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Topic Review
Open BOK Context
A Body of Knowledge (BOK) is a concept used to represent concepts, terms, and activities that make up a professional domain. In addition, an Open BOK is necessary because it allows us to develop the abilities and talents of professionals in different Knowledge Areas (KAs).
  • 1.5K
  • 02 Nov 2020
Topic Review
Channel Codes for Underwater Acoustic Communications
Due to the simultaneous existence of severe difficulties caused by multi-path, Doppler, and environmental noise caused by underwater acoustic channels, designing a stable and reliable underwater acoustic communication system (UWACS) is a challenging task. In addition to channel estimation and equalization, the technique of channel codes, which is capable of approaching Shannon’s capacity at a low encoding and decoding complexity, offers an efficient and reliable solution to improve the performance of the UWACS and thus draws extensive attention from the research community.
  • 1.5K
  • 21 Dec 2023
Topic Review
XBMCbuntu
Kodi (formerly XBMC) is a free and open-source media player software application developed by the XBMC Foundation, a non-profit technology consortium. Kodi is available for multiple operating systems and hardware platforms, with a software 10-foot user interface for use with televisions and remote controls. It allows users to play and view most streaming media, such as videos, music, podcasts, and videos from the Internet, as well as all common digital media files from local and network storage media. It is a multi-platform home-theater PC (HTPC) application. Kodi is customizable: skins can change its appearance, and plug-ins allow users to access streaming media content via online services such as Amazon Prime Instant Video, Crackle, Pandora Internet Radio, Rhapsody, Spotify, and YouTube. The later versions also have a personal video-recorder (PVR) graphical front end for receiving live television with electronic program guide (EPG) and high-definition digital video recorder (DVR) support. The software was created in 2002 as an independently developed homebrew media player application named Xbox Media Player for the first-generation Xbox game console, changing its name in 2004 to Xbox Media Center (abbreviated as XBMC, which was adopted as the official name in 2008) and was later made available under the name XBMC as a native application for Android, Linux, BSD, macOS, iOS/tvOS, and Microsoft Windows-based operating systems. Because of its open source and cross-platform nature, with its core code written in C++, modified versions of Kodi-XBMC together with JeOS have been used as a software appliance suite or software framework in a variety of devices, including smart TVs, set-top boxes, digital signage, hotel television systems, network connected media players and embedded systems based on armhf platforms like Raspberry Pi. Derivative applications such as MediaPortal and Plex have been spun off from XBMC or Kodi, as well as just enough operating systems like LibreELEC. Kodi has attracted negative attention due to the availability of third-party plug-ins for the software that facilitate unauthorized access to copyrighted media content, as well as "fully loaded" digital media players that are pre-loaded with such add-ons; The XBMC Foundation has not endorsed any of these uses, and has taken steps to disassociate the Kodi project from these add-ons, including threatening legal action against those using its trademarks to promote them.
  • 1.5K
  • 17 Oct 2022
Topic Review
Digital and Smart Cities
Mobility is notoriously a key aspect of our modern economy and humans' way of life. In an edge situation such as the current coronavirus pandemic, transportation is one of the first affected mechanisms of a city. In our paper, we highlight the potential of operations research and computational intelligence tools for cities' services. The contributions involves aspects of optimization, internet-of-thing and internet-of-value (brought with concepts of Blockchain). When we sum up all these tools, it becomes possible to envision the potential that emerging software and systems can bring to society, associated with the wave of innovation surroundings the smart cities.
  • 1.5K
  • 21 Jan 2021
Topic Review
L-System
An L-system or Lindenmayer system is a parallel rewriting system and a type of formal grammar. An L-system consists of an alphabet of symbols that can be used to make strings, a collection of production rules that expand each symbol into some larger string of symbols, an initial "axiom" string from which to begin construction, and a mechanism for translating the generated strings into geometric structures. L-systems were introduced and developed in 1968 by Aristid Lindenmayer, a Hungarian theoretical biologist and botanist at the University of Utrecht. Lindenmayer used L-systems to describe the behaviour of plant cells and to model the growth processes of plant development. L-systems have also been used to model the morphology of a variety of organisms and can be used to generate self-similar fractals.
  • 1.5K
  • 08 Dec 2022
Topic Review
The Internet of Medical Things
Mobile devices have the potential to assist healthcare professionals and to help increasing the well-being of the people. These devices comprise the Internet of Medical Things but it is generally difficult for healthcare institutions to meet compliance of their systems with new medical solutions efficiently. A technology that promises to overcome the issue is the Distributed Ledger Technology through its properties of decentralization, immutability, and transparency. The work aims at giving an overview of the current state-of-the-art of the blockchain-based systems for the Internet of Medical Things, specifically addressing the challenges of reaching user-centricity for these combined systems, and so, highlighting the future potential directions. 
