Topic Review
Naturalism
In philosophy, naturalism is the idea or belief that only natural laws and forces (as opposed to supernatural ones) operate in the universe. According to philosopher Steven Lockwood, naturalism can be separated into an ontological sense and a methodological sense. "Ontological" refers to ontology, the philosophical study of what exists. On an ontological level, philosophers often treat naturalism as equivalent to materialism. For example, philosopher Paul Kurtz argues that nature is best accounted for by reference to material principles. These principles include mass, energy, and other physical and chemical properties accepted by the scientific community. Further, this sense of naturalism holds that spirits, deities, and ghosts are not real and that there is no "purpose" in nature. This stronger formulation of naturalism is commonly referred to as metaphysical naturalism. On the other hand, the more moderate view that naturalism should be assumed in one's working methods as the current paradigm, without any further consideration of whether naturalism is true in the robust metaphysical sense, is called methodological naturalism. With the exception of pantheists—who believe that Nature is identical with divinity while not recognizing a distinct personal anthropomorphic god—theists challenge the idea that nature contains all of reality. According to some theists, natural laws may be viewed as secondary causes of God(s). In the 20th century, Willard Van Orman Quine, George Santayana, and other philosophers argued that the success of naturalism in science meant that scientific methods should also be used in philosophy. According to this view, science and philosophy are not always distinct from one another, but instead form a continuum.
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  • 25 Nov 2022
Topic Review
Content-Control Software
Content-control software, commonly referred to as an Internet filter, is software that restricts or controls the content an Internet user is capable to access, especially when utilised to restrict material delivered over the Internet via the Web, Email, or other means. Content-control software determines what content will be available or be blocked. Such restrictions can be applied at various levels: a government can attempt to apply them nationwide (see Internet censorship), or they can, for example, be applied by an ISP to its clients, by an employer to its personnel, by a school to its students, by a library to its visitors, by a parent to a child's computer, or by an individual user to their own computer. The motive is often to prevent access to content which the computer's owner(s) or other authorities may consider objectionable. When imposed without the consent of the user, content control can be characterised as a form of internet censorship. Some content-control software includes time control functions that empowers parents to set the amount of time that child may spend accessing the Internet or playing games or other computer activities. In some countries, such software is ubiquitous. In Cuba, if a computer user at a government-controlled Internet cafe types certain words, the word processor or web browser is automatically closed, and a "state security" warning is given.
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  • 08 Nov 2022
Topic Review
Fallout Shelter (Video Game)
Fallout Shelter is a free-to-play simulation video game developed by Bethesda Game Studios, with assistance by Behaviour Interactive, and published by Bethesda Softworks. Part of the Fallout series, it was released worldwide for iOS devices in June 2015, for Android devices in August 2015, for Microsoft Windows in July 2016, Xbox One in February 2017, and PlayStation 4 and Nintendo Switch in June 2018. The game is also available on Tesla vehicles. The game tasks the player with building and effectively managing their own Vault, a fallout shelter. Upon release, Fallout Shelter received mostly positive reviews. Critics enjoyed the game's extension of the Fallout universe, the core gameplay, and its visual style. Common criticisms included the game's lack of depth, its use of unnecessary microtransactions, and its lack of an ending. The game grossed US$5.1 million (equivalent to about $5.5M in 2019) in microtransaction sales in the first two weeks after its release. While Fallout Shelter is a single-player experience, a multiplayer board game adaptation of the game was released about five years after its original release.
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  • 30 Sep 2022
Topic Review
Cinnamon (Desktop Environment)
Cinnamon is a free and open-source desktop environment for the X Window System that derives from GNOME 3 but follows traditional desktop metaphor conventions. Cinnamon is the principal desktop environment of the Linux Mint distribution and is available as an optional desktop for other Linux distributions and other Unix-like operating systems as well. The development of Cinnamon began as a reaction to the April 2011 release of GNOME 3 in which the conventional desktop metaphor of GNOME 2 was abandoned in favor of GNOME Shell. Following several attempts to extend GNOME 3 such that it would suit the Linux Mint design goals, the Mint developers forked several GNOME 3 components to build an independent desktop environment. Separation from GNOME was completed in Cinnamon 2.0, which was released in October 2013. Applets and desklets are no longer compatible with GNOME 3. As the distinguishing factor of Linux Mint, Cinnamon has generally received favorable coverage by the press, in particular for its ease-of-use and gentle learning curve. With respect to its conservative design model, Cinnamon is similar to the Xfce and GNOME 2 (MATE and GNOME Flashback/Classic) desktop environments.
