Topic Review
Serious Games and Co-Creation
In the gaming industry, serious games as a tool to share educational content and provide learning experiences have gained popularity in recent years by leveraging the power of games for purposes beyond pure entertainment. Unlike other services, products, or solutions that usually serve a single purpose, a serious game is tasked with not only being fun and engaging but also raising awareness and educating the player.
  • 129
  • 22 Sep 2023
Topic Review
Online Interactive Mechanisms for Live-Streamed Teaching
Online live-streamed teaching interaction refers to the synchronous interactive behaviors conducted among teachers and students, as well as between students themselves (and between teachers, students, and the interface) during the process of live broadcasting instruction. 
  • 211
  • 22 Sep 2023
Topic Review
Weighted Student Funding
Weighted student funding (WSF) systems have been implemented in various countries to give schools more autonomy over how to allocate their funding. School principals use funding to maintain school operations and foster innovation for achieving educational goals. 
  • 389
  • 22 Sep 2023
Topic Review
Impact of Personality Traits on Charitable Donations
Given the serious humanitarian crises encountered by the modern world, it is more crucial than ever to build a society based on solidarity, compassion, empathy, and a sense of teamwork and cooperation. It is evident that a person’s personality traits may affect their altruistic attitudes and, consequently, how one behaves across all social contexts. Therefore, how people perceive and interpret their social environments and experiences can be varied depending on their personality, which is an interesting subject of research. 
  • 513
  • 21 Sep 2023
Topic Review
Predictors of Secondary Education Completion across Portuguese Municipalities
Portuguese educational policies have contributed to boosting secondary school attainment and thus preventing early school leaving from education and training. A more nuanced understanding of this change requires research efforts aiming at uncovering the territorial patterns of secondary school achievement and its predictors.
  • 119
  • 21 Sep 2023
Topic Review
Promoting Digital Justice during the COVID-19 Pandemic
COVID 19 has widened the inequality of learning opportunities, placed vulnerable minorities at a greater disadvantage and heightened socio-emotional and mental health issues among learners. 
  • 133
  • 21 Sep 2023
Topic Review
Post-Study System Usability Questionnaire
The Post-Study System Usability Questionnaire (PSSUQ) is an evaluation tool used to assess perceived usability, and it does not require a license for its usage. As PSSUQ is a common and widely used usability tool it has been translated into many languages, mainly European.
  • 1.9K
  • 20 Sep 2023
Topic Review
Green Ads, Emotional Arousal and Purchase Intention
Green marketing theory explores rationales for minimizing the environmental effect of value production, as well as trade. Green marketing indicates that an organization is market-oriented and operates sustainably. Green marketing is defined as promotional activities targeted at achieving advantages by influencing customer behavior toward a company. The way consumers respond to green marketing messages is a topic that attracts significant interest. more specifically, it is interesting to investigate and comprehend the impact of emotional appeals (positive and negative) in green advertising and how they influence consumer attitudes toward green advertisements and intentions to make environmentally conscious purchases.
  • 481
  • 20 Sep 2023
Topic Review
Entrepreneurship Education in Higher Education
Entrepreneurship education, as an emerging scientific field, has undergone significant evolution at the conceptual and praxis levels. The concept of entrepreneurship was considered from a broad perspective as the capacity to act upon opportunities and ideas, thereby creating social, cultural, or financial value in diverse contexts. The study and cultivation of this competence are highly relevant to enhancing employability and equipping young people with the skills, knowledge, and attitudes necessary within an entrepreneurial culture for the exercise of active citizenship. 
  • 252
  • 20 Sep 2023
Topic Review
Somatisation and Poverty in Low-Income Adolescent Groups
Poverty increases vulnerability towards somatisation and influences the sense of mastery and well-being. The present study on adolescents living in relative poverty in a high-income group country (Israel) and a low-middle-income group country (India) explored the nature of somatisation tendency (ST) and its relationship with potency and perception of poverty (PP). Potency, a buffer against stress-induced negative health effects, was hypothesized to be negatively related to ST and mediate the link between PP and ST. Purposive sampling was used to collect questionnaire-based data from community youth (12–16 years) of two metropolitan cities—Kolkata (India, N = 200) and Tel-Aviv (Israel, N = 208).  A clinically significant level of ST was reported by both Indian and Israeli youth experiencing 5–7 somatic symptoms on average. Potency was found to be a significant predictor of ST in both countries (p < 0.05) and emerged as a significant mediator (p < 0.001) in the PP and ST relationship among Indian adolescents.
  • 237
  • 19 Sep 2023
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