  • 1.4K
  • 08 Jan 2021
Topic Review
Misconfiguration in Firewalls and Network Access Controls
Firewalls and network access controls play important roles in security control and protection. Those firewalls may create an incorrect sense or state of protection if they are improperly configured. One of the major configuration problems in firewalls is related to misconfiguration in the access control rules added to the firewall that will control network traffic. The three most common misconfigurations are shadowing, correlation and redundancy.
  • 1.4K
  • 24 Nov 2021
Topic Review
Sugar
Sugar is a free and open-source desktop environment designed for interactive learning by children. Copyright by SugarLabs. Developed as part of the One Laptop per Child (OLPC) project, Sugar was the default interface on OLPC XO-1 laptop computers. The OLPC XO-1.5 and later provided the option of either the Gnome or Sugar interfaces. Sugar is available as a Live CD, as Live USB, and a package installable through several Linux distributions. It can run in a Linux virtual machine under Windows and Mac OS. Unlike most other desktop environments, Sugar does not use the "desktop", "folder" and "window" metaphors. Instead, Sugar's default full-screen activities require users to focus on only one program at a time. Sugar implements a journal which automatically saves the user's running program session and allows them to later use an interface to pull up their past works by date, an activity used, or file type.
  • 1.4K
  • 08 Nov 2022
Topic Review
Data Harmonization
Data harmonization (DH) corresponds to a field that unifies the representation of such a disparate nature of data. Over the years, multiple solutions have been developed to minimize the heterogeneity aspects and disparity in formats of big-data types.
  • 1.4K
  • 23 Sep 2021
Topic Review
Simulating Resource Management across the Cloud-to-Thing Continuum
In recent years, there has been significant advancement in resource management mechanisms for cloud computing infrastructure performance in terms of cost, quality of service (QoS) and energy consumption. The emergence of the Internet of Things has led to the development of infrastructure that extends beyond centralised data centers from the cloud to the edge, the so-called cloud-to-thing continuum (C2T). This infrastructure is characterised by extreme heterogeneity, geographic distribution, and complexity, where the key performance indicators (KPIs) for the traditional model of cloud computing may no longer apply in the same way. Existing resource management mechanisms may not be suitable for such complex environments and therefore require thorough testing, validation and evaluation before even being considered for live system implementation. Similarly, previously discounted resource management proposals may be more relevant and worthy of revisiting. Simulation is a widely used technique in the development and evaluation of resource management mechanisms for cloud computing but is a relatively nascent research area for new C2T computing paradigms such as fog and edge computing. We present a methodical literature analysis of C2T resource management research using simulation software tools to assist researchers in identifying suitable methods, algorithms, and simulation approaches for future research. We analyse 35 research articles from a total collection of 317 journal articles published from January 2009 to March 2019. We present our descriptive and synthetic analysis from a variety of perspectives including resource management, C2T layer, and simulation.  
  • 1.4K
  • 23 Dec 2020
Topic Review
Smart Mobile Learning During the COVID-19 Pandemic
Universities throughout the world are attempting to develop electronic learning (e-learning) and mobile learning (M-learning) systems in order to merge these educational systems with the traditional ones currently used. E-learning and M-learning systems have become critical in order to accomplish learning objectives in a successful way during the COVID-19 pandemic. It is critical for universities to take full advantage of e-learning in order to remain competitive in the globalised 21st century. The recent revolution in information and communication technology (ICT) has resulted in a move away from face-to-face learning, toward e-learning. During the COVID-19 pandemic, this technology has helped universities on a global scale to ensure the continuity of learning processes. It has also altered how students communicate and interact with instructors. This technological advancement has transformed the learning process through the use of e-learning systems and M-learning applications to achieve sustainable education.
  • 1.4K
  • 27 May 2022
Topic Review
Crucial Technologies of Digital Thread Implementation
The digital thread is identified as an integrated information flow using recognized authoritative data sources (e.g., requirements, system architecture, technical data packages (TDP), 3D CAD models) connecting all stages of the product lifecycle. The objective of the digital thread is to establish an integrated framework that consolidates all stages of the product lifecycle and systems, facilitating efficient and effective lifecycle measurements and supporting a data-driven approach.
  • 1.4K
  • 11 Mar 2024
Topic Review
Cosmos DB
Azure Cosmos DB is Microsoft's proprietary globally distributed, multi-model database service "for managing data at planet-scale" launched in May 2017. It is schema-agnostic, horizontally scalable, and generally classified as a NoSQL database.
