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HandWiki. Shadow of the Beast. Encyclopedia. Available online: https://encyclopedia.pub/entry/29397 (accessed on 05 November 2026).
HandWiki. Shadow of the Beast. Encyclopedia. Available at: https://encyclopedia.pub/entry/29397. Accessed November 05, 2026.
HandWiki. "Shadow of the Beast" Encyclopedia, https://encyclopedia.pub/entry/29397 (accessed November 05, 2026).
HandWiki. (2022, October 14). Shadow of the Beast. In Encyclopedia. https://encyclopedia.pub/entry/29397
HandWiki. "Shadow of the Beast." Encyclopedia. Web. 14 October, 2022.

Shadow of the Beast

Edit

Shadow of the Beast is a platform game developed by Reflections and published by Psygnosis in 1989. The original version was released for the Amiga, and was later ported to many other systems. The game was known for its graphics, with many colours on screen and up to twelve levels of parallax scrolling backdrops, and for its atmospheric score composed by David Whittaker that used high-quality instrument samples. It was followed by two sequels, Shadow of the Beast II in 1990 and Shadow of the Beast III in 1993. A remake was released for the PlayStation 4 in May 2016, and included the Amiga original.

parallax psygnosis reflections

References

  1. Psygnosis & (1989), pp. 12–14
  2. Reimer, Jeremy (13 May 2008). "A history of the Amiga, part 7: Game on!". Ars Technica. Condé Nast. Archived from the original on 28 December 2015. https://www.webcitation.org/6e775SqtH?url=http://arstechnica.com/gadgets/2008/05/amiga-history-part-7/3/. Retrieved 28 December 2015. 
  3. Birch, Matt; Edmondson, Martin; Dean, Roger (4 May 2016). History of the Beast (video). Sony Interactive Entertainment. Retrieved 12 May 2016. https://www.youtube.com/watch?v=KE1hF-mHNcc
  4. Lien, Tracey (14 February 2013). "The Art Outside the Box: The Story of Roger Dean". Polygon. Vox Media. Archived from the original on 18 January 2016. https://www.webcitation.org/6ecVqsM6j?url=http://www.polygon.com/features/2013/2/14/3768030/roger-dean-outside-the-box-psygnosis. Retrieved 18 January 2016. ""The box art for Psygnosis' Shadow of the Beast features reptilian robots walking through a sunburnt landscape. In the foreground, jagged trees frame a window into a mysterious world you could reach into — behind the trees, sienna terrain stretches into the distance where a ghostly forest teases at what lies beyond."" 
  5. Langshaw, Mark (25 August 2012). "Retro Corner: 'Shadow of the Beast'". Digital Spy. Hearst Corporation. Archived from the original on 28 December 2015. https://www.webcitation.org/6e76t8Mwn?url=http://www.digitalspy.com/gaming/retro-corner/news/a401590/retro-corner-shadow-of-the-beast/. Retrieved 28 December 2015. 
  6. "Immortal 1". Amiga Immortal. http://www.amiga-immortal.com/cds/immortal1/immortal1.htm. Retrieved 7 May 2016. 
  7. "Shadow of the Beast III Pre-Release Interview". The One (emap Images) (41): 32-34. February 1992. https://archive.org/details/theone-magazine-41. 
  8. Gremlin Graphics (1990). Shadow of the Beast. ZX Spectrum. Scene: Loading screen. ""Copyright Gremlin Graphics 1990"" 
  9. Gremlin Graphics (1990). Shadow of the Beast. Amstrad CPC. Scene: Loading screen. ""Copyright Gremlin Graphics 1990"" 
  10. Dailly, Mike (2005). "The History of DMA – Chapter 3, part 5". Mike Dailly. Archived from the original on 27 March 2016. https://www.webcitation.org/6gJKfEoGW?url=http://www.javalemmings.com/DMA/DMA3_5.htm. Retrieved 27 March 2016. 
  11. Reflections Interactive, WJS Design (1991). Shadow of the Beast. Mega Drive. Psygnosis, Electronic Arts. Scene: Title. ""A Reflections Game Converted by WJS Design"" 
