
In quantum chemistry and physics, the Lieb–Oxford inequality provides a lower bound for the indirect part of the Coulomb energy of a quantum mechanical system. It is named after Elliott H. Lieb and Stephen Oxford. The inequality is of importance for density functional theory and plays a role in the proof of stability of matter.
  • 854
  • 05 Dec 2022
Topic Review
Xlib
Xlib (also known as libX11) is an X Window System protocol client library written in the C programming language. It contains functions for interacting with an X server. These functions allow programmers to write programs without knowing the details of the X protocol. Few applications use Xlib directly; rather, they employ other libraries that use Xlib functions to provide widget toolkits: Xlib appeared around 1985, and is used in GUIs for many Unix-like operating systems. A re-implementation of Xlib was introduced in 2007 using XCB.
  • 853
  • 24 Oct 2022
Topic Review
Atari Assembler Editor
Atari Assembler Editor (sometimes written as Atari Assembler/Editor) is a ROM cartridge-based development system released by Atari, Inc. in 1981. It is used to edit, assemble, and debug 6502 programs for the Atari 8-bit family of home computers. It was programmed by Kathleen O'Brien of Shepardson Microsystems, the company which wrote Atari BASIC, and Assembler Editor shares many design concepts with that language. Assembly times are slow, making the cartridge challenging to use for larger programs. In the manual, Atari recommended the Assembler Editor as a tool for writing subroutines to speed up Atari BASIC, which would be much smaller than full applications. The Atari Macro Assembler was offered as an alternative with better performance and more features, such as macros, but it was disk-based, copy-protected, and did not include an editor or debugger. Despite the recommendation, commercial software was written using the Assembler Editor, such as the games Eastern Front (1941), Caverns of Mars, Galahad and the Holy Grail, and Kid Grid. The source code to the original Assembler Editor was licensed to Optimized Systems Software who shipped EASMD based on it.
  • 852
  • 21 Nov 2022
Topic Review
Feit–Thompson Theorem
In mathematics, the Feit–Thompson theorem, or odd order theorem, states that every finite group of odd order is solvable. It was proved by Walter Feit and John Griggs Thompson (1962, 1963).
  • 850
  • 22 Nov 2022
Topic Review
Similitude (Model)
Similitude is a concept applicable to the testing of engineering models. A model is said to have similitude with the real application if the two share geometric similarity, kinematic similarity and dynamic similarity. Similarity and similitude are interchangeable in this context. The term dynamic similitude is often used as a catch-all because it implies that geometric and kinematic similitude have already been met. Similitude's main application is in hydraulic and aerospace engineering to test fluid flow conditions with scaled models. It is also the primary theory behind many textbook formulas in fluid mechanics. The concept of similitude is strongly tied to dimensional analysis.
  • 848
  • 24 Oct 2022
Topic Review
Sensor Data Fusion Algorithms
Sensor Data Fusion (SDT) algorithms and methods have been utilised in many applications ranging from automobiles to healthcare systems. They can be used to design a redundant, reliable, and complementary system with the intent of enhancing the system’s performance. SDT can be multifaceted, involving many representations such as pixels, features, signals, and symbols.
  • 848
  • 12 Dec 2023
Topic Review
Studies on Bike-Sharing Systems
Cities are moving towards new mobility strategies to tackle smart cities’ challenges such as carbon emission reduction, urban transport multimodality and mitigation of pandemic hazards, emphasising on the implementation of shared modes, such as bike-sharing systems. 
  • 847
  • 19 Mar 2021
Topic Review
Shadow of the Beast
Shadow of the Beast is a platform game developed by Reflections and published by Psygnosis in 1989. The original version was released for the Amiga, and was later ported to many other systems. The game was known for its graphics, with many colours on screen and up to twelve levels of parallax scrolling backdrops, and for its atmospheric score composed by David Whittaker that used high-quality instrument samples. It was followed by two sequels, Shadow of the Beast II in 1990 and Shadow of the Beast III in 1993. A remake was released for the PlayStation 4 in May 2016, and included the Amiga original.
  • 845
  • 14 Oct 2022
Topic Review
Root System of a Semi-simple Lie Algebra
In mathematics, there is a one-to-one correspondence between reduced crystallographic root systems and semisimple Lie algebras. Here the construction of a root system of a semisimple Lie algebra – and, conversely, the construction of a semisimple Lie algebra from a reduced crystallographic root system – are shown.
