Topic Review
Virtual Reality and Language Learning
Although VR technology can provide an ideal learning and application environment for learners’ language skill acquisition, the learning performance of different types of learners in virtual environments and differences in their knowledge transfer ability from the virtual to the real environment still need further discussion. In addition, the cognitive style and test environment have an impact on the effect of VR-based oral learning. 
  • 1.3K
  • 12 Nov 2021
Topic Review
Virtual Reality and Augmented Reality in Education
Virtual reality (VR) and augmented reality (AR) are emerging technologies with a variety of potential benefits for sustainability education. Here, learning processes such as flow and presence seem to determine the learning experience. VR is understood as a computer-generated simulation that is three-dimensional (3D), multisensory, and interactive. The user can inhabit and act within a virtual environment. VR enables unique learning scenarios, as simulations allow students to act as if they were in a real environment while interacting with otherwise intangible or inaccessible objects. VR provides users with the experience of a different world that may otherwise be too dangerous, expensive, or impossible in the real world. AR, in contrast, is used to enhance and enrich the real-world learning experience. It involves overlaying digital information, such as images, videos, 3D models, or text, onto the real-world environment to provide users with additional context, interactivity, and engagement.
  • 242
  • 18 Dec 2023
Topic Review
Virtual Learning Engagement and Student Academic Performance
This project aims to better understand the relationship among online engagement indicators, continuous assessment marks and personal factors in predicting student performance in final exams.
  • 565
  • 31 Dec 2021
Topic Review
Virtual Exchange
Virtual exchange is a type of education program that uses technology to allow geographically-separated people to interact and communicate. This type of activity is most often situated in educational programs (but is also found in some youth organizations) in order to increase mutual understanding, global citizenship, digital literacies, and language learning. Models of virtual exchange are also known as telecollaboration, online intercultural exchange, globally networked teaching and learning, collaborative online international learning (COIL). Non-profit organizations such as Soliya (founded by Lucas Welch) and the Sharing Perspectives Foundation have designed and implement virtual exchange programs in partnership with universities and youth organizations. In 2017 the European Commission published a feasibility study into virtual exchange and in 2018 the Erasmus+ Virtual Exchange project was launched in Europe and Southern Mediterranean countries. Educational institutions such as State University of New York's COIL Center and DePaul University use virtual exchange in higher education curricula to connect young people globally with a primary mission to help them grow in their understanding of each other's contexts (society, government, education, religion, environment, gender issues, etc.).
  • 823
  • 21 Nov 2022
Topic Review
Virtual Anthropology and Paleoneurology
Advances in neuroscience have made it possible to obtain increasing information on the anatomy of the brain, at ever-higher resolutions, with different imaging techniques, on ever-larger samples. At the same time, paleoanthropology has to deal with partial reflections on the shape of the brain, on fragmentary specimens and small samples in an attempt to approach the morphology of the brain of past human species. Paleoanthropology has much to gain from interacting more with the field of neuroimaging. Improving our understanding of the morphology of the endocast necessarily involves studying the external surface of the brain and the link it maintains with the internal surface of the skull. The contribution of neuroimaging will allow us to better define the relationship between brain and endocast. Models of intra- and inter-species variability in brain morphology inferred from large neuroimaging databases will help make the most of the rare endocasts of extinct species. Moreover, exchanges between these two disciplines will also be beneficial to our knowledge of the Homo sapiens brain. Documenting the anatomy among other human species and including the variation over time within our own species are approaches that offer us a new perspective through which to appreciate what really characterizes the brain of humanity today. 
  • 673
  • 09 Nov 2021
Topic Review
Virology in Schoolbooks
The researchers have analysed all recent Austrian biology schoolbooks for secondary school with respect to virus-related topics. They found that many books cover many aspects, but books even for the same grade differ greatly in content and detail. Most important, there is a severe lack in clear differentiation between viruses and bacteria, in emphasizing that viruses cannot be destroyed by antibiotics, and in presenting pictures of viruses to show and discuss their structure.
  • 405
  • 28 Sep 2022
Topic Review
Violence and Capacity to Hate
Modern Western society does not contemplate any space for the expression of hate and, as always happens in these cases, opposite emotions are stressed as a defensive mechanism. Indeed, we are a society based on the supposed freedom, equality and valorisation of minorities. This reaction formation, which involves the removal of an unpleasant emotion (i.e., hate, which is connected to fear as will be seen later), has the advantage of freeing our society from the unbearable feelings of guilt deriving from the idea of hating others, their role models, their experiences and their right to be in the world and organise their society differently from ours. In fact, those who never hate, cannot feel guilty.
  • 357
  • 27 Feb 2023
Topic Review
Villa Tunari Massacre
The Villa Tunari Massacre was a 27 June 1988 mass murder committed by UMOPAR (Rural Patrol Mobile Unit) troops in response to a protest by coca-growing peasants (cocaleros) in the town of Villa Tunari in Chapare Province, Bolivia. The cocalero movement had mobilized since late May 1988 in opposition to coca eradication under Law 1008, then on the verge of becoming law. According to video evidence and a joint church-labor investigative commission, UMOPAR opened fired on unarmed protesters, at least two of whom were fatally shot, and many of whom fled to their deaths over a steep drop into the San Mateo River. The police violence caused the deaths of 9 to 12 civilian protesters, including three whose bodies were never found, and injured over a hundred. The killings were followed by further state violence in Villa Tunari, Sinahota, Ivirgarzama, and elsewhere in the region, including machine gun fire, beatings, and arrests. The massacre helped bring about the consolidation of Chapare coca growers' unions into the Coordinadora of the Six Federations of the Tropic of Cochabamba. Representatives of the National Congress, Catholic Church, Permanent Assembly for Human Rights, and the Central Obrera Boliviana labor federation formed a joint "multisectoral commission" to investigate the repression in the Chapare, which traveled to the region on 30 June 1988.
  • 445
  • 04 Nov 2022
Topic Review
Views on Vaccination against COVID-19 Virus
Mass immunization of the citizens of the Republic of Serbia began in January 2021. Information on the significance, manner, advantages and consequences of this process was intensively distributed through all communication channels, with the media playing a key role. According to the data of the official institutions for the public health of Serbia, by July 2021 the lowest percentage of vaccinated population was among those between the ages of 18 and 24—only 15% of this demographic had received the vaccine by this point.
  • 536
  • 08 Dec 2021
Topic Review
Videogame-Based Training
Virtualized training provides high fidelity environments to practice skills and gain knowledge, potentially mitigating harmful consequences from real life mistakes. Videogames are believed to have characteristics that improve learning. There is conflicting evidence on the benefits of using videogame-based training to improve learning. 
  • 445
  • 17 Jun 2022
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