Topic Review
Input Enhancement (Computer Science)
In computer science, input enhancement is the principle that processing a given input to a problem and altering it in a specific way will increase runtime efficiency or space efficiency, or both. The altered input is usually stored and accessed to simplify the problem. By exploiting the structure and properties of the inputs, input enhancement creates various speed-ups in the efficiency of the algorithm.
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  • 02 Dec 2022
Topic Review
Social Presence Theory
Social presence theory explores how the "sense of being with another" is influenced by digital interfaces in human-computer interactions. Developed from the foundations of interpersonal communication and symbolic interactionism, social presence theory was first formally introduced by John Short, Ederyn Williams, and Bruce Christie in The Social Psychology of Telecommunications. Research on social presence theory has recently developed to examine the efficacy of telecommunications media, including SNS communications. The theory notes that computer-based communication is lower in social presence than face-to-face communication, but different computer-based communications can affect the levels of social presence between communicators and receivers.
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  • 02 Dec 2022
Topic Review
Oblivious Ram
An Oblivious RAM (ORAM) simulator is a compiler that transforms algorithms in such a way that the resulting algorithms preserve the input-output behavior of the original algorithm but the distribution of memory access pattern of the transformed algorithm is independent of the memory access pattern of the original algorithm. The definition of ORAMs is motivated by the fact that an adversary can obtain nontrivial information about the execution of a program and the nature of the data that it is dealing with, just by observing the pattern in which various locations of memory are accessed during its execution. An adversary can get this information even if the data values are all encrypted. The definition suits equally well to the settings of protected programs running on unprotected shared memory as well as a client running a program on its system by accessing previously stored data on a remote server. The concept was formulated by Oded Goldreich in 1987.
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  • 02 Dec 2022
Topic Review
Digital Journalism
Digital journalism also known as online journalism is a contemporary form of journalism where editorial content is distributed via the Internet as opposed to publishing via print or broadcast. What constitutes 'digital journalism' is debated by scholars. However the primary product of journalism, which is news and features on current affairs, is presented solely or in combination as text, audio, video, or some interactive forms like newsgames, and disseminated through digital media technology. Fewer barriers to entry, lowered distribution costs, and diverse computer networking technologies have led to the widespread practice of digital journalism. It has democratized the flow of information that was previously controlled by traditional media including newspapers, magazines, radio, and television. Some have asserted that a greater degree of creativity can be exercised with digital journalism when compared to traditional journalism and traditional media. The digital aspect may be central to the journalistic message and remains, to some extent, within the creative control of the writer, editor, and/or publisher.
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  • 02 Dec 2022
Topic Review
Multisource Fusion UAV Cluster Cooperative Positioning
Due to the functional limitations of a single UAV, UAV clusters have become an important part of smart cities, and the relative positioning between UAVs is the core difficulty in UAV cluster applications. Existing UAVs can be equipped with satellite navigation, radio navigation, and other positioning equipment, but in complex environments, such as urban canyons, various navigation sources cannot achieve full positioning information due to occlusion, interference, and other factors, and existing positioning fusion methods cannot meet the requirements of these environments. Therefore, demand exists for the real-time positioning of UAV clusters. Aiming to solve the above problems, multisource fusion UAV cluster cooperative positioning using information geometry (UCP-IG), which converts various types of navigation source information into information geometric probability models and reduces the impact of accidental errors is proposed, and the Kullback–Leibler divergence minimization (KLM) fusion method to achieve rapid fusion on geometric manifolds and creatively solve the problem of difficult fusion caused by different positioning information formats and parameters is presented.
