Topic Review
Verbot
The Verbot (Verbal-Robot) was a popular chatterbot program and Artificial Intelligence Software Development Kit (SDK) for the Windows platform and for the web.
  • 397
  • 26 Oct 2022
Topic Review
Vehicular Trust Management Systems and Blockchain Technology
The Internet of Vehicles (IoV) represents a novel generation of information and communication technology that seamlessly integrates the intra-vehicle network, inter-vehicle network, and in-vehicle mobile Internet, thus achieving a comprehensive level of connectivity and integration among vehicles, road infrastructure, individuals, and digital platforms.
  • 177
  • 11 Jan 2024
Topic Review
Vehicular Routing and Intelligent Transportation Systems
Urban areas all over the world, from New York's skyscraper-filled skyline to Casablanca's busy streets, have been coping with an exponential surge in vehicle traffic in recent years. This phenomena highlights the larger socioeconomic dynamics influencing current period as well as the world's rising obsession with autos. The effects of this traffic increase are being felt most acutely in emerging powerhouses and developed countries with their advanced industries and economies that are rapidly industrializing and urbanizing. A series of difficulties have arisen as a result of the growth in vehicle traffic. Cities are now frequently congested with traffic, turning once-smooth thoroughfares into figurative parking lots during rush hours. In addition to trying commuters' patience, congestion like this has real-world economic repercussions.  The need for transportation increases logically as cities grow in population with younger citizens. What is particularly alarming, though, is the glaring inconsistency in many urban areas: while the number of automobiles increases, there is a glaring delay in improving road infrastructure and bolstering safety measures. The promise of effortless urban mobility is in danger of becoming an uncontrollable nightmare due to this imbalance.
  • 175
  • 10 Nov 2023
Topic Review
Vehicular Edge Computing Schemes Related to Trajectory Prediction
As the infrastructure becomes well established, edge servers extend their service coverage to a wider scope. In traffic control, edge computing servers can acquire and regulate real-time traffic. In in-vehicle tasks, edge computing servers can provide high-quality services to users. Vehicular edge computing (VEC) is essential in vehicle applications such as traffic control and in-vehicle services. 
  • 228
  • 17 Oct 2023
Topic Review
Vehicular Ad hoc Networks (VANETs)
Vehicular ad hoc networks (VANETs) have become an essential part of the intelligent transportation system because they provide secure communication among vehicles, enhance vehicle safety, and improve the driving experience.
  • 218
  • 03 Nov 2023
Topic Review
Vehicular Ad Hoc Network in a Parking Lot
Vehicular ad hoc networks (VANETs) are provided as an important component of Intelligent Transportation Systems (ITS) especially for enhancing traffic safety. The primary goal of VANETs is to improve the safety of drivers and passengers by facilitating the exchange of information between vehicles.
  • 170
  • 22 Nov 2023
Topic Review
Vehicle-to-Everything and Machine Learning Applications
The fifth-generation (5G) network is the current emerging technology that meets the increasing need for higher throughputs and greater system capacities. It is expected that 5G technology will enable many new applications and services. Vehicle-to-everything (V2X) communication is an example of an application that is supported by 5G technology and beyond. A V2X communication system allows a vehicle to be connected to an entity, such as a pedestrian, another vehicle, infrastructure, and a network, to provide a robust transportation solution.
  • 1.1K
  • 07 May 2022
Topic Review
Vehicle Forensics
Traffic accident investigation has been used to reconstruct the cause and condition of the accident by using images and driving record data that introduce IT technology, and to analyze both sides of the accident, skid marks, and vehicle damage to identify the perpetrators and victims. However, level 3 self-driving vehicles are the most important factor in determining the cause and imputation of the accident by the driver or manufacturer with control information at the time of the accident. It is also developing into a network and connected vehicle with various restrictions such as the burden of the price of sensors equipped with self-driving cars and climate and rapidly changing road traffic information. In addition, network and connected vehicle driving data are stored on the outside, or various devices and sensors are installed to store information on the outside for convenience in operation, and efforts to enact laws are continuing.
  • 883
  • 13 Feb 2021
Topic Review
VC Dimension
In Vapnik–Chervonenkis theory, the VC dimension (for Vapnik–Chervonenkis dimension) is a measure of the capacity (complexity, expressive power, richness, or flexibility) of a space of functions that can be learned by a statistical classification algorithm. It is defined as the cardinality of the largest set of points that the algorithm can shatter. It was originally defined by Vladimir Vapnik and Alexey Chervonenkis. Formally, the capacity of a classification model is related to how complicated it can be. For example, consider the thresholding of a high-degree polynomial: if the polynomial evaluates above zero, that point is classified as positive, otherwise as negative. A high-degree polynomial can be wiggly, so it can fit a given set of training points well. But one can expect that the classifier will make errors on other points, because it is too wiggly. Such a polynomial has a high capacity. A much simpler alternative is to threshold a linear function. This function may not fit the training set well, because it has a low capacity. This notion of capacity is made rigorous below.
  • 2.0K
  • 04 Nov 2022
Topic Review
VBS1
VBS1 (Virtual Battlefield Systems 1) is a military simulator which relies heavily on modern game technology and is therefore generally referred to as a serious game. The platform is derived from the first-person entertainment game Operation Flashpoint and is developed by Bohemia Interactive Australia. The system enables the practice of small unit military tactics in an interactive multiplayer 3D environment. The platform provides real-time scenario management facilities, customized vehicles and equipment, user-definable mission scenarios, and variable environmental conditions. This combination of military simulator functionality and modern gaming technology proved to be a success and resulted in a broad military customer base. VBS2 is the successor of this platform.
  • 546
  • 29 Nov 2022
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