Topic Review
Virtual Reality Games in Cultural Heritage
The use of Virtual Reality (VR) games in cultural heritage has been growing. VR Games have increasingly found their way into museums and exhibitions, highlighting the increasing cultural value associated with games and the institutionalization of game culture. VR appears to be a very promising technology in facilitating experiences in the field. It offers significant results concerning the types of technologies used, the types of games used, as well as the different types of experiences for the user. Usage of VR games in the cultural heritage area is associated with multiple learning gains, increased visit motivation, and dynamic engagement.
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  • 07 Nov 2022
Topic Review
Virtual Reality for Addressing Depression and Anxiety
Virtual reality is an emerging field in mental health and has gained widespread acceptance due to its potential to treat various disorders, such as anxiety and depression. 
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  • 16 May 2023
Topic Review
Virtual Reality Automotive Lab Development
A Virtual Reality application was developed to be used as an immersive virtual learning strategy for Oculus Rift S Virtual Reality glasses and through Leap Motion Controller™ infrared sensors, focused on students of the Automotive Systems Engineering academic program, as a practical teaching-learning tool in the context of Education 4.0 and the pandemic caused by COVID-19 that has kept schools closed since March 2020. The technological pillars of Industry 4.0 were used to profile students so that they can meet the demands of their professional performance at the industrial level. Virtual Reality (VR) plays a very important role for the production-engineering sector in areas such as design and autonomous cars, as well as in training and driving courses. The VR application provides the student with a more immersive and interactive experience, supported by 3D models of both the main parts that make up the four-stroke combustion engine and the mechanical workshop scenario; it allows the student to manipulate the main parts of the four-stroke combustion engine through the Oculus Rift S controls and the Leap Motion Controller™ infrared sensors, and relate them to the operation of the engine, through the animation of its operation and the additional information shown for each part that makes it up in the application. 
  • 482
  • 06 Sep 2021
Topic Review
Virtual LAN
A virtual LAN (VLAN) is any broadcast domain that is partitioned and isolated in a computer network at the data link layer (OSI layer 2). LAN is the abbreviation for local area network and in this context virtual refers to a physical object recreated and altered by additional logic. VLANs work by applying tags to network frames and handling these tags in networking systems – creating the appearance and functionality of network traffic that is physically on a single network but acts as if it is split between separate networks. In this way, VLANs can keep network applications separate despite being connected to the same physical network, and without requiring multiple sets of cabling and networking devices to be deployed. VLANs allow network administrators to group hosts together even if the hosts are not directly connected to the same network switch. Because VLAN membership can be configured through software, this can greatly simplify network design and deployment. Without VLANs, grouping hosts according to their resource needs the labor of relocating nodes or rewiring data links. VLANs allow devices that must be kept separate to share the cabling of a physical network and yet be prevented from directly interacting with one another. This managed sharing yields gains in simplicity, security, traffic management, and economy. For example, a VLAN can be used to separate traffic within a business based on individual users or groups of users or their roles (e.g. network administrators), or based on traffic characteristics (e.g. low-priority traffic prevented from impinging on the rest of the network's functioning). Many Internet hosting services use VLANs to separate customers' private zones from one other, allowing each customer's servers to be grouped in a single network segment no matter where the individual servers are located in the data center. Some precautions are needed to prevent traffic "escaping" from a given VLAN, an exploit known as VLAN hopping. To subdivide a network into VLANs, one configures network equipment. Simpler equipment might partition only each physical port (if even that), in which case each VLAN runs over a dedicated network cable. More sophisticated devices can mark frames through VLAN tagging, so that a single interconnect (trunk) may be used to transport data for multiple VLANs. Since VLANs share bandwidth, a VLAN trunk can use link aggregation, quality-of-service prioritization, or both to route data efficiently.
