Topic Review
Wave Race 64
Wave Race 64 is a racing video game developed by Nintendo EAD and published by Nintendo. It was released for the Nintendo 64 in 1996 and is a follow-up to the 1992 Game Boy title Wave Race. Most of the game involves the player racing on a Jet Ski on a variety of courses while successfully manoeuvring the vehicle around various buoys. A multiplayer mode where two players can compete against each other on a chosen course is also included. The game supports the Controller Pak, which allows players to transfer saved data from one game cartridge to another. Originally referred to as "F-Zero on water", the game was intended to feature high-speed boats with transforming capabilities, but these were ultimately replaced with Jet Skis as producer Shigeru Miyamoto felt that the game would not be differentiated enough from other titles on other systems. Wave Race 64 received acclaim from critics, who praised the game's satisfying controls and dynamic watery environments. The game is credited for helping Nintendo effectively make its paradigmatic leap from the 16-bit 2D graphics of the Super Nintendo Entertainment System to the Nintendo 64's 3D capabilities. It was re-released for the Wii and Wii U's Virtual Console in 2007 and 2016, respectively. A sequel, Wave Race, was released in 2001.
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Topic Review
E-flux
E-flux is a publishing platform and archive, artist project, curatorial platform, and enterprise founded in 1998. The news digest, events, exhibitions, schools, journal, books, and art projects produced and/or disseminated by e-flux describe strains of critical discourse surrounding contemporary art, culture, and theory internationally. Its monthly publication, e-flux journal, has produced essays commissioned since 2008 about cultural, political, and structural paradigms that inform contemporary artistic production.
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Topic Review
Zone File
A Domain Name System (DNS) zone file is a text file that describes a DNS zone. A DNS zone is a subset, often a single domain, of the hierarchical domain name structure of the DNS. The zone file contains mappings between domain names and IP addresses and other resources, organized in the form of text representations of resource records (RR). A zone file may be either a DNS master file, authoritatively describing a zone, or it may be used to list the contents of a DNS cache.
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Topic Review
Schwarz Triangle Function
In complex analysis, the Schwarz triangle function or Schwarz s-function is a function that conformally maps the upper half plane to a triangle in the upper half plane having lines or circular arcs for edges. Let πα, πβ, and πγ be the interior angles at the vertices of the triangle. If any of α, β, and γ are greater than zero, then the Schwarz triangle function can be given in terms of hypergeometric functions as: where a = (1−α−β−γ)/2, b = (1−α+β−γ)/2, c = 1−α, a′ = a − c + 1 = (1+α−β−γ)/2, b′ = b − c + 1 = (1+α+β−γ)/2, and c′ = 2 − c = 1 + α. This mapping has singular points at z = 0, 1, and ∞, corresponding to the vertices of the triangle with angles πα, πγ, and πβ respectively. At these singular points, This formula can be derived using the Schwarzian derivative. This function can be used to map the upper half-plane to a spherical triangle on the Riemann sphere if α + β + γ > 1, or a hyperbolic triangle on the Poincaré disk if α + β + γ < 1. When α + β + γ = 1, then the triangle is a Euclidean triangle with straight edges: a = 0, [math]\displaystyle{ _2 F_1 \left(a, b; c; z\right) = 1 }[/math], and the formula reduces to that given by the Schwarz–Christoffel transformation. In the special case of ideal triangles, where all the angles are zero, the triangle function yields the modular lambda function. This function was introduced by H. A. Schwarz as the inverse function of the conformal mapping uniformizing a Schwarz triangle. Applying successive hyperbolic reflections in its sides, such a triangle generates a tessellation of the upper half plane (or the unit disk after composition with the Cayley transform). The conformal mapping of the upper half plane onto the interior of the geodesic triangle generalizes the Schwarz–Christoffel transformation. By the Schwarz reflection principle, the discrete group generated by hyperbolic reflections in the sides of the triangle induces an action on the two dimensional space of solutions. On the orientation-preserving normal subgroup, this two dimensional representation corresponds to the monodromy of the ordinary differential equation and induces a group of Möbius transformations on quotients of solutions. Since the triangle function is the inverse function of such a quotient, it is therefore an automorphic function for this discrete group of Möbius transformations. This is a special case of a general method of Henri Poincaré that associates automorphic forms with ordinary differential equations with regular singular points.
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Topic Review
Model Products Corporation
Model Products Corporation, usually known by its acronym, MPC, was an American manufacturer of plastic scale model kits and pre-assembled promotional models popular in the 1960s and 1970s. Traditionally a Michigan company, since 2011 the MPC name has been part of Round2 LLC of South Bend, Indiana. MPC's main competition was Aluminum Model Toys (AMT) and Jo-Han Models.
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Topic Review
Doom WAD
Doom WAD is the default format of package files for the video game Doom and its sequel Doom II: Hell on Earth, that contain sprites, levels, and game data. WAD stands for Where's All the Data? Immediately after its release in 1993, Doom attracted a sizeable following of players who created their own mods for WAD files—packages containing levels, graphics, and other game data—and played a vital part in spawning the mod-making culture which is now commonplace for first-person shooter games. Thousands of WADs have been created for Doom, ranging from single custom levels to full original games; most of these can be freely downloaded over the Internet. Several WADs have also been released commercially, and for some people the WAD-making hobby became a gateway to a professional career as a level designer. There are two types of WADs: IWADs (internal WADs) and PWADs (patch WADs). IWADs contain the data necessary to load the game, while PWADs contain additional data, such as new character sprites, as necessary for custom levels.
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Topic Review
Twister
Twister is an experimental peer-to-peer microblogging program. It is decentralized, meaning that no one is able to shut it down as there is no single point to attack. The system uses end-to-end encryption to safeguard communications. It is based on both BitTorrent and Bitcoin-like protocols and has been likened to a distributed version of Twitter.
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Topic Review
Deep Learning Techniques for Prediction of Alzheimer’s Disease
Deep learning (DL) has become a prominent issue in the machine learning (ML)  domain in the past few years. ML can be utilized to tackle issues in different sectors. Neuroscience is included in this list. It is well known that detecting malignancies and functioning regions in cognitive systems has been a huge challenge for scientists over the years. The standard approach of detecting the variation in blood oxygen levels can be applied for this purpose. However, completing all the processes can take too long on certain occasions. One benefit of DL approaches over typical ML methods is that the reliability of DL techniques grows with the phases of learning. The efficiency of DL methods tends to rise greatly as more information is provided to them, and they outperform conventional techniques. This is similar to the human brain, which learns more as new information becomes available on a daily basis.
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Topic Review
Religion
This is a list of encyclopedias as well as encyclopedic and biographical dictionaries published on the subjects of religion and mythology in any language.
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Topic Review
Aspect Weaver
An aspect weaver is a metaprogramming utility for aspect-oriented languages designed to take instructions specified by aspects (isolated representations of significant concepts in a program) and generate the final implementation code. The weaver integrates aspects into the locations specified by the software as a pre-compilation step. By merging aspects and classes (representations of the structure of entities in the program), the weaver generates a woven class. Aspect weavers take instructions known as advice specified through the use of pointcuts and join points, special segments of code that indicate what methods should be handled by aspect code. The implementation of the aspect then specifies whether the related code should be added before, after, or throughout the related methods. By doing this, aspect weavers improve modularity, keeping code in one place that would otherwise have been interspersed throughout various, unrelated classes.
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