Topic Review
Mycomerge: Mycelium-Based NFRC on A Rattan Framework
Counteracting the usual fabrication techniques, the proposed design method aims to guide mycelium’s growth on a natural rattan framework that serves as a supportive structure for the mycelium substrate and its fiber reinforcement. The rattan skeleton is integrated into the finished composite product, forming a fully biodegradable unit, which can support a load beyond 20 times its own weight. 
  • 620
  • 12 May 2022
Topic Review
Fashion E-Tail and the Impact of Returns
Despite the increasing number of individuals adopting digital channels to buy goods, it seems there are still some issues that harm these transactions. High return and exchange rates have developed into a problem.
  • 619
  • 16 May 2022
Topic Review
Anti-Graffiti Treatments on Natural Stone Materials
Graffiti vandalism represents an aesthetic and structural phenomenon of degradation both for buildings and cultural heritage: the most used sprays and markers can permeate the stone materials exposing them to degradation. Hence, great attention is being currently devoted to new non-invasive chemical approaches to face this urgent problem. This work is aimed at deeply examining the effects of some of the most sustainable chemical protective methods on the physical properties of natural building materials (e.g., tuff and limestone) by testing two commercial antigraffiti products.
  • 619
  • 21 Jan 2022
Topic Review
Rajʻa
Rajʻa (Arabic: الرجعة) (alternatively rjaa, rajaʻa, rajʻat) in Islamic terminology, refers to the Second Coming, or the return to life of a given past historical figure after that person's physical death. While primarily used in Shia Muslim terminology, variations on the doctrine exist in Sunni Islam and the Baháʼí Faith, and rajʻa is used to describe certain Christian doctrines in Arabic.
  • 618
  • 04 Nov 2022
Biography
Ray Jackendoff
Ray Jackendoff (born January 23, 1945) is an American linguist. He is professor of philosophy, Seth Merrin Chair in the Humanities and, with Daniel Dennett, co-director of the Center for Cognitive Studies at Tufts University. He has always straddled the boundary between generative linguistics and cognitive linguistics, committed to both the existence of an innate universal grammar (an important
  • 617
  • 14 Nov 2022
Topic Review
Eight Immortals Metaverse
The metaverse has gained popularity recently in many areas including social media, healthcare, education and manufacturing. Here researchers describe a cultural heritage metaverse for eight immortals.
  • 617
  • 27 Dec 2022
Topic Review
Ridiculous
To be ridiculous is to be something which is highly incongruous or inferior, sometimes deliberately so to make people laugh or get their attention, and sometimes unintendedly so as to be considered laughable and earn or provoke ridicule and derision. It comes from the 1540s Latin "ridiculosus" meaning "laughable", from "ridiculus" meaning "that which excites laughter", and from "ridere" meaning "to laugh". "Ridiculous" is an adjective describing "the ridiculous". In common usage, "ridiculousness" is used as a synonym for absurdity or nonsense. From a historical and technical viewpoint, "absurdity" is associated with argumentation and reasoning, "nonsense" with semantics and meaning, while "ridiculous" is most associated with laughter, superiority, deformity, and incongruity. Reductio ad absurdum is a valid method of argument, while reductio ad ridiculum is invalid. Argument by invective declaration of ridiculous is invalid, while arguments involving declarations of nonsense may summarize a cogent semantic problem with lack or meaning or ambiguity. Historically, the ridiculous was central to initial theories of humor and laughter as first put forth by philosopher Thomas Hobbes. It is currently used in the theory of humor to create laughter, shock, parody, or satire. Reactions to the ridiculous have been studied in psychology for its effects on memory, attention, and attitude in social hierarchies. These studies have been applied to the theory of advertisement regarding attention, memory, and alleviation of preexisting negative attitudes toward products. The ridiculous is often contrasted with the sublime, one of extreme inferiority, the other of extreme superiority, and often one can suddenly move from one extreme state to the other.
  • 615
  • 01 Nov 2022
Topic Review Peer Reviewed
Gamification in Education
Gamification, or gameful design, refers to the strategic application of game design principles, mechanics, and elements into non-game environments. It is often facilitated using digital platforms, aiming to solve problems, increase engagement, and motivate individuals towards their goals. The technique fosters a gameful and interactive experience, enhancing perceived autonomy, competence, and relatedness among users. With roots in fields like education, business, marketing, and services, gamification is a versatile tool that serves to enrich user experience and create value in a multitude of settings. The widespread impact of gamification across various sectors has transformed traditional methods of engagement, notably in education.
  • 615
  • 11 Oct 2023
Topic Review
Mitra (Vedic)
Mitra (Sanskrit Mitrá) is a divinity of Indic culture, whose function changed with time. In the Mitanni inscription, Mitra is invoked as one of the protectors of treaties. In the Rigveda, Mitra appears primarily in the dvandva compound Mitra-Varuna, which has essentially the same attributes as Varuna alone, e.g. as the principal guardian of ṛtá "Truth, Order", breaches of which are punished. In the late Vedic texts and the Brahmanas, Mitra is increasingly associated with the light of dawn and the morning sun (while Varuna becomes associated with the evening, and ultimately the night). In the post-Vedic texts – in which Mitra practically disappears – Mitra evolved into the patron divinity of friendship, and because he is "friend", abhors all violence, even when sacred.
  • 614
  • 20 Oct 2022
Biography
L. Taylor Hansen
L. (Lucile) Taylor Hansen (November 30, 1897 – May 1976) was a writer of science fiction popular science articles and books who used a male writing persona for the early part of her career. She is the author of eight short stories, nearly sixty nonfiction articles popularizing anthropology and geology, and three nonfiction books. An autobiographical sketch by Hansen begins with her memory o
  • 611
  • 29 Dec 2022
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