  12. "Shadow of the Beast (Genesis) overview". Allgame. All Media Network. Archived from the original on 14 November 2014. https://web.archive.org/web/20141114114513/http://www.allgame.com/game.php?id=12133. Retrieved 18 January 2016. 
  13. Williamson, Colin. "Shadow of the Beast (Atari Lynx) review". Allgame. All Media Network. Archived from the original on 14 November 2014. https://web.archive.org/web/20141114131904/http://www.allgame.com/game.php?id=16824&tab=review. Retrieved 18 January 2016. 
  14. "Pro-Review: Shadow of the Beast (Master System)". Sega Pro (Paragon Publishing) (1): 48–49. November 1991. 
  15. Reflections Interactive, Creative Assembly (1991) (in English). Shadow of the Beast. FM Towns. Psygnosis, Victor Interactive Software. Scene: Title. ""Rewritten and Programmed for the FM Towns by Tim Ansell"" 
  16. Goss, Steve (2002). "Atari 8bit Projects – Shadow of the Beast". JetBootJack.com. Archived from the original on 2011-07-13. https://web.archive.org/web/20110713103459/http://www.jetbootjack.com/JBJ_beast.html. Retrieved 2013-01-14. 
  17. "Summer CES Special". Nintendo Power (Nintendo of America) (39): 58–61. August 1992. 
  18. "Error: no |title= specified when using {{Cite web}}". Sega. Archived from the original on 18 January 2016. https://www.webcitation.org/6ed7n0gmB?url=http://sega.jp/fb/segahard/md/soft_licensee.html. Retrieved 18 January 2016.
  19. "Error: no |title= specified when using {{Cite web}}" (in Japanese). Famitsu. Kadokawa Corporation. Archived from the original on 18 January 2016. https://www.webcitation.org/6ecTewKEo?url=http://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=7374. Retrieved 18 January 2016.
  20. "Error: no |title= specified when using {{Cite web}}" (in Japanese). Famitsu. Kadokawa Corporation. Archived from the original on 18 January 2016. https://www.webcitation.org/6ecToEEHz?url=https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=7378. Retrieved 18 January 2016.
  21. Reflections Interactive, Creative Assembly (1991) (in English). Shadow of the Beast. FM Towns. Psygnosis. Scene: Title. ""Music Arranged and Recorded by Chris Howlett and Ian Henderson at DC Productions Ltd"" 
  22. Reflections Interactive, DMA Design (1991). Shadow of the Beast. TurboGrafx-16 Super CD-ROM². Psygnosis. Scene: Credits. ""Music by at D.C. Productions"" 
  23. Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (May 1991). "The Role of Computers". Dragon (169): 61–65. 
  24. Fahs, Travis (5 December 2008). "Die, 16-bit, Die!". IGN. Ziff Davis. p. 1. Archived from the original on 18 January 2016. https://www.webcitation.org/6ecXLymwD?url=http://www.ign.com/articles/2008/12/05/die-16-bit-die. Retrieved 18 January 2016. "The [FM Towns] Marty library is sizable, but there aren't a lot of exclusives. It did, however, get superior versions of a number of games. Shadow of the Beast and its sequel got excellent remakes for the FM-Towns, with gigantic sprites and redbook audio." 
  25. Staff (November 1996). "150 Best (and 50 Worst) Games of All Time". Computer Gaming World (148): 63–65, 68, 72, 74, 76, 78, 80, 84, 88, 90, 94, 98. 
  26. Jeffrey Matulef (2013-08-20). "Shadow of the Beast remake announced as PS4-exclusive". Eurogamer. http://www.eurogamer.net/articles/2013-08-20-shadow-of-the-beast-remake-announced-as-ps4-exclusive. Retrieved 2015-02-09. 
  27. Birch, Matt (4 May 2016). "Shadow of the Beast on PS4 Includes the Amiga Original". Playstation.blog. http://blog.us.playstation.com/2016/05/04/shadow-of-the-beast-on-ps4-includes-the-amiga-original/. Retrieved 7 May 2016. 
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