Topic Review
Greenhouse Micro-Climate Prediction
Accurate measurement of micro-climates that include temperature and relative humidity is the bedrock of the control and management of plant life in protected cultivation systems.
  • 222
  • 24 Jul 2023
Topic Review
Obfuscated Memory Malware Detection
Obfuscated Memory Malware (OMM) presents significant threats to interconnected systems, including smart city applications, for its ability to evade detection through concealment tactics. Existing OMM detection methods primarily focus on binary detection. 
  • 404
  • 24 Jul 2023
Topic Review
Application of GANs in Gene Expression Data Augmentation
A generative adversarial network (GAN) is essentially a two-player game composed of a generator and a discriminator. The generator’s role is to create synthetic data, while the discriminator’s task is to distinguish between real and generated data. During the training process, the generator strives to produce data that the discriminator cannot differentiate from the real data, whereas the discriminator continually improves its ability to distinguish real from generated data. This adversarial training regimen imbues GANs with the capability to model complex data distributions and produce high-quality synthetic data. Notably, their application to gene expression data systems is a fascinating and rapidly growing focus area.
  • 252
  • 21 Jul 2023
Topic Review Video
Graph Burning
The graph burning problem is a relatively new combinatorial optimization problem that helps quantify a graph's vulnerability. It is defined in terms of a fundamental diffusion model.
  • 324
  • 21 Jul 2023
Topic Review
Machine Learning Methods for Stock Market Prediction
Stock market prediction models are developed with different goals. The primary focus of stock market prediction has been on forecasting the price of a share for a specific future period. The price of a share is a numerical value, and its variation over time is often treated as a time series in various studies. 
  • 331
  • 21 Jul 2023
Topic Review
Addiction and Spending in Gacha Games
Gacha games are the most dominant games on the mobile market. These are free-to-play games with a lottery-like system, where the user pays with in-game currency to enter a draw in order to obtain the character or item they want. If a player does not obtain what he hoped for, there is the option of paying with his own money for more draws, and this is the main way to monetize the Gacha game.
  • 2.2K
  • 21 Jul 2023
Topic Review
Audio–Tactile Feedback in Volumetric Music Video
With the reinvigoration of XR technology in general, the current market offers several innovative modes of music creativity in 3D computer-generated imagery (CGI) production environments that can be accessed via virtual reality (VR) head-mounted displays (HMDs). To facilitate multimodality in VR, audio-tactile haptic feedback in volumetric music videos can have a positive impact on user experience.
  • 206
  • 21 Jul 2023
Topic Review
Deep Learning for 3D Point Cloud Data Processing
Deep learning techniques for processing 3D point cloud data have seen significant advancements, given their unique ability to extract relevant features and handle unstructured data. These techniques find wide-ranging applications in fields like robotics, autonomous vehicles, and various other computer-vision applications.
  • 298
  • 21 Jul 2023
Topic Review
Proliferative Diabetic Retinopathy Diagnosis
Diabetic retinopathy is one of the abnormalities of the retina in which a diabetic patient suffers from severe vision loss due to an affected retina. Proliferative diabetic retinopathy (PDR) is the final and most critical stage of diabetic retinopathy. Abnormal and fragile blood vessels start to grow on the surface of the retina at this stage. It causes retinal detachment, which may lead to complete blindness in severe cases. 
  • 273
  • 21 Jul 2023
Topic Review
VR Social Skills Training in Autism Spectrum Disorder
Poor social skills in autism spectrum disorder (ASD) are associated with reduced independence in daily life. Current interventions for improving the social skills of individuals with ASD fail to represent the complexity of real-life social settings and situations. Virtual reality (VR) may facilitate social skills training in social environments and situations similar to those in real life; however, more research is needed to elucidate aspects such as the acceptability, usability, and user experience of VR systems in ASD. Twenty-five participants with ASD attended a neuropsychological evaluation and three sessions of VR social skills training, which incorporated five social scenarios with three difficulty levels. Participants reported high acceptability, system usability, and user experience. Significant correlations were observed between performance in social scenarios, self-reports, and executive functions. Working memory and planning ability were significant predictors of the functionality level in ASD and the VR system’s perceived usability, respectively. Yet, performance in social scenarios was the best predictor of usability, acceptability, and functionality level. Planning ability substantially predicted performance in social scenarios, suggesting an implication in social skills. Immersive VR social skills training in individuals with ASD appears to be an appropriate service, but an errorless approach that is adaptive to the individual’s needs should be preferred.
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  • 21 Jul 2023
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