  • 845
  • 17 Nov 2022
Topic Review
Non-Standard Analysis
The history of calculus is fraught with philosophical debates about the meaning and logical validity of fluxions or infinitesimal numbers. The standard way to resolve these debates is to define the operations of calculus using epsilon–delta procedures rather than infinitesimals. Non-standard analysis instead reformulates the calculus using a logically rigorous notion of infinitesimal numbers. Non-standard analysis was originated in the early 1960s by the mathematician Abraham Robinson. He wrote: "... the idea of infinitely small or infinitesimal quantities seems to appeal naturally to our intuition. At any rate, the use of infinitesimals was widespread during the formative stages of the Differential and Integral Calculus. As for the objection ... that the distance between two distinct real numbers cannot be infinitely small, Gottfried Wilhelm Leibniz argued that the theory of infinitesimals implies the introduction of ideal numbers which might be infinitely small or infinitely large compared with the real numbers but which were to possess the same properties as the latter". Robinson argued that this law of continuity of Leibniz's is a precursor of the transfer principle. Robinson continued: "However, neither he nor his disciples and successors were able to give a rational development leading up to a system of this sort. As a result, the theory of infinitesimals gradually fell into disrepute and was replaced eventually by the classical theory of limits." "It is shown in this book that Leibniz's ideas can be fully vindicated and that they lead to a novel and fruitful approach to classical Analysis and to many other branches of mathematics. The key to our method is provided by the detailed analysis of the relation between mathematical languages and mathematical structures which lies at the bottom of contemporary model theory." In 1973, intuitionist Arend Heyting praised non-standard analysis as "a standard model of important mathematical research".
  • 845
  • 17 Nov 2022
Biography
William H. Press
William Henry Press (born May 23, 1948) is an astrophysicist, theoretical physicist, computer scientist, and computational biologist. He is a member of the U.S. National Academy of Sciences, the American Academy of Arts and Sciences, and the Council on Foreign Relations. Other honors include the 1981 Helen B. Warner Prize for Astronomy.[1][2] Press has been a member of the JASON defense advisory
  • 843
  • 28 Nov 2022
Topic Review
Agrippa (A Book of the Dead)
Agrippa (A Book of the Dead) is a work of art created by science fiction novelist William Gibson, artist Dennis Ashbaugh and publisher Kevin Begos Jr. in 1992. The work consists of a 300-line semi-autobiographical electronic poem by Gibson, embedded in an artist's book by Ashbaugh. Gibson's text focused on the ethereal, human-owed nature of memories retained over the passage of time (the title referred to a Kodak photo album from which the text's memories are taken). Its principal notoriety arose from the fact that the poem, stored on a 3.5" floppy disk, was programmed to encrypt itself after a single use; similarly, the pages of the artist's book were treated with photosensitive chemicals, effecting the gradual fading of the words and images from the book's first exposure to light.
  • 831
  • 24 Oct 2022
Topic Review
Magnus Expansion
In mathematics and physics, the Magnus expansion, named after Wilhelm Magnus (1907–1990), provides an exponential representation of the solution of a first-order homogeneous linear differential equation for a linear operator. In particular, it furnishes the fundamental matrix of a system of linear ordinary differential equations of order n with varying coefficients. The exponent is aggregated as an infinite series, whose terms involve multiple integrals and nested commutators.
  • 828
  • 21 Oct 2022
Topic Review
BitFAT
DriveSpace (initially known as DoubleSpace) is a disk compression utility supplied with MS-DOS starting from version 6.0 in 1993 and ending in 2000 with the release of Windows Me. The purpose of DriveSpace is to increase the amount of data the user could store on disks by transparently compressing and decompressing data on-the-fly. It is primarily intended for use with hard drives, but use for floppy disks is also supported. This feature was removed in Windows XP and later.
  • 828
  • 01 Dec 2022
Topic Review
Evaluating the Presence of Software-as-a-Medical-Device
SaMD is a growing trend within medical device innovation. In this work, we provide the first empirical analysis of SaMD. Within Australia, which relies heavily on importation of medical devices, SaMD shows a greater domestic production than other types of medical devices.
  • 826
  • 31 Aug 2021
Topic Review
Quick Objects
Quick Objects is a powerful object–relational mapping tool for Microsoft .NET Framework with a built in framework for business logic and validation. The architecture for Quick Objects is different from other ORM tools (See: List of object–relational mapping software). Focus of Quick Objects to provide the advantages of code reuse, code generation and object relational mapping in a single tool set. Quick Objects API is very simple but packed with powerful features and capabilities. LINQ is fully supported and can be used against any of the supported databases. Classes generated by Quick Objects are ready for Web Services, Windows Communication Foundation and Remoting. Comprehensive data access and modification capabilities are complemented by a very flexible object model that allows the developer to specify and control every aspect of the CRUD operations. See below for a list of features.
  • 825
  • 17 Nov 2022
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