Topic Review
GenI Process
The GenI process (/dʒiːnaɪ/ for Generic Intelligence) models team decision making by launching a chaotic competition between so-called ideas, where one idea after another dwindles out until exactly one remains. The decision statistics are completely determined by the process start configuration and match those known from quantum measurements. The random process accomplishes this in a natural way without any fine adjustment. Therefore, it is also of interest for the interpretation of physical processes. In mathematical terms, the GenI process describes a time-discrete stochastic process [math]\displaystyle{ X: [0,1] \times \mathbb{N}_0 \rightarrow 2^E }[/math] in the state space of the finite subsets of a countable set E, together with a mapping [math]\displaystyle{ 2^E \rightarrow \mathbb{C}^n }[/math] of the power set on E into an n-dimensional complex vector space. In principle, it can be classified as a Markov chain of first order, with variable transition probabilities [math]\displaystyle{ P(X_{n+1} \mid X_n) }[/math]. There are two expressions of the GenI process, for [math]\displaystyle{ n \geq 2 }[/math] and for [math]\displaystyle{ n=2 }[/math].
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Topic Review
BeeGFS
BeeGFS (formerly FhGFS) is a parallel file system, developed and optimized for high-performance computing. BeeGFS includes a distributed metadata architecture for scalability and flexibility reasons. Its most used and widely known aspect is data throughput. BeeGFS was originally developed at the Fraunhofer Center for High Performance Computing in Germany by a team around Sven Breuner, who later became the CEO of ThinkParQ (2014 - 2018), the spin-off company that was founded in 2014 to maintain BeeGFS and offer professional services. Whilst the Community Edition of BeeGFS can be downloaded and used free of charge, the Enterprise Edition must be used under a professional support subscription contract.
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Topic Review
Areas of Mathematics
Mathematics encompasses a growing variety and depth of subjects over its history, and comprehension of it requires a system to categorize and organize these various subjects into more general areas of mathematics. A number of different classification schemes have arisen, and though they share some similarities, there are differences due in part to the different purposes they serve. A traditional division of mathematics is into pure mathematics; mathematics studied for its intrinsic interest, and applied mathematics; the mathematics that can be directly applied to real-world problems. This division is not always clear and many subjects have been developed as pure mathematics to find unexpected applications later on. Broad divisions, such as discrete mathematics, computational mathematics and so on have emerged more recently. An ideal system of classification permits adding new areas into the organization of previous knowledge, and fitting surprising discoveries and unexpected interactions into the outline. For example, the Langlands program has found unexpected connections between areas previously thought unconnected, at least Galois groups, Riemann surfaces and number theory.
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Topic Review
Information Technology Audit
An information technology audit, or information systems audit, is an examination of the management controls within an Information technology (IT) infrastructure and business applications. The evaluation of evidence obtained determines if the information systems are safeguarding assets, maintaining data integrity, and operating effectively to achieve the organization's goals or objectives. These reviews may be performed in conjunction with a financial statement audit, internal audit, or other form of attestation engagement. IT audits are also known as automated data processing audits (ADP audits) and computer audits. They were formerly called electronic data processing audits (EDP audits).
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Topic Review
Civic Technology
Civic technology, or civic tech, enhances the relationship between the people and government with software for communications, decision-making, service delivery, and political process. It includes information and communications technology supporting government with software built by community-led teams of volunteers, nonprofits, consultants, and private companies as well as embedded tech teams working within government.
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Topic Review
List of Statistical Packages
Statistical software are specialized computer programs for analysis in statistics and econometrics.
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Topic Review
Bridging (Networking)
A network bridge is a computer networking device that creates a single, aggregate network from multiple communication networks or network segments. This function is called network bridging. Bridging is distinct from routing. Routing allows multiple networks to communicate independently and yet remain separate, whereas bridging connects two separate networks as if they were a single network. In the OSI model, bridging is performed in the data link layer (layer 2). If one or more segments of the bridged network are wireless, the device is known as a wireless bridge. The main types of network bridging technologies are simple bridging, multiport bridging, and learning or transparent bridging.
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Topic Review
ADX (File Format)
CRI ADX is a lossy proprietary audio storage and compression format developed by CRI Middleware specifically for use in video games; it is derived from ADPCM. Its most notable feature is a looping function that has proved useful for background sounds in various games that have adopted the format, including many games for the Sega Dreamcast as well as some PlayStation 2, GameCube and Wii games. One of the first games to use ADX was Burning Rangers, on the Sega Saturn. Notably, the Sonic the Hedgehog series from the Dreamcast generation up to at least Shadow the Hedgehog have used this format for sound and voice recordings. Jet Set Radio Future for original Xbox also used this format. On top of the main ADPCM encoding, the ADX toolkit also includes a sibling format, AHX, which uses a variant of MPEG-2 audio intended specifically for voice recordings and a packaging archive, AFS, for bundling multiple CRI ADX and AHX tracks into a single container file. Version 2 of the format (ADX2) uses the HCA and HCA-MX extension, which are usually bundled into a container file with the extensions ACB and AWB. The AWB extension is not to be confused with the Audio format with the same extension and mostly contains the binary data for the HCA files.
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Topic Review
Graeco-Latin Square
In combinatorics, a Graeco-Latin square or Euler square or pair of orthogonal Latin squares of order n over two sets S and T, each consisting of n symbols, is an n×n arrangement of cells, each cell containing an ordered pair (s,t), where s is in S and t is in T, such that every row and every column contains each element of S and each element of T exactly once, and that no two cells contain the same ordered pair. The arrangement of the s-coordinates by themselves (which may be thought of as Latin characters) and of the t-coordinates (the Greek characters) each forms a Latin square. A Graeco-Latin square can therefore be decomposed into two "orthogonal" Latin squares. Orthogonality here means that every pair (s, t) from the Cartesian product S×T occurs exactly once.
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Topic Review
Head-On Soccer
Head-On Soccer[lower-alpha 1] is a soccer video game originally developed and published by U.S. Gold for the Sega Genesis in 1995. Featuring an arcade-style approach to soccer compared to other titles that were released at the time, Head-On Soccer allows players to have the choice of playing across any of the game modes available against with either CPU-controlled opponents or other players with the team of their choosing. Initially launched for the Genesis, it was then released on the Super Nintendo Entertainment System a few months after the original version and was later ported to the Atari Jaguar in December of the same year under the name Fever Pitch Soccer, which was the title of the game on PAL territories. Head-On Soccer received generally positive reception from critics since its release on the Sega Genesis, with praise towards the graphics, sound, gameplay and the ability to upgrade the various abilities of the team players upon winning matches. The Super NES version also received positive reception, with praise to the improved graphics and sound from the Genesis original while the Jaguar version, though criticized for not taking advantage of the hardware and its similarity with the 16-bit versions, was generally well-received and considered by some reviewers as one of the better titles for the system. Critics, however, compared the game with both the FIFA series from Electronic Arts and the original International Superstar Soccer from Konami.
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