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  • 02 Dec 2022
Topic Review
Deformation Theory
In mathematics, deformation theory is the study of infinitesimal conditions associated with varying a solution P of a problem to slightly different solutions Pε, where ε is a small number, or vector of small quantities. The infinitesimal conditions are therefore the result of applying the approach of differential calculus to solving a problem with constraints. One might think, in analogy, of a structure that is not completely rigid, and that deforms slightly to accommodate forces applied from the outside; this explains the name. Some characteristic phenomena are: the derivation of first-order equations by treating the ε quantities as having negligible squares; the possibility of isolated solutions, in that varying a solution may not be possible, or does not bring anything new; and the question of whether the infinitesimal constraints actually 'integrate', so that their solution does provide small variations. In some form these considerations have a history of centuries in mathematics, but also in physics and engineering. For example, in the geometry of numbers a class of results called isolation theorems was recognised, with the topological interpretation of an open orbit (of a group action) around a given solution. Perturbation theory also looks at deformations, in general of operators.
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  • 02 Dec 2022
Topic Review
Avalanche (Protocol)
Avalanche is a protocol for solving consensus in a network of unreliable machines, where failures may be crash-fault or Byzantine. The protocol was anonymously introduced on IPFS on May 16, 2018 and was formalized in more detail by Cornell University researchers in 2019. Protocol currently provides system operation of the Avalanche (platform) and his platform. The protocol has four basic interrelated mechanisms that compose structural support of the consensus tool. These four mechanisms are Slush, Snowflake, Snowball, and Avalanche. By using randomized sampling and metastability to ascertain and persist transactions, It represents a new protocol family. Although the original paper focused on a single protocol, namely Avalanche, it implicitly introduced a broad spectrum of voting-based, or quorum-based consensus protocols, called the Snow family. While Avalanche is a single instantiation, the Snow family seems to be able to generalize all quorum-based voting protocols for replica control. Unlike prior quorum-based work, the Snow family enables arbitrarily parametrizable failure probability at the quorum intersection level. Standard quorum-based protocols define this failure probability to be precisely zero, but by introducing errors in the quorum intersection, a larger set of consensus protocol design is available.
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  • 02 Dec 2022
Topic Review
Sierpinski Number
In number theory, a Sierpiński number is an odd natural number k such that [math]\displaystyle{ k \times 2^n + 1 }[/math] is composite for all natural numbers n. In 1960, Wacław Sierpiński proved that there are infinitely many odd integers k which have this property. In other words, when k is a Sierpiński number, all members of the following set are composite: If the form is instead [math]\displaystyle{ k \times 2^n - 1 }[/math], then k is a Riesel number.
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  • 02 Dec 2022
Topic Review
MPQ (File Format)
MPQ (Mo'PaQ, short for Mike O'Brien Pack, named after its creator), is an archiving file format used in several of Blizzard Entertainment's games. MPQs used in Blizzard's games generally contain a game's data files, including graphics, sounds, and level data. The format's capabilities include compression, encryption, file segmentation, extensible file metadata, cryptographic signature and the ability to store multiple versions of the same file for internationalization, platform-specific differences and patching. MPQ archives can use a variety of compression algorithms which may also be combined.
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  • 02 Dec 2022
Topic Review
Knowledge Graph
The Google Knowledge Graph is a knowledge base used by Google and its services to enhance its search engine's results with information gathered from a variety of sources. The information is presented to users in an infobox next to the search results. Knowledge Graph infoboxes were added to Google's search engine in May 2012, starting in the United States, with international expansion by the end of the year. The information covered by Google's Knowledge Graph grew quickly after launch, tripling its size within seven months (covering 570 million entities and 18 billion facts) and answering "roughly one-third" of the 100 billion monthly searches Google processed in May 2016. It has been criticized for providing answers without source attribution or citation. Information from the Knowledge Graph is presented as a box, which Google has referred to as the "knowledge panel", to the right (top on mobile) of search results. According to Google, this information is retrieved from many sources, including the CIA World Factbook, Wikidata, and Wikipedia. In October 2016, Google announced that the Knowledge Graph held over 70 billion facts; by May 2020, this had grown to 500 billion facts on 5 billion entities. There is no official documentation of how the Knowledge Graph is implemented. It is used to answer direct spoken questions in Google Assistant and Google Home voice queries.
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  • 02 Dec 2022
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