Topic Review
Revenge
Revenge is defined as the act of committing a harmful action against a person or group in response to a grievance, be it real or perceived. Francis Bacon described revenge as a kind of "wild justice" that "does... offend the law [and] putteth the law out of office." Primitive justice or retributive justice is often differentiated from more formal and refined forms of justice such as distributive justice and divine judgment.
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  • 11 Oct 2022
Topic Review
Abuse of Power
Abuse of power or abuse of authority, in the form of "malfeasance in office" or "official abuse of power", is the commission of an unlawful act, done in an official capacity, which affects the performance of official duties. Malfeasance in office is often a just cause for removal of an elected official by statute or recall election. Officials who utilize abuse of power are often those who exploit the ability to use corruption in their advantage. In the United States, abuse of power has been cited in the impeachment of at least five federal officials. Two of these (Judge George English and President Richard Nixon) resigned before their trial in the Senate could take place, and two others were acquitted by the Senate. The two Senate impeachment trials of President Donald Trump concluded with the president being found not guilty both times. At the state level, Governor Rod Blagojevich of Illinois was impeached and unanimously removed from office by the Illinois Senate in 2009 for offenses including abuse of power.
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  • 16 Nov 2022
Topic Review
International Humanist and Ethical Union
The International Humanist and Ethical Union (IHEU) is an umbrella organisation of humanist, atheist, rationalist, secular, skeptic, freethought and Ethical Culture organisations worldwide. British philosopher and biologist Julian Huxley (also the first director of UNESCO) presided over the founding Congress of the IHEU in Amsterdam, 1952; Dutch philosopher and politician Jaap van Praag became its first chairman until 1975. The IHEU works "to build and represent the global Humanist movement that defends human rights and promotes Humanist values world-wide." In 2002, the IHEU General Assembly unanimously adopted the Amsterdam Declaration 2002, which presents as the "official defining statement of World Humanism". The Happy Human is the official symbol of the IHEU. IHEU holds a World Humanist Congress usually every three years. The next is to be held in Miami, United States , in 2020.
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  • 24 Nov 2022
Topic Review
Citizenship
Citizenship is a relationship between an individual and a state to which the individual owes allegiance and in turn is entitled to its protection.(quoted) Each state determines the conditions under which it will recognize persons as its citizens, and the conditions under which that status will be withdrawn. Recognition by a state as a citizen generally carries with it recognition of civil, political, and social rights which are not afforded to non-citizens. In general, the basic rights normally regarded as arising from citizenship are the right to a passport, the right to leave and return to the country/ies of citizenship, the right to live in that country and to work there. Some countries permit their citizens to have multiple citizenships, while others insist on exclusive allegiance. A person who does not have citizenship of any state is said to be stateless, while one who lives on state borders whose territorial status is uncertain is a border-lander.
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  • 18 Nov 2022
Topic Review
Polyamory
Polyamory (from grc πολλοί (polloí) 'many', and la amor 'love') is the practice of, or desire for, romantic relationships with more than one partner at the same time, with the informed consent of all partners involved. People who identify as polyamorous may believe in open relationships with a conscious management of jealousy and reject the view that sexual and relational exclusivity are prerequisite for deep, committed, long-term, loving relationships. Others prefer to restrict their sexual activity to only members of the group, a closed polyamorous relationship that is usually referred to as polyfidelity. Polyamory has come to be an umbrella term for various forms of non-monogamous, multi-partner relationships, or non-exclusive sexual or romantic relationships. Its usage reflects the choices and philosophies of the individuals involved, but with recurring themes or values, such as love, intimacy, honesty, integrity, equality, communication, and commitment. It can sometimes be distinguished from some other forms of ethical non-monogamy in that the relationships involved are loving intimate relationships, as opposed to purely sexual relationships.
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  • 17 Nov 2022
Topic Review
Voyeurism
Voyeurism is the sexual interest in or practice of watching other people engaged in intimate behaviors, such as undressing, sexual activity, or other actions usually considered to be of a private nature. The term comes from the French voir which means "to see". A male voyeur is commonly labelled as "Peeping Tom" or a "Jags", a term which originates from the Lady Godiva legend. However, that term is usually applied to a male who observes somebody secretly and, generally, not in a public space. The American Psychiatric Association has classified certain voyeuristic fantasies, urges and behaviour patterns as a paraphilia in the Diagnostic and Statistical Manual (DSM-IV) if the person has acted on these urges, or the sexual urges or fantasies cause marked distress or interpersonal difficulty. It is described as a disorder of sexual preference in the ICD-10. The DSM-IV defines voyeurism as the act of looking at "unsuspecting individuals, usually strangers, who are naked, in the process of disrobing, or engaging in sexual activity". The diagnosis would not be given to people who experience typical sexual arousal simply by seeing nudity or sexual activity. In order to be diagnosed with voyeuristic disorder the symptoms must persist for over six months and the person in question must be over the age of 18.
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  • 11 Nov 2022
Topic Review
21st Century Skills and Mobile-Technology-Supported Inquiry-Based Learning
The development of 21st-century skills is paramount. Among these skills, which encompass collaboration, communication, critical thinking, and creativity, Mobile-Technology-Supported Inquiry-Based Learning (mIBL) in Science Education emerges as a potent method for their enhancement.
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  • 14 Nov 2023
Topic Review
Social Entrepreneurship
Social entrepreneurship (SE) is about entrepreneurial initiatives aimed at exploiting opportunities to generate social value
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  • 23 Jul 2021
Topic Review
Environmentally Sustainable Initiatives in Sport
Environmentally Sustainable Initiatives in Sport (ESIS) are all the initiatives that sport organisations conceptualize, plan, execute, and report concerning the environmental dimension. As one element of the triple bottom line (TBL) dimension (social, environmental and economic) these environmental sustainable initiatives go far beyond the typical cost-cutting objective. The achievement, communication, and awareness of ESIS are an effective economic and social asset for sports organizations, their stakeholders and society at general.
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  • 21 Oct 2021
Topic Review Peer Reviewed
Gaming for the Education of Biology in High Schools
Game-based learning refers to an educational approach where games (digital or analogue) are used in order to engage students in interactive and immersive experiences designed to teach specific concepts, skills or subjects. Gamification refers to the application of game design elements, such as point systems, rewards, narratives, and competition, to non-game contexts. Game elements, mechanics and structures, when incorporated into the learning process, can enhance student understanding and increase engagement, motivation and retention of educational content. Teaching Biology can present challenges mainly due to the complexity of the subject matter, the different scales of biological organisation, and because it often includes challenging and counterintuitive concepts that may contradict students’ preconceived notions. Integrating gaming into the high school Biology curriculum not only tackles the challenges of teaching complex concepts but can also promote student engagement. Customising gaming experiences to Biology intricacies enhances critical thinking and creates a dynamic learning environment tailored to the demands of high school biological education. This entry explores the integration of gaming and gamification in high school Biology education to overcome challenges in sustaining student interest. Additionally, the article highlights the diverse applications of games in education, showcasing their versatility in enriching the educational process. Future research should evaluate specific games, explore design principles, and consider challenges associated with implementation. In conclusion, using games in Biology education promises to enhance engagement, promote active learning, and deepen understanding, contributing to narrowing the gap in biological literacy.
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  • 03 Apr 2024
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