  • 331
  • 09 Oct 2022
Topic Review
Virtual Assistants in Industry 4.0
Information and Communication Technologies are driving the improvement of industrial processes. According to the Industry 4.0 (I4.0) paradigm, digital systems provide real-time information to humans and machines, increasing flexibility and efficiency in production environments. Based on the I4.0 Design Principles concept, Virtual Assistants can play a vital role in processing production data and offer contextualized and real-time information to the workers in the production environment. 
  • 219
  • 17 Oct 2023
Topic Review
Virtual and Physical Robot Arms Using Augmented Reality
The use of robot arms in various industrial settings has changed the way tasks are completed. However, safety concerns for both humans and robots in these collaborative environments remain a critical challenge. Traditional approaches to visualising safety zones, including physical barriers and warning signs, may not always be effective in dynamic environments or where multiple robots and humans are working simultaneously. Mixed reality technologies offer dynamic and intuitive visualisations of safety zones in real time, with the potential to overcome these limitations.
  • 234
  • 31 Oct 2023
Topic Review
VIPS
VIPS is an open source image processing software package. It is particularly good with large images, works with multi-core processors, working with colour, scientific analysis and general research & development. It was developed during and is the product of several European research projects (VASARI, MARC, ACOHIR, Viseum) which were primarily about Imaging art, but which demanded a new approach to image processing. Compared to most image processing libraries VIPS needs little RAM and runs quickly, especially on machines with more than one CPU. This is primarily due to its architecture which automatically parallelises the image workflows. The software has two main parts: libvips is the image-processing library and nip2 is the graphical user-interface. The GUI aims to be about half-way between Photoshop and Excel. It is not designed for tasks such as retouching photographs, but more useful for the many other imaging tasks that programs like Photoshop are used for. Both work on Linux, Unix, Windows and Apple macOS (10.2 and later). VIPS is a standard package for many Linux distributions
  • 292
  • 12 Oct 2022
Topic Review
Vietnam SciMath Database Project
The Vietnam SciMath Database Project is a product of the mathematical research history initiative led by Professor Ngô Bảo Châu, a Vietnamese-French mathematician who won the Fields Medal in 2010.
  • 628
  • 19 Jul 2021
Topic Review
Videos Data Augmentation for Deep Learning Models
In most Computer Vision applications, Deep Learning models achieve state-of-the-art performances. One drawback of Deep Learning is the large amount of data needed to train the models. Unfortunately, in many applications, data are difficult or expensive to collect. Data augmentation can alleviate the problem, generating new data from a smaller initial dataset. Geometric and color space image augmentation methods can increase accuracy of Deep Learning models but are often not enough. More advanced solutions are Domain Randomization methods or the use of simulation to artificially generate the missing data. Data augmentation algorithms are usually specifically designed for single images. Most recently, Deep Learning models have been applied to the analysis of video sequences.
  • 2.2K
  • 25 Mar 2022
Topic Review
Video Toaster
The NewTek Video Toaster is a combination of hardware and software for the editing and production of NTSC standard-definition video. The plug-in expansion card initially worked with the Amiga 2000 computer and provides a number of BNC connectors on the exposed rear edge that provide connectivity to common analog video sources like VHS VCRs. The related software tools support video switching, chroma keying, character generation, animation, and image manipulation. Together, the hardware and software provided, for a few thousand U.S. dollars, a video editing suite that rivaled the output of contemporary (i.e. early 1990s) professional systems costing ten times as much. It allowed small studios to produce high-quality material and resulted in a cottage industry for video production not unlike the success of the Macintosh in the desktop publishing (DTP) market only a few years earlier. The Video Toaster won the Emmy Award for Technical Achievement in 1993. Other parts of the original software package were spun off as stand-alone products, notably LightWave 3D, and achieved success on their own. As the Amiga platform lost market share and Commodore International went bankrupt in 1994 as a result of declining sales, the Video Toaster was moved to the Microsoft Windows platform where it is still available. The company also produces what is essentially a portable pre-packaged version of the Video Toaster along with all the computer hardware needed, as the TriCaster. These became all-digital units in 2014, ending production of the analog Video Toaster line.
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  • 11 Oct 2022
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