Topic Review
Graphics Environment Manager
GEM (for Graphics Environment Manager) was an operating environment created by Digital Research (DRI) for use with the DOS operating system on Intel 8088 and Motorola 68000 microprocessors. GEM is known primarily as the graphical user interface (GUI) for the Atari ST series of computers, and was also supplied with a series of IBM PC-compatible computers from Amstrad. It also was available for standard IBM PC, at the time when the 6 MHz IBM PC AT (and the very concept of a GUI) was brand new. It was the core for a small number of DOS programs, the most notable being Ventura Publisher. It was ported to a number of other computers that previously lacked graphical interfaces, but never gained popularity on those platforms. DRI also produced X/GEM for their FlexOS real-time operating system with adaptations for OS/2 Presentation Manager and the X Window System under preparation as well.
  • 914
  • 20 Oct 2022
Topic Review
Embedded Machine Learning
Embedded machine learning (EML) can be applied in the areas of accurate computer vision schemes, reliable speech recognition, innovative healthcare, robotics, and more. However, there exists a critical drawback in the efficient implementation of ML algorithms targeting embedded applications. Machine learning algorithms are generally computationally and memory intensive, making them unsuitable for resource-constrained environments such as embedded and mobile devices. In order to efficiently implement these compute and memory-intensive algorithms within the embedded and mobile computing space, innovative optimization techniques are required at the algorithm and hardware levels. 
  • 913
  • 01 Nov 2021
Topic Review
Bio-Inspired Optimization Algorithms
The application of artificial intelligence in everyday life is becoming all-pervasive and unavoidable. Within that vast field, a special place belongs to biomimetic/bio-inspired algorithms for multiparameter optimization, which find their use in a large number of areas. Novel methods and advances are being published at an accelerated pace. 
  • 913
  • 24 Jul 2023
Topic Review
MOOSE
MOOSE (Multiphysics Object Oriented Simulation Environment) is an object-oriented C++ finite element framework for the development of tightly coupled multiphysics solvers from Idaho National Laboratory. MOOSE makes use of the PETSc non-linear solver package and libmesh to provide the finite element discretization. A key design aspect of MOOSE is the decomposition of weak form residual equations into separate terms that are each represented by compute kernels. The combination of these kernels into complete residuals describing the problem to be solved is performed at run time. This allows modifications such as toggling of mechanisms and the addition of new physics without recompilation. MOOSE comes with an extensive library of kernels providing residual terms for solid mechanics, Navier–Stokes equations, phase field models and more. MOOSE uses VTK.
  • 912
  • 24 Oct 2022
Topic Review
IoT Technologies during COVID-19
The COVID-19 pandemic provided a much-needed sanity check for IoT-inspired frameworks and solutions. IoT solutions such as remote health monitoring and contact tracing provided support for authorities to successfully manage the spread of the coronavirus. 
  • 910
  • 06 May 2021
Topic Review
Head-On Soccer
Head-On Soccer[lower-alpha 1] is a soccer video game originally developed and published by U.S. Gold for the Sega Genesis in 1995. Featuring an arcade-style approach to soccer compared to other titles that were released at the time, Head-On Soccer allows players to have the choice of playing across any of the game modes available against with either CPU-controlled opponents or other players with the team of their choosing. Initially launched for the Genesis, it was then released on the Super Nintendo Entertainment System a few months after the original version and was later ported to the Atari Jaguar in December of the same year under the name Fever Pitch Soccer, which was the title of the game on PAL territories. Head-On Soccer received generally positive reception from critics since its release on the Sega Genesis, with praise towards the graphics, sound, gameplay and the ability to upgrade the various abilities of the team players upon winning matches. The Super NES version also received positive reception, with praise to the improved graphics and sound from the Genesis original while the Jaguar version, though criticized for not taking advantage of the hardware and its similarity with the 16-bit versions, was generally well-received and considered by some reviewers as one of the better titles for the system. Critics, however, compared the game with both the FIFA series from Electronic Arts and the original International Superstar Soccer from Konami.
  • 910
  • 29 Sep 2022
Topic Review
Google Book Search Settlement Agreement
The Google Book Search Settlement Agreement was a proposal between the Authors Guild, the Association of American Publishers, and Google in the settlement of Authors Guild et al. v. Google, a class action lawsuit alleging copyright infringement on the part of Google. The settlement was initially proposed in 2008, but ultimately rejected by the court in 2011. In November 2013, the presiding U.S. Circuit Judge dismissed Authors Guild et al. v. Google. On April 18, 2016, the Supreme Court turned down an appeal.
  • 910
  • 14 Nov 2022
Topic Review
Drone Network-Based Disaster Recovery
Communication establishment is crucial for rescue operations in disaster affected areas. A standard tool for communication is the use of cell phones. However, they can be useless in situations where the cellular network’s base stations are damaged in a disaster. A contemporary approach to re-establishing a communication network is by hosting base stations in drones. 
  • 910
  • 30 Sep 2022
Topic Review
Edge Artificial Intelligence
Artificial Intelligence (Al) models are being produced and used to solve a variety of current and future business and technical problems. Therefore, AI model engineering processes, platforms, and products are acquiring special significance across industry verticals. For achieving deeper automation, the number of data features being used while generating highly promising and productive AI models is numerous, and hence the resulting AI models are bulky. Such heavyweight models consume a lot of computation, storage, networking, and energy resources. On the other side, increasingly, AI models are being deployed in IoT devices to ensure real-time knowledge discovery and dissemination. 
  • 909
  • 09 Feb 2023
Topic Review
Solubility and Aggregation of Proteins
Protein solubility is based on the compatibility of the specific protein surface with the polar aquatic environment. The exposure of polar residues to the protein surface promotes the protein’s solubility in the polar environment. The application of 3D GAuss function allows identification of accordant/discordant regions in proteis. The discordant ones usually represent the localisation of biological activity. 
  • 908
  • 11 Oct 2021
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