Topic Review
Christian Psychology
Christian psychology is a merger of theology and psychology. It is an aspect of psychology adhering to the religion of Christianity and its teachings of Jesus Christ to explain the human mind and behavior. Christian psychology is a term typically used in reference to Protestant Christian psychotherapists who strive to fully embrace both their religious beliefs and their psychological training in their professional practice. However, a practitioner in Christian psychology would not accept all psychological ideas, especially those that contradicted or defied the existence of God and the scriptures of the Bible. In the United States, American Psychological Association approved courses in Christian psychology are available at undergraduate and graduate levels based on applied science, Christian philosophy and a Christian understanding of psychology. In modern psychological practices, Christianity is incorporated through various therapies. The main choice of practice is Christian counseling. It allows aspects of psychology, such as emotion, to be partially explained by Christian beliefs. The understanding of the human mind is thought of as both psychological and spiritual. G. C. Dilsaver is considered "the father of Christian psychology" according to the Catholic University of America, but the authors of Psychology and the Church: Critical Questions/Crucial Answers suggest that Norman Vincent Peale pioneered the merger of the two fields. Clyde M. Narramore had a major impact on the field of Christian psychology. He was the founding president of the Rosemead School of Psychology, now affiliated with Biola University., and which has published the Journal of Psychology & Theology since 1973. The Russian Journal Konsultativnaya Psikhologiya i Psikhoterapiya publishes a special issue on Christian Psychology every year.
  • 1.4K
  • 01 Dec 2022
Topic Review
Students' Union
A students' union, student government, free student union, student senate, students' association, guild of students, or government of student body is a student organization present in many colleges, universities, and high schools. In higher education, the students' union is often accorded its own building on the campus, dedicated to social, organizational activities, representation, and academic support of the membership. In the United States, student union often only refers to a physical building owned by the university with the purpose of providing services for students without a governing body. This building is also referred to as a student activity center, although the Association of College Unions International (largely US-based) has hundreds of campus organizational members. Outside the US, student union and students' union refer to a representative body, as distinct from a student activity centre.
  • 1.4K
  • 01 Dec 2022
Topic Review
Gamification as a Learning Strategy
The use of games for purposes other than mere entertainment dates back to very ancient stages of humanity itself. In the context of education and learning, the interest of researchers for their uses and effects is a more recent character, around the 1970s when Clark Abt coined the term serious game. He defined serious games as “those that have an explicit and carefully thought-out educational purpose and are not intended to be played primarily for amusement. This does not mean that serious games are not, or should not be, entertaining”(p. 27). This means that “the ‘seriousness’ of these games refers to a content that may well be used as teaching material by teachers” (p. 27). However, the interest in the educational use of games grew especially since the early 2000s when some game designers began looking for strategies to transfer the excitement and joy of playing to the real world. In its origin, this process adopted different names as playful or gameful design, but in 2002 Nick Pelling coined the term gamification to refer to the use of the game in contexts other than the game. Thus, a term that originated in the digital media industry was largely adopted in all potential application areas, including education.
  • 1.4K
  • 06 Jan 2022
Topic Review
Smart Energy for a Smart City
Smart Energy is a key element of a Smart City concept and understanding the current state and prospective developments of Smart Energy approaches is essential for the effective and efficient energy supply for the needs of the exponentially growing energy demands of contemporary cities. 
  • 1.4K
  • 05 Dec 2022
Topic Review
Sultan
Sultan (/ˈsʌltən/; Arabic: سلطان sulṭān, pronounced [sʊlˈtˤɑːn, solˈtˤɑːn]) is a position with several historical meanings. Originally, it was an Arabic abstract noun meaning "strength", "authority", "rulership", derived from the verbal noun سلطة sulṭah, meaning "authority" or "power". Later, it came to be used as the title of certain rulers who claimed almost full sovereignty in practical terms (i.e., the lack of dependence on any higher ruler), albeit without claiming the overall caliphate, or to refer to a powerful governor of a province within the caliphate. The adjectival form of the word is "sultanic", and the state and territories ruled by a sultan, as well as his office, are referred to as a sultanate (سلطنة salṭanah). The term is distinct from king (ملك malik), despite both referring to a sovereign ruler. The use of "sultan" is restricted to Muslim countries, where the title carries religious significance, contrasting the more secular king, which is used in both Muslim and non-Muslim countries. Brunei and Oman are the only independent countries which retain the title "sultan" for their monarchs. In recent years, the title has been gradually replaced by "king" by contemporary hereditary rulers who wish to emphasize their secular authority under the rule of law. A notable example is Morocco, whose monarch changed his title from sultan to king in 1957.