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  • 07 Nov 2022
Topic Review
Crowd Counting
Crowd counting refers to estimating the number of individuals who share a certain region. This work present a survey for the main methods that calculate how many individuals are in a physical region. We start by reviewing traditional computer vision methods and then review deep learning-based methods.
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  • 19 Feb 2021
Topic Review
IoT Wearable Sensors
 Interconnected sensing technology, such as IoT wearables and devices, present a promising solution for objective, reliable, and remote monitoring, assessment, and support through ambient assisted living.
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  • 13 Apr 2021
Topic Review
List of Facebook Features
Facebook is a social-network service website launched on February 4, 2004 by Mark Zuckerberg. The following is a list of software and technology features that can be found on the Facebook website and mobile app and are available to users of the social media site.
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  • 29 Nov 2022
Topic Review
VC Dimension
In Vapnik–Chervonenkis theory, the VC dimension (for Vapnik–Chervonenkis dimension) is a measure of the capacity (complexity, expressive power, richness, or flexibility) of a space of functions that can be learned by a statistical classification algorithm. It is defined as the cardinality of the largest set of points that the algorithm can shatter. It was originally defined by Vladimir Vapnik and Alexey Chervonenkis. Formally, the capacity of a classification model is related to how complicated it can be. For example, consider the thresholding of a high-degree polynomial: if the polynomial evaluates above zero, that point is classified as positive, otherwise as negative. A high-degree polynomial can be wiggly, so it can fit a given set of training points well. But one can expect that the classifier will make errors on other points, because it is too wiggly. Such a polynomial has a high capacity. A much simpler alternative is to threshold a linear function. This function may not fit the training set well, because it has a low capacity. This notion of capacity is made rigorous below.
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  • 04 Nov 2022
Topic Review
Core (Game Theory)
In cooperative game theory, the core is the set of feasible allocations that cannot be improved upon by a subset (a coalition) of the economy's agents. A coalition is said to improve upon or block a feasible allocation if the members of that coalition are better off under another feasible allocation that is identical to the first except that every member of the coalition has a different consumption bundle that is part of an aggregate consumption bundle that can be constructed from publicly available technology and the initial endowments of each consumer in the coalition. An allocation is said to have the core property if there is no coalition that can improve upon it. The core is the set of all feasible allocations with the core property.
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  • 08 Oct 2022
Topic Review
Strategy (Game Theory)
In game theory, a player's strategy is any of the options which they choose in a setting where the outcome depends not only on their own actions but on the actions of others. The discipline mainly concerns the action of a player in a game affecting the behavior or actions of other players. Some examples of "games" include chess, bridge, poker, monopoly, diplomacy or battleship. A player's strategy will determine the action which the player will take at any stage of the game. In studying game theory, economists enlist a more rational lens in analyzing decisions rather than the psychological or sociological perspectives taken when analyzing relationships between decisions of two or more parties in different disciplines. The strategy concept is sometimes (wrongly) confused with that of a move. A move is an action taken by a player at some point during the play of a game (e.g., in chess, moving white's Bishop a2 to b3). A strategy on the other hand is a complete algorithm for playing the game, telling a player what to do for every possible situation throughout the game. It is helpful to think about a "strategy" as a list of directions, and a "move" as a single turn on the list of directions itself. This strategy is based on the payoff or outcome of each action. The goal of each agent is to consider their payoff based on a competitors action. For example, competitor A can assume competitor B enters the market. From there, Competitor A compares the payoffs they receive by entering and not entering. The next step is to assume Competitor B doesn't enter and then consider which payoff is better based on if Competitor A chooses to enter or not enter. This technique can identify dominant strategies where a player can identify an action that they can take no matter what the competitor does to try and maximize the payoff. This also helps players to identify Nash equilibrium which are discussed in more detail below. A strategy profile (sometimes called a strategy combination) is a set of strategies for all players which fully specifies all actions in a game. A strategy profile must include one and only one strategy for every player.
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  • 28 Nov 2022
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