Topic Review
Bullet Journal
Bullet Journal is a method of personal organization developed by designer Ryder Carroll. The system organizes scheduling, reminders, to-do lists, brainstorming, and other organizational tasks into a single notebook. The name "Bullet Journal" comes from the use of abbreviated bullet points to log information, but it also partially comes from the use of dot journals, which are gridded using dots rather than lines. First shared with the public in 2013, it has become a popular method, garnering significant attention on Kickstarter, Instagram, Facebook, YouTube, and Pinterest.
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Topic Review
Facebook Messenger Rooms
Facebook Messenger (also known as Messenger) is an American messaging app and platform developed by Facebook, Inc. Originally developed as Facebook Chat in 2008, the company revamped its messaging service in 2010, and subsequently released standalone iOS and Android apps in August 2011 and standalone Facebook Portal hardware for Messenger-based calling in Q4 2018. Later on, Facebook has launched a dedicated website interface (Messenger.com), and separated the messaging functionality from the main Facebook app, allowing users to use the web interface or download one of the standalone apps. In April 2020, Facebook officially released Messenger for Desktop, which is supported on Windows 10 and macOS and distributed on Microsoft Store and App Store respectively. Users can send messages and exchange photos, videos, stickers, audio, and files, as well as react to other users' messages and interact with bots. The service also supports voice and video calling. The standalone apps support using multiple accounts, conversations with optional end-to-end encryption, and playing games.
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Topic Review
Head-Up Display (Video Gaming)
In video gaming, the HUD (heads-up display) or status bar is the method by which information is visually relayed to the player as part of a game's user interface. It takes its name from the head-up displays used in modern aircraft. The HUD is frequently used to simultaneously display several pieces of information including the main character's health, items, and an indication of game progression (such as score or level).
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Topic Review
Environmental Niche Modelling
Environmental niche modelling, alternatively known as species distribution modelling, (ecological) niche modelling, predictive habitat distribution modelling, and climate envelope modelling refers to the process of using computer algorithms to predict the distribution of species in geographic space on the basis of a mathematical representation of their known distribution in environmental space (= realized ecological niche). The environment is in most cases represented by climate data (such as temperature, and precipitation), but other variables such as soil type, water depth, and land cover can also be used. These models allow for interpolating between a limited number of species occurrence and they are used in several research areas in conservation biology, ecology and evolution. The extent to which such modelled data reflect real-world species distributions will depend on a number of factors, including the nature, complexity, and accuracy of the models used and the quality of the available environmental data layers; the availability of sufficient and reliable species distribution data as model input; and the influence of various factors such as barriers to dispersal, geologic history, or biotic interactions, that increase the difference between the realized niche and the fundamental niche. Environmental niche modelling may be considered a part of the discipline of biodiversity informatics.
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Topic Review
Name Server
A name server is a computer application that implements a network service for providing responses to queries against a directory service. It translates an often humanly meaningful, text-based identifier to a system-internal, often numeric identification or addressing component. This service is performed by the server in response to a service protocol request. An example of a name server is the server component of the Domain Name System (DNS), one of the two principal namespaces of the Internet. The most important function of DNS servers is the translation (resolution) of human-memorable domain names and hostnames into the corresponding numeric Internet Protocol (IP) addresses, the second principal name space of the Internet which is used to identify and locate computer systems and resources on the Internet.
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Topic Review
Gnash
Gnash is a media player for playing SWF files. Gnash is available both as a standalone player for desktop computers and embedded devices, as well as a plugin for the browsers still supporting NPAPI. It is part of the GNU Project and is a free and open-source alternative to Adobe Flash Player. It was developed from the gameswf project. Gnash was first announced in late 2005 by software developer John Gilmore. (As of 2011), the project's maintainer is Rob Savoye. The main developer's web site for Gnash is located on the Free Software Foundation's GNU Savannah project support server. Gnash supports most SWF v7 features and some SWF v8 and v9, however SWF v10 is not supported.