  • 1.4K
  • 23 Nov 2022
Topic Review
Rural Development
The development of rural areas is a significant component in social and economic activities. It is very important for optimizing the allocation of rural production and living factors, promoting the integration of urban and rural areas and sustainable development to identify the characteristics and main types of regional rural development.
  • 1.4K
  • 08 Sep 2021
Topic Review
Aggression
Aggression is overt or covert, often harmful, social interaction with the intention of inflicting damage or other harm upon another individual. It may occur either reactively or without provocation. In humans, aggression can be caused by various triggers, from frustration due to blocked goals to feeling disrespected. Human aggression can be classified into direct and indirect aggression; whilst the former is characterized by physical or verbal behavior intended to cause harm to someone, the latter is characterized by behavior intended to harm the social relations of an individual or group. In definitions commonly used in the social sciences and behavioral sciences, aggression is an action or response by an individual that delivers something unpleasant to another person. Some definitions include that the individual must intend to harm another person. In an interdisciplinary perspective, aggression is regarded as “an ensemble of mechanism formed during the course of evolution in order to assert oneself, relatives or friends against others, to gain or to defend resources (ultimate causes) by harmful damaging means [...] These mechanisms are often motivated by emotions like fear, frustration, anger, feelings of stress, dominance or pleasure (proximate causes) [...] Sometimes aggressive behavior serves as a stress relief or a subjective feeling of power." Predatory or defensive behavior between members of different species may not be considered aggression in the same sense. Aggression can take a variety of forms, which may be expressed physically, or communicated verbally or non-verbally: including anti-predator aggression, defensive aggression (fear-induced), predatory aggression, dominance aggression, inter-male aggression, resident-intruder aggression, maternal aggression, species-specific aggression, sex-related aggression, territorial aggression, isolation-induced aggression, irritable aggression, and brain-stimulation-induced aggression (hypothalamus). There are two subtypes of human aggression: (1) controlled-instrumental subtype (purposeful or goal-oriented); and (2) reactive-impulsive subtype (often elicits uncontrollable actions that are inappropriate or undesirable). Aggression differs from what is commonly called assertiveness, although the terms are often used interchangeably among laypeople (as in phrases such as "an aggressive salesperson").
  • 1.4K
  • 10 Nov 2022
Topic Review
Exploring the Factors Influencing Heritage Tourism Development
It is clear in many nations that the development of historical and cultural tourism is correlated with brand value enhancement. The development of heritage and cultural tourism can help a location or attraction build a good name for itself, attract more tourists, and boost brand recognition. A destination’s reputation is an important factor when considering cultural heritage sites as tourist destinations. It is understood that the development of historical tourism and cultural tourism is a significant component of the tourism industry. Governments and stakeholders can contribute to enhancing a destination’s quality and bringing in more visitors by making investments in infrastructural development, promoting attractions, and offering cultural events.
  • 1.4K
  • 11 Aug 2023
Topic Review
Business Simulation Games Analysis
The search for the best academic training of its students, increasingly aligned with the needs of organizations, has led educational institutions to use support tools in the development and improvement of knowledge, skills, and competencies. Therefore, technology in education is becoming increasingly relevant, and many institutions have been increasing their virtual education strategies due to the COVID-19 pandemic. Thus, the importance of a deeper scientific look at the possible contributions of the Business Simulation Games (BSG) emerges. The few types of research related to the design of BSG, mainly associated with the user experience, point out the need for contributions from other studies. In this sense, the approximation results from investigations with Serious Games can provide relevant insights into the theme. They are active learning tools that present similar didactic principles of demonstrative, activity, accessibility, a combination of theory and practice, scientific character, and involvement, to develop skills and knowledge for its users.
  • 1.4K
  • 03 Aug 2021
Topic Review
Visual Values in Landscapes
The term “landscape” can have different meanings depending on the field of study. For a geomorphologist, for example, the landscape represents the Earth’s surface and is considered as the result of the formational physical processes. Meanwhile, a landscape ecologist would consider a landscape in the light of interactions that once took place or now take place within it. The focus on the interaction is equally felt behind the definition of the landscape provided by the European Landscape Convention (ELC), which considers a landscape as “an area, as perceived by people, whose character is the result of the action and interaction of natural and/or human factors”(art. 1). This definition combines three significant aspects of the landscape: its geographical origins, anthropogenic modifications, and human perception. Visual values in landscapes are strictly related to human perception: they exist because they are perceived. 
  • 1.4K
  • 25 Apr 2021
  • Page
  • of
  • 288
Video Production Service