  • 1.4K
  • 15 Nov 2022
Topic Review
Machine Learning in Agriculture
Big Data and ML have appeared as high-performance informatics technologies for creating new opportunities to unravel, quantify and understand data-intensive processes in the environment of farm operations
  • 1.4K
  • 11 Mar 2021
Topic Review
Data Collaboratives
Data collaboratives (sometimes called “corporate data philanthropy”) are a form of collaboration in which participants from different sectors—including private companies, research institutions, and government agencies—can exchange data and data expertise to help solve public problems.
  • 1.4K
  • 11 Oct 2022
Topic Review
Business Recommender Systems
Besides the typical applications of recommender systems in B2C scenarios such as movie or shopping platforms, there is a rising interest in transforming the human-driven advice provided, e.g., in consultancy via the use of recommender systems. There are two main classes of recommender systems: information-filtering-based and knowledge-based systems. The former category selects items from a large collection of items based on user preferences and is further classified as collaborative-filtering recommenders and content-based filtering recommenders. The knowledge-based recommenders make recommendations by applying constraints or similarities based on domain or contextual knowledge. Common applications are in B2C scenarios such as e-commerce, tourism, news, movie, music, etc.
  • 1.4K
  • 10 Jun 2022
Topic Review
Disaster Recovery Plan
A disaster recovery plan (DRP) is a documented process or set of procedures to recover and protect a business IT infrastructure in the event of a disaster. Such a plan, ordinarily documented in written form, specifies procedures an organization is to follow in the event of a disaster. It is "a comprehensive statement of consistent actions to be taken before, during and after a disaster". The disaster could be natural, environmental or man-made. Man-made disasters could be intentional (for example, an act of a terrorist) or unintentional (that is, accidental, such as the breakage of a man-made dam). Given organizations' increasing dependency on information technology to run their operations, a disaster recovery plan, sometimes erroneously called a Continuity of Operations Plan (COOP), is increasingly associated with the recovery of information technology data, assets, and facilities.
  • 1.4K
  • 29 Nov 2022
Topic Review
Medical-Waste Blockchain Technology
Blockchain-based systems developed for waste management mainly focus on solid waste such as electronics, household waste, and agricultural waste. Implemented systems for the treatment and segregation of waste in the medical environment are few and need to be developed in detail.
  • 1.4K
  • 28 Jul 2022
Topic Review
Hunting Deeply Hidden Software Vulnerabilities
Fuzz testing is a simple automated software testing approach that discovers software vulnerabilities at a high level of performance by using randomly generated seeds. However, it is restrained by coverage and thus, there are chances of finding bugs entrenched in the deep execution paths of the program. To eliminate these limitations in mutational fuzzers, patching-based fuzzers and hybrid fuzzers have been proposed as groundbreaking advancements which combine two software testing approaches. Despite those methods having demonstrated high performance across different benchmarks such as DARPA CGC programs, they still present deficiencies in their ability to analyze deeper code branches and in bypassing the roadblocks checks (magic bytes, checksums) in real-world programs. In this research, we design DeepDiver, a novel transformational hybrid fuzzing tool that explores deeply hidden software vulnerabilities. Our approach tackles limitations exhibited by existing hybrid fuzzing frameworks, by negating roadblock checks (RC) in the program. By negating the RCs, the hybrid fuzzer can explore new execution paths to trigger bugs that are hidden in the abysmal depths of the binary. We combine AFL++ and concolic execution engine and leveraged the trace analyzer approach to construct the tree for each input to detect RCs. To demonstrate the efficiency of DeepDiver, we tested it with the LAVA-M dataset and eight large real-world programs. Overall, DeepDiver outperformed existing software testing tools, including the patching-based fuzzer and state-of-the-art hybrid fuzzing techniques. On average, DeepDiver discovered vulnerabilities 32.2% and 41.6% faster than QSYM and AFLFast respectively, and it accomplished in-depth code coverage.
  • 1.4K
  • 30 Oct 2020
Topic Review
Lightweight IoT Intrusion Detection Systems
Cyber security has become increasingly challenging due to the proliferation of the Internet of Things (IoT), where a massive number of tiny, smart devices push trillion bytes of data to the Internet and is expected to reach 73.1 ZB (zettabytes) by 2025. IoT devices have limited computational capabilities and thus researchers have shifted their focus onto designing lightweight intrusion-detection system (IDS) that can deliver the needed security requirements while operating on those thin devices.
  • 1.4K
  • 29 Aug 2023
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