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Topic Review
Kune
Kune is a free/open source distributed social network focused on collaboration rather than just on communication. That is, it focuses on online real-time collaborative editing, decentralized social networking and web publishing, while focusing on workgroups rather than just on individuals. It aims to allow for the creation of online spaces for collaborative work where organizations and individuals can build projects online, coordinate common agendas, set up virtual meetings, publish on the web, and join organizations with similar interests. It has a special focus on Free Culture and social movements needs. Kune is a project of the Comunes Collective.
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Topic Review
König's Lemma
König's lemma or Kőnig's infinity lemma is a theorem in graph theory due to Dénes Kőnig (1927). It gives a sufficient condition for an infinite graph to have an infinitely long path. The computability aspects of this theorem have been thoroughly investigated by researchers in mathematical logic, especially in computability theory. This theorem also has important roles in constructive mathematics and proof theory.
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Topic Review
Intel Active Management Technology
Intel Active Management Technology (AMT) is hardware and firmware for remote out-of-band management of select business computers, running on the Intel Management Engine, a microprocessor subsystem not exposed to the user, in order to monitor, maintain, update, upgrade and repair them. Out-of-band (OOB) or hardware-based management is different from software-based (or in-band) management and software management agents. Hardware-based management works at a different level from software applications, and uses a communication channel (through the TCP/IP stack) that is different from software-based communication (which is through the software stack in the operating system). Hardware-based management does not depend on the presence of an OS or locally installed management agent. Hardware-based management has been available on Intel/AMD based computers in the past, but it has largely been limited to auto-configuration using DHCP or BOOTP for dynamic IP address allocation and diskless workstations, as well as wake-on-LAN (WOL) for remotely powering on systems. AMT is not intended to be used by itself; it is intended to be used with a software management application. It gives a management application (and thus, the system administrator who uses it) access to the PC down the wire, in order to remotely do tasks that are difficult or sometimes impossible when working on a PC that does not have remote functionalities built into it. AMT is designed into a service processor located on the motherboard, and uses TLS-secured communication and strong encryption to provide additional security. AMT is built into PCs with Intel vPro technology and is based on the Intel Management Engine (ME). AMT has moved towards increasing support for DMTF Desktop and mobile Architecture for System Hardware (DASH) standards and AMT Release 5.1 and later releases are an implementation of DASH version 1.0/1.1 standards for out-of-band management. AMT provides similar functionality to IPMI, although AMT is designed for client computing systems as compared with the typically server-based IPMI. Currently, AMT is available in desktops, servers, ultrabooks, tablets, and laptops with Intel Core vPro processor family, including Intel Core i5, Core i7, Core i9 and Intel Xeon E3-1000, Xeon E, Xeon W-1000 product family. Intel confirmed a Remote Elevation of Privilege bug (CVE-2017-5689, SA-00075) in its Management Technology on May 1, 2017. Every Intel platform with either Intel Standard Manageability, Active Management Technology, or Small Business Technology, from Nehalem in 2008 to Kaby Lake in 2017 has a remotely exploitable security hole in the ME. Some manufacturers, like Purism and System76 are already selling hardware with Intel Management Engine disabled to prevent the remote exploit. Additional major security flaws in the ME affecting a very large number of computers incorporating Management Engine, Trusted Execution Engine, and Server Platform Services firmware, from Skylake in 2015 to Coffee Lake in 2017, were confirmed by Intel on November 20, 2017 (SA-00086).
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Topic Review
Intersection (Euclidean Geometry)
In geometry, an intersection is a point, line, or curve common to two or more objects (such as lines, curves, planes, and surfaces). The simplest case in Euclidean geometry is the intersection of two distinct lines, which either is one point or does not exist if the lines are parallel. Determination of the intersection of flats – linear geometric objects embedded in a higher-dimensional space – is a simple task of linear algebra, namely the solution of a system of linear equations. In general the determination of an intersection leads to non-linear equations, which can be solved numerically, for example using Newton iteration. Intersection problems between a line and a conic section (circle, ellipse, parabola, etc.) or a quadric (sphere, cylinder, hyperboloid, etc.) lead to quadratic equations that can be easily solved. Intersections between quadrics lead to quartic equations that can be solved algebraically.
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