Topic Review
Vulnerabilities and Potential Threats of Cloud computing
Cloud computing has become a prominent technology due to its important utility service; this service concentrates on outsourcing data to organizations and individual consumers. Cloud computing has considerably changed the manner in which individuals or organizations store, retrieve, and organize their personal information. Despite the manifest development in cloud computing, there are still some concerns regarding the level of security and issues related to adopting cloud computing that prevent users from fully trusting this useful technology.
  • 667
  • 28 Mar 2022
Topic Review
Vulgar Word Extraction in Chittagonian Dialect of Bangla
The proliferation of the internet, especially on social media platforms, has amplified the prevalence of cyberbullying and harassment. Addressing this issue involves harnessing natural language processing (NLP) and machine learning (ML) techniques for the automatic detection of harmful content. However, these methods encounter challenges when applied to low-resource languages like the Chittagonian dialect of Bangla. This entry compares two approaches for identifying offensive language containing vulgar remarks in Chittagonian. The first relies on basic keyword matching, while the second employs machine learning and deep learning techniques. The keyword- matching approach involves scanning the text for vulgar words using a predefined lexicon. Despite its simplicity, this method establishes a strong foundation for more sophisticated ML and deep learning approaches. An issue with this approach is the need for constant updates to the lexicon.
  • 289
  • 17 Nov 2023
Topic Review
VRPN
VRPN (Virtual-Reality Peripheral Network) is a device-independent, network-based interface for accessing virtual reality peripherals in VR applications. It was originally designed and implemented by Russell M. Taylor II at the Department of Computer Science of the University of North Carolina at Chapel Hill. VRPN was maintained and supported by Sensics while it was business. It is currently maintained by ReliaSolve and developed in collaboration with a productive community of contributors. It is described more fully at vrpn.org and in VRPN-VRST. The purpose of VRPN is to provide a unified interface to input devices, like motion trackers or joystick controllers. It also provides the following: The VRPN system consists of programming interfaces for both the client application and the hardware drivers and a server application that communicates with the hardware devices. The client interfaces are written in C++ but have been wrapped in C#, Python and Java. A typical application of VRPN is to encode and send 6DoF motion capture data through the network in real time.
  • 436
  • 28 Nov 2022
Topic Review
VR Social Skills Training in Autism Spectrum Disorder
Poor social skills in autism spectrum disorder (ASD) are associated with reduced independence in daily life. Current interventions for improving the social skills of individuals with ASD fail to represent the complexity of real-life social settings and situations. Virtual reality (VR) may facilitate social skills training in social environments and situations similar to those in real life; however, more research is needed to elucidate aspects such as the acceptability, usability, and user experience of VR systems in ASD. Twenty-five participants with ASD attended a neuropsychological evaluation and three sessions of VR social skills training, which incorporated five social scenarios with three difficulty levels. Participants reported high acceptability, system usability, and user experience. Significant correlations were observed between performance in social scenarios, self-reports, and executive functions. Working memory and planning ability were significant predictors of the functionality level in ASD and the VR system’s perceived usability, respectively. Yet, performance in social scenarios was the best predictor of usability, acceptability, and functionality level. Planning ability substantially predicted performance in social scenarios, suggesting an implication in social skills. Immersive VR social skills training in individuals with ASD appears to be an appropriate service, but an errorless approach that is adaptive to the individual’s needs should be preferred.
  • 236
  • 21 Jul 2023
Topic Review
VR Serious Games and Negative Schizophrenia Symptoms
Schizophrenia is a chronic brain disorder that affects 1 in every 300 people worldwide. VR is an interesting tool that has started to be used in remediation therapies. Although it is typically used as an exposure technique for specific phobias, VR has been applied, with encouraging results, to the study and treatment of schizophrenia. It can offer the potential for a significant therapeutic benefit, since patients are more willing to enter challenging situations and experiment with alternative ways of responding.
  • 649
  • 19 Sep 2022
Topic Review
VR and Natural Heritage
Caves can be considered as features of the landscape that have been formatted through a long period and are signs of the past climatological conditions, of prehistoric animal and human inhabitation, and provide habitat for species. The sustainability and protection of cave heritage have been recently discussed mainly because over-tourism has been proven to have negative side effects on the preservation of the heritage site. Technology today has provided widely adopted inexpensive technical means to support immersive visiting experiences to sites of heritage interest that could support their valorization and sustainability in forms more friendly to the site. An alternative visiting approach is explored through a use case applied to the Alistrati cave near Serres, Greece, where a VR tour guide can support immersive visiting experiences to the heritage site. By employing means of digital preservation of heritage sites the VR solution aspires to offer immersive close to reality engaging visiting experiences.
  • 363
  • 12 May 2022
Topic Review
Voxelisation Algorithms
Voxel-based data structures, algorithms, frameworks, and interfaces have been used in computer graphics and many other applications for decades. There is a general necessity to seek adequate digital representations, such as voxels, that would secure unified data structures, multi-resolution options, robust validation procedures and flexible algorithms for different 3D tasks.
  • 1.5K
  • 19 Jan 2022
Topic Review
Voting-Based Leader-Election Scheme in Lead-Follow UAV Swarm
The recent advances in unmanned aerial vehicles (UAVs) enormously improve their utility and expand their application scope. The UAV and swarm implementation further prevail in Smart City practices with the aid of edge computing and urban Internet of Things. The lead–follow formation in UAV swarm is an important organization means and has been adopted in diverse exercises, for its efficiency and ease of control. The reliability of centralization makes the entire swarm system in risk of collapse and instability, if a fatal fault incident happens in the leader. Researchers propose a voting-based leader election scheme inspired by the Raft method in distributed computation consensus to build a mechanism helping the distributed swarm recover from possible failures.
  • 478
  • 15 Aug 2022
Topic Review
Volumetric Haptic Displays
Volumetric interfaces and displays have been an area of substantial focus in human–computer interaction (HCI), bringing about new ways to enhance interactivity, learning, and understanding as an extension to existing modalities. While much research in the area exists, current haptic display projects tend to be difficult to implement as part of existing visual display technologies. 
  • 203
  • 24 Nov 2023
Topic Review
Vocaloid
Vocaloid is a singing voice synthesizer and the first engine released in the Vocaloid series. It was succeeded by Vocaloid 2. This version was made to be able to sing both English and Japanese.
  • 10.3K
  • 17 Oct 2022
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