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Topic Review
Biography
Topic Review
Messaging Apps
Messaging apps (a.k.a. social messaging or chat applications) are apps and platforms that enable instant messaging. Messaging apps are online messaging services used primarily via mobile platforms. Many such apps have developed into broad platforms enabling status updates, chatbots, payments and conversational commerce (e-commerce via chat). They are normally centralised networks run by the servers of the platform's operators, unlike peer-to-peer protocols like XMPP. Some examples of popular messaging apps include WhatsApp, Facebook Messenger, China's WeChat and QQ Messenger, Telegram, Viber, Line, and Snapchat. The popularity of certain apps greatly differ between different countries. Certain apps have emphasis on certain uses - for example Skype focuses on video calling, Slack focuses on messaging and file sharing for work teams, and Snapchat focuses on image messages. Some social networking services offer messaging services as a component of their overall platform, such as Facebook's Facebook Messenger, while others have a direct messaging function as an additional adjunct component of their social networking platforms, like Instagram, Reddit, Tumblr, TikTok, Clubhouse and Twitter, either directly or through chat rooms. Messaging apps are the most widely used smartphone apps, with in 2018 over 1.3 billion monthly users of WhatsApp and Facebook Messenger, 980 million monthly active users of WeChat and 843 million monthly active users of QQ Mobile.
1.7K
09 Nov 2022
Topic Review
Stanford Web Credibility Project
The Stanford Web Credibility Project, which involves assessments of website credibility conducted by the Stanford University Persuasive Technology Lab, is an investigative examination of what leads people to believe in the veracity of content found on the Web. The goal of the project is to enhance website design and to promote further research on the credibility of Web resources.
820
09 Nov 2022
Topic Review
Records Continuum Model
The Records Continuum Model (RCM) was created in the 1990s by Monash University academic Frank Upward with input from colleagues Sue McKemmish and Livia Iacovino as a response to evolving discussions about the challenges of managing digital records and archives in the discipline of Archival Science. The RCM was first published in Upward’s 1996 paper "Structuring the Records Continuum – Part One: Postcustodial principles and properties". Upward describes the RCM within the broad context of a continuum where activities and interactions transform documents into records, evidence and memory that are used for multiple purposes over time. Upward places the RCM within a post-custodial, postmodern and structuration conceptual framework. Australian academics and practitioners continue to explore, develop and extend the RCM and records continuum theory, along with international collaborators, via the Records Continuum Research Group (RCRG) at Monash University.
5.4K
09 Nov 2022
Topic Review
Operational Technology
Operational technology (OT) is hardware and software that detects or causes a change, through the direct monitoring and/or control of industrial equipment, assets, processes and events. The term has become established to demonstrate the technological and functional differences between traditional information technology (IT) systems and industrial control systems environment, the so-called "IT in the non-carpeted areas".
741
09 Nov 2022
Topic Review
History of Web Syndication Technology
Web syndication technologies were preceded by metadata standards such as the Meta Content Framework (MCF) and the Resource Description Framework (RDF), as well as by 'push' specifications such as Channel Definition Format (CDF). Early web syndication standards included Information and Content Exchange (ICE) and RSS. More recent specifications include Atom and GData.
486
09 Nov 2022
Topic Review
Turbo
Turbo (formerly Spoon and Xenocode) is a set of software products and services developed by the Code Systems Corporation for application virtualization, portable application creation, and digital distribution. Code Systems Corporation is an American corporation headquartered in Seattle, Washington (state) , and is best known for its Turbo products that include Browser Sandbox, Turbo Studio, TurboServer, and Turbo. Kenji Obata founded Code Systems Corporation in 2006 and introduced Turbo’s precursor, Xenocode. Xenocode was an early application virtualization engine for the Windows platform. Obata serves as the CEO of the corporation, which had become commonly known as Spoon since a rebranding in 2010. Turbo’s tools package conventional software applications for Microsoft Windows in a portable application format that can be delivered via a single executable or streamed over the web. Files and settings automatically synchronize across devices via Turbo’s patented virtualization technology which allows access to local files and printers from web-based applications.
755
09 Nov 2022
Topic Review
Coronavirus
Coronaviruses are indeed a huge family of viruses that are found both in humans and animals. Seven different types have been identified, including the ones that caused COVID-19 and the SARS and MERS illnesses.
514
09 Nov 2022
Topic Review
Load Balancing Algorithms for Parallel Computing
Computational fluid dynamics (CFD) is a discipline that solves and analyzes fluid dynamics problems through computer and numerical simulation methods. In the process of CFD numerical simulations, the complexity of the problem is gradually increasing, the accuracy of the numerical simulation is becoming more and more demanding, and the network size is continuously expanding. Load-balancing algorithms for CFD parallel computing are being gradually and extensively researched in the world.
