Topic Review
Troll 2
Troll 2 is a 1990 horror film directed by Claudio Fragasso (under the pseudonym Drake Floyd) and starring Michael Stephenson, George Hardy, Margo Prey, Connie McFarland, Deborah Reed, and Jason Wright. Produced under the title Goblins and conceived as a horror film with elements of comedy, the American producers and distributors were skeptical about its chances to succeed, and decided to market it as a sequel to the 1986 horror film Troll. However, the two films have no connection, and this movie features no trolls. The plot concerns a family pursued by vegetarian goblins who seek to mutate them into plants so that they can eat them. Production was rife with difficulties, largely due to the language barrier between the Italian-speaking crew and English-speaking cast, and producer Joe D'Amato's approach to low-budget film making. The resulting film is considered by some as one of the worst movies ever made. In subsequent years, the film gained a cult following and garnered a large fanbase. Though generally viewed as a poorly made horror, the filmmakers stated that it was "always intended to be a comic film". In 2009, Stephenson, the child star of the film, directed a critically acclaimed documentary about its production and subsequent popularity, humorously titled Best Worst Movie.
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  • 07 Nov 2022
Topic Review
Ambidextrous Organization
Organizational ambidexterity refers to an organization's ability to be efficient in its management of today's business and also adaptable for coping with tomorrow's changing demand. Just as being ambidextrous means being able to use both the left and right hand equally, organizational ambidexterity requires the organizations to use both exploration and exploitation techniques to be successful.
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Topic Review
Wenedyk
Wenedyk is a naturalistic constructed language, created by the Dutch translator Jan van Steenbergen (who also co-created the international auxiliary language Interslavic). It is used in the fictional Republic of the Two Crowns (based on the Republic of Two Nations), in the alternate timeline of Ill Bethisad. Officially, Wenedyk is a descendant of Vulgar Latin with a strong Slavic admixture, based on the premise that the Roman Empire incorporated the ancestors of the Poles in their territory. Less officially, it tries to show what Polish would have looked like if it had been a Romance instead of a Slavic language. On the Internet, it is well-recognized as an example of the altlang genre, much like Brithenig and Breathanach. The idea for the language was inspired by such languages as Brithenig and Breathanach, languages that bear a similar relationship to the Celtic languages as Wenedyk does to Polish. The language itself is based entirely on (Vulgar) Latin and Polish: all phonological, morphological, and syntactic changes that made Polish develop from Common Slavic are applied to Vulgar Latin. As a result, vocabulary and morphology are predominantly Romance in nature, whereas phonology, orthography and syntax are essentially the same as in Polish. Wenedyk uses the modern standard Polish orthography, including (for instance) ⟨w⟩ for /v/ and ⟨ł⟩ for /w/. Wenedyk plays a role in the alternate history of Ill Bethisad, where it is one of the official languages of the Republic of the Two Crowns. In 2005 Wenedyk underwent a major revision due to a better understanding of Latin and Slavic sound and grammar changes. In the process, the author was assisted by the Polish linguist Grzegorz Jagodziński. The dictionary on the WWW page linked below contains over 4000 entries. The language has acquired some media attention in Poland, including a few online news articles and an article in the monthly Wiedza i Życie ("Knowledge and Life").
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Topic Review
Udvada Atash Behram
The Udvada Atash Behram, also known as the Iran Shah, "King of Iran", is a sacred fire housed in a temple in Udvada, Gujarat on the west coast of India. It is the first of the eight fire temples (holy place of worship) of the Zoroastrian religion in the country. The Atash Bahram, meaning "Victorious Fire", is the oldest fire temples in India, dated to the eight century, and represents the historical cultural and religious links with Iran. The current temple housing the sacred fire was built in 1742 by Motlibai Wadia from Bombay. The temple structure, built spaciously, is well decorated and contains the Dasturji Koyaji Mirza hall and a museum. The main hall of the temple is accessed through a two-stage staircase. The temple attracts Zoroastrian pilgrims from all parts of India, Pakistan and from around the world.
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Topic Review
Proto-Berber
Proto-Berber or Proto-Libyan is the reconstructed proto-language from which the modern Berber languages stem. Proto-Berber was an Afroasiatic language, and as such, its descendant Berber languages are cousins to the Egyptian language, Cushitic languages, Semitic languages, Chadic languages, and the Omotic languages.
