Your browser does not fully support modern features. Please upgrade for a smoother experience.
Submitted Successfully!
Thank you for your contribution! You can also upload a video entry or images related to this topic. For video creation, please contact our Academic Video Service.
Version Summary Created by Modification Content Size Created at Operation
1 handwiki Rita Xu -- 1145 2022-10-08 05:36:14

Video Upload Options

We provide professional Academic Video Service to translate complex research into visually appealing presentations. Would you like to try it?
Cite
If you have any further questions, please contact Encyclopedia Editorial Office.
HandWiki. Core (Game Theory). Encyclopedia. Available online: https://encyclopedia.pub/entry/28457 (accessed on 22 September 2026).
HandWiki. Core (Game Theory). Encyclopedia. Available at: https://encyclopedia.pub/entry/28457. Accessed September 22, 2026.
HandWiki. "Core (Game Theory)" Encyclopedia, https://encyclopedia.pub/entry/28457 (accessed September 22, 2026).
HandWiki. (2022, October 08). Core (Game Theory). In Encyclopedia. https://encyclopedia.pub/entry/28457
HandWiki. "Core (Game Theory)." Encyclopedia. Web. 08 October, 2022.
Core (Game Theory)
Edit

In cooperative game theory, the core is the set of feasible allocations that cannot be improved upon by a subset (a coalition) of the economy's agents. A coalition is said to improve upon or block a feasible allocation if the members of that coalition are better off under another feasible allocation that is identical to the first except that every member of the coalition has a different consumption bundle that is part of an aggregate consumption bundle that can be constructed from publicly available technology and the initial endowments of each consumer in the coalition. An allocation is said to have the core property if there is no coalition that can improve upon it. The core is the set of all feasible allocations with the core property.

cooperative game allocation technology

References

  1. Kannai, Y. (1992). "The core and balancedness". Handbook of Game Theory with Economic Applications. I. Amsterdam: Elsevier. pp. 355–395. ISBN 978-0-444-88098-7. 
  2. Gillies, D. B. (1959). "Solutions to general non-zero-sum games". Contributions to the Theory of Games IV. Annals of Mathematics Studies. 40. Princeton: Princeton University Press. pp. 47–85. 
  3. As noted by Shapley, L. S.; Shubik, M. (1969). "On Market Games". Journal of Economic Theory 1 (1): 9–25. doi:10.1016/0022-0531(69)90008-8.  due to the contribution of Mr. E. Kohlberg https://dx.doi.org/10.1016%2F0022-0531%2869%2990008-8
  4. Bondareva, Olga N. (1963). "Some applications of linear programming methods to the theory of cooperative games (In Russian)". Problemy Kybernetiki 10: 119–139. 
  5. Shapley, Lloyd S. (1967). "On balanced sets and cores". Naval Research Logistics Quarterly 14 (4): 453–460. doi:10.1002/nav.3800140404.  https://dx.doi.org/10.1002%2Fnav.3800140404
More
Upload a video for this entry
Information
Subjects: Others
Contributor MDPI registered users' name will be linked to their SciProfiles pages. To register with us, please refer to https://encyclopedia.pub/register :
View Times: 3.2K
Entry Collection: HandWiki
Revision: 1 time (View History)
Update Date: 08 Oct 2022
Notice
You are not a member of the advisory board for this topic. If you want to update advisory board member profile, please contact office@encyclopedia.pub.
OK
Confirm
Only members of the Encyclopedia advisory board for this topic are allowed to note entries. Would you like to become an advisory board member of the Encyclopedia?
Yes
No
${ textCharacter }/${ maxCharacter }
Submit
Cancel
There is no comment~
${ textCharacter }/${ maxCharacter }
Submit
Cancel
${ selectedItem.replyTextCharacter }/${ selectedItem.replyMaxCharacter }
Submit
Cancel
Confirm
Are you sure to Delete?
Yes No
Academic Video Service