Topic Review
Implementation of Location-Based Game Prototypes
Location-based games (LBGs) are a form of experimentation with locative media involving location-aware mobile technologies and the disclosure of user locations. By integrating digital content with physical space through GPS technology, a hybrid space is created, offering a multi-dimensional experience. Locative games exemplify the ludic trend in contemporary culture. The use of locative media further enriches urban spaces by providing location-based information and hidden narratives. These developments originated from artistic experimentation with GPS technology, since artists explored hybrid spaces by integrating data packets or metadata into physical environments.
  • 398
  • 17 Nov 2023
Topic Review
Risks in Industry 5.0 Architecture
Industry 4.0, which was proposed ten years ago to address both the industry’s strengths and faults, has finally been replaced by Industry 5.0. It seeks to put human welfare at the core of manufacturing systems, achieving societal goals beyond employment and growth to firmly provide wealth for the long-term advancement of all of humanity.
  • 398
  • 26 Feb 2024
Topic Review
NeRF-Based SLAM
Simultaneous Localization and Mapping (SLAM) systems have shown significant performance, accuracy, and efficiency gains, especially when Neural Radiance Fields (NeRFs) are implemented. NeRF-based SLAM in mapping aims to implicitly understand irregular environmental information using large-scale parameters of deep learning networks in a data-driven manner so that specific environmental information can be predicted from a given perspective. NeRF-based SLAM in tracking jointly optimizes camera pose and implicit scene network parameters through inverse rendering or combines VO and NeRF mapping to achieve real-time positioning and mapping. 
  • 398
  • 05 Mar 2024
Topic Review
FO (Complexity)
In descriptive complexity, a branch of computational complexity, FO is a complexity class of structures that can be recognized by formulas of first-order logic, and also equals the complexity class AC0. Descriptive complexity uses the formalism of logic, but does not use several key notions associated with logic such as proof theory or axiomatization. Restricting predicates to be from a set X yields a smaller class FO[X]. For instance, FO[Similarly, extensions of first-order logic formed by the addition of operators give rise to other well-known complexity classes. This allows the complexity of some problems to be established without reference to algorithms.
  • 397
  • 03 Nov 2022
Topic Review
MDBPB
DriveSpace (initially known as DoubleSpace) is a disk compression utility supplied with MS-DOS starting from version 6.0 in 1993 and ending in 2000 with the release of Windows Me. The purpose of DriveSpace is to increase the amount of data the user could store on disks by transparently compressing and decompressing data on-the-fly. It is primarily intended for use with hard drives, but use for floppy disks is also supported. This feature was removed in Windows XP and later.
  • 397
  • 15 Nov 2022
Topic Review
A Lightweight UAV SLAM System
Unmanned aerial vehicles (UAVs) can experience significant performance issues during flight due to heavy CPU load, affecting their flight capabilities, communication, and endurance.
  • 397
  • 09 Jun 2023
Topic Review
Deep Learning Models to Predict Prosthetic Ankle Torque
Inverse dynamics from motion capture is the most common technique for acquiring biomechanical kinetic data. However, this method is time-intensive, limited to a gait laboratory setting, and requires a large array of reflective markers to be attached to the body. A practical alternative must be developed to provide biomechanical information to high-bandwidth prosthesis control systems to enable predictive controllers.
  • 397
  • 25 Sep 2023
Topic Review
Generating Paraphrase Using Simulated Annealing for Citation Sentences
The paraphrase generator for citation sentences is used to produce several sentence alternatives to avoid plagiarism. Furthermore, the generation results need to pay attention to semantic similarity and lexical divergence standards. The generation process is guided by an objective function using a simulated annealing algorithm to maintain the properties of semantic similarity and lexical divergence. The objective function is created by combining the two factors that maintain these properties.
  • 397
  • 01 Dec 2023
Topic Review
Gabor Filters
The use of Gabor filters in image processing has been well-established, and these filters are recognized for their exceptional feature extraction capabilities. These filters are usually applied through convolution.
  • 397
  • 19 Dec 2023
Topic Review
Channel Codes for Underwater Acoustic Communications
Due to the simultaneous existence of severe difficulties caused by multi-path, Doppler, and environmental noise caused by underwater acoustic channels, designing a stable and reliable underwater acoustic communication system (UWACS) is a challenging task. In addition to channel estimation and equalization, the technique of channel codes, which is capable of approaching Shannon’s capacity at a low encoding and decoding complexity, offers an efficient and reliable solution to improve the performance of the UWACS and thus draws extensive attention from the research community.
  • 397
  • 21 Dec 2023
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