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Topic Review
The First Year Experience Program
The First-Year Experience (FYE) (also known as the Freshman-Year Experience or the Freshman Seminar Program) is a program at many United States colleges and universities designed to help students prepare for the transition from high school to college. FYE programs often foster the participation of students in co-curricular events such as common reads, concerts, art exhibits, and guest lectures. Depending on the school, the course can last anywhere from two weeks to a full school year. Some larger universities, such as the University at Albany, SUNY, through their Project Renaissance Program,create a "small college" feel by allowing freshmen to do their first-year courses in one section of the university. While the origins of the program remain unclear, many people attribute the start of the First-Year Seminar to the University of South Carolina, which houses the National Resource Center for the First-Year Experience and Students in Transition and holds a series of workshops for colleges and universities to better their own first-year programs.
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Topic Review
Face Inversion Effect
The face inversion effect is a phenomenon where identifying inverted (upside-down) faces compared to upright faces is much more difficult than doing the same for non-facial objects. A typical study examining the face inversion effect would have images of the inverted and upright object presented to participants and time how long it takes them to recognise that object as what it actually is (i.e. a picture of a face as a face). The face inversion effect occurs when, compared to other objects, it takes a disproportionately longer time to recognise faces when they are inverted as opposed to upright. Faces are normally processed in the special face-selective regions of the brain, such as the fusiform face area. However, processing inverted faces involves both face-selective regions and the scene and object recognition regions of the parahippocampal place area and lateral occipital cortex. There seems to be something different about inverted faces that requires them to also involve these scene and object processing mechanisms. The most supported explanation for why faces take longer to recognise when they are inverted is the configural information hypothesis. The configural information hypothesis states that faces are processed with the use of configural information to form a holistic (whole) representation of a face. Objects, however, are not processed in this configural way. Instead, they are processed featurally (in parts). Inverting a face disrupts configural processing, forcing it to instead be processed featurally like other objects. This causes a delay since it takes longer to form a representation of a face with only local information.
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Topic Review
Babine-Witsuwit'en Language
Babine–Witsuwit'en or Nadot'en-Wets'uwet'en is an Athabaskan language spoken in the Central Interior of British Columbia. Its closest relative is Carrier. Because of this linguistic relationship together with political and cultural ties, Babine–Witsuwit'en is often referred to as Northern Carrier or Western Carrier. Specialist opinion is, however, that it should be considered a separate, though related, language (Kari 1975, Story 1984, Kari and Hargus 1989). A term used briefly in the 1990s is Bulkley Valley – Lakes District Language, abbreviated BVLD. Ethnologue uses the bare name Babine for the language as a whole, not just for the Babine dialect. As its name suggests, Babine–Witsuwit'en consists of two main dialects, Babine (Nedut'en) and Witsuwit'en. Babine is spoken around Babine Lake, Trembleur Lake, and Takla Lake. Witsuwit'en is spoken in the Bulkley Valley, around Broman Lake, and in the vicinity of Skins Lake. The two dialects are very similar and are distinguished primarily by the fact that in Babine but not in Witsuwit'en the Athabaskan front velar series have become palatal affricates. Like most languages native to British Columbia, Babine–Witsuwit'en is an endangered language. It is spoken by a minority of the population, primarily elders. There are 161 fluent and 159 partial speakers of the Babine dialect and 131 fluent and 61 partial speakers of the Witsuwit'en dialect. At most, a handful of children are still speaking the language.
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Topic Review
Arba'een
Template:HusaynTemplate:Islamic Culture Arba'ein (Arabic: الأربعين), Chehellom (Persian: چهلم‎, "the fortieth day") is a Shia religious observance that occurs forty days after the Day of Ashura. It commemorates the martyrdom of Al-Husayn ibn Ali, the grandson of Muhammad, who was martyred on the 10th day of the month of Muharram.Imam Hussain ibn Ali and 71 of his companions were martyred by Ubayd Allah ibn Ziyad's army under the governance of Yazeed Malhoon in the Battle of Karbala in 61 AH (680 CE). Arba'ein or forty days is also the usual length of mourning after the death of a family member or loved one in many Muslim traditions. Arba'ein is the largest annual pilgrimage in the world, in which up to 40 million (In reality, there are no reliable methods for tallying the number of site visitors. This is an entirely estimated set of statistics. Logically, it is possible to gather 40m persons on a small city) people go to the city of Karbala in Iraq.
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Topic Review
Virtual Reality Games in Cultural Heritage
The use of Virtual Reality (VR) games in cultural heritage has been growing. VR Games have increasingly found their way into museums and exhibitions, highlighting the increasing cultural value associated with games and the institutionalization of game culture. VR appears to be a very promising technology in facilitating experiences in the field. It offers significant results concerning the types of technologies used, the types of games used, as well as the different types of experiences for the user. Usage of VR games in the cultural heritage area is associated with multiple learning gains, increased visit motivation, and dynamic engagement.
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