374
09 Nov 2022
Topic Review
Mobile Web
The mobile web, also known as mobile internet, refers to browser-based Internet services accessed from handheld mobile devices, such as smartphones or feature phones, through a mobile or other wireless network. Traditionally, the World Wide Web has been accessed via fixed-line services on laptops and desktop computers. However, the web is now more accessible by portable and wireless devices. An early 2010 ITU (International Telecommunication Union) report said that with current growth rates, web access by people on the go – via laptops and smart mobile devices – is likely to exceed web access from desktop computers within the next five years. In January 2014, mobile internet use exceeded desktop use in the United States. The shift to mobile web access has accelerated since 2007 with the rise of larger multitouch smartphones, and since 2010 with the rise of multitouch tablet computers. Both platforms provide better Internet access, screens, and mobile browsers, or application-based user web experiences, than previous generations of mobile devices. Web designers may work separately on such pages, or pages may be automatically converted, as in Mobile Wikipedia. Faster speeds, smaller, feature-rich devices, and a multitude of applications continue to drive explosive growth for mobile internet traffic. The 2017 Virtual Network Index (VNI) report produced by Cisco Systems forecasts that by 2021, there will be 5.5 billion global mobile users (up from 4.9 billion in 2016). Additionally, the same 2017 VNI report forecasts that average access speeds will increase by roughly 3 times from 6.8 Mbit/s to 20 Mbit/s in that same time span with video comprising the bulk of the traffic (78%). The distinction between mobile web applications and native applications is anticipated to become increasingly blurred, as mobile browsers gain direct access to the hardware of mobile devices (including accelerometers and GPS chips), and the speed and abilities of browser-based applications improve. Persistent storage and access to sophisticated user interface graphics functions may further reduce the need for the development of platform-specific native applications. The mobile web has also been called Web 3.0, drawing parallels to the changes users were experiencing as Web 2.0 websites proliferated. Mobile web access today still suffers from interoperability and usability problems. Interoperability issues stem from the platform fragmentation of mobile devices, mobile operating systems, and browsers. Usability problems are centered on the small physical size of the mobile phone form factors (limits on display resolution and user input/operating). Despite these shortcomings, many mobile developers choose to create apps using mobile web. A June 2011 research on mobile development found mobile web the third most used platform, trailing Android and iOS. In an article in Communications of the ACM in April 2013, Web technologist Nicholas C. Zakas, noted that mobile phones in use in 2013 were more powerful than Apollo 11's 70 lb (32 kg) Apollo Guidance Computer used in the July 1969 lunar landing. However, in spite of their power, in 2013, mobile devices still suffer from web performance with slow connections similar to the 1996 stage of web development. Mobile devices with slower download request/response times, the latency of over-the-air data transmission, with "high-latency connections, slower CPUs, and less memory" force developers to rethink web applications created for desktops with "wired connections, fast CPUs, and almost endless memory." The mobile web was first popularized by a silicon valley company known as Unwired Planet. In 1997, Unwired Planet, Nokia, Ericsson, and Motorola started the WAP Forum to create and harmonize the standards to ease the transition to bandwidth networks and small display devices. The WAP standard was built on a three-layer, middleware architecture that fueled the early growth of the mobile web, but was made virtually irrelevant with faster networks, larger displays, and advanced smartphones based on Apple's iOS and Google's Android software.
982
09 Nov 2022
Topic Review
UBB.threads
UBB.threads (formerly WWWThreads) is an Internet forum software package originally written by Rick Baker. Written with PHP using a MySQL database backend, it is comparable to other forum software written in PHP. WWWThreads was originally written in Perl starting in 1997, then a PHP version was made in 2000. WWWThreads was notable for being one of the first forum software packages to support both flat and threaded discussion. In 2001, WWWThreads was acquired by Infopop Corporation (later known as Groupee, Inc. and now known as Social Strata), owners of the Ultimate Bulletin Board software. It was consequently renamed UBB.threads. After WWWThreads' acquisition by Infopop, the Perl version of WWWThreads was discontinued. The last Perl version of WWWThreads was version 5.4.3. All subsequent versions of UBB.threads starting with version 5.5 were released in PHP only. UBB.threads 6.0 was released in the spring of 2002. The current version is 7.6.2. On January 1, 2010, UBB.threads was spun off from Social Strata, and sold to Mindraven, Inc. However, in June 2011, UBB.threads was sold to UBB Systems.
799
09 Nov 2022
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