Topic Review
Social Hacking
Social hacking describes the act of attempting to manipulate outcomes of social behaviour through orchestrated actions. The general function of social hacking is to gain access to restricted information or to a physical space without proper permission. Most often, social hacking attacks are achieved by impersonating an individual or group who is directly or indirectly known to the victims or by representing an individual or group in a position of authority. This is done through pre-meditated research and planning to gain victims’ confidence. Social hackers take great measures to present overtones of familiarity and trustworthiness to elicit confidential or personal information. Social hacking is most commonly associated as a component of “social engineering”. Although the practice involves exercising control over human behaviour rather than computers, the term "social hacking" is also used in reference to online behaviour and increasingly, social media activity. The technique can be used in multiple ways that affect public perception and conversely, increase public awareness of social hacking activity. However, while awareness helps reduce the volume of hacks being carried out, technology has allowed for attack tools to become more sophisticated.
  • 2.6K
  • 20 Oct 2022
Topic Review
Social Exclusion in Human-Robot Interaction
As the technology for social robots is maturing at a rapid rate, one expects that scenarios for human–robot teams, which so far have remained in the realm of fiction (for example, The Murderbot Diaries by Martha Wells), will become a reality soon. Philosophers are discussing ways to redefine the concept of friendship to include robots as well. To prepare for this inevitable future, it is necessary that we study cognitive and affective aspects of how humans respond to robot team members.
  • 86
  • 17 Nov 2023
Topic Review
Social Engineering (Security)
In the context of information security, social engineering is the psychological manipulation of people into performing actions or divulging confidential information. This differs from social engineering within the social sciences, which does not concern the divulging of confidential information. A type of confidence trick for the purpose of information gathering, fraud, or system access, it differs from a traditional "con" in that it is often one of many steps in a more complex fraud scheme. It has also been defined as "any act that influences a person to take an action that may or may not be in their best interests." An example of social engineering is the use of the "forgot password" function on most websites which require login. An improperly-secured password-recovery system can be used to grant a malicious attacker full access to a user's account, while the original user will lose access to the account.
  • 1.0K
  • 08 Nov 2022
Topic Review
Social Distancing
Social Distancing is a new terminology that became a popular term since mid-2020, after a global hit and pandemic by the new generation of the coronavirus (COVID-19). Social distancing is the act of maintaining a safe distance (equal to 6 feet or 2 meters) between individuals as a recommended solution by the World Health Organisation (WHO) to minimise the spread of COVID-19 in public places.  By the end of 2020, the majority of governments and national health authorities have set the 2-meter physical distancing as a mandatory measure in shopping centres, schools, pubs, restaurants, and public places.   
  • 1.1K
  • 06 Mar 2021
Topic Review
Social Behavioral Biometrics
Social Behavioral Biometrics (SBB) is a novel biometric category. This innovative field of study investigates a person’s social interactions and communication patterns to ascertain their identity. 
  • 282
  • 12 Oct 2023
Topic Review
Social Affordance
Social affordance is a type of affordance. It refers to the properties of an object or environment that permit social actions. Social affordance is most often used in the context of a social technology such as Wiki, Chat and Facebook applications and refers to sociotechnical affordances. Social affordances emerge from the coupling between the behavioral and cognitive capacities of a given organism and the objective properties of its environment. Social affordances – or more accurately sociotechnical affordances – refer as reciprocal interactions between a technology application, its users, and its social context. These social interactions include users’ responses, social accessibility and society related changes. Social affordances are not synonymous with mere factual, statistical frequency; on the contrary, the social normality of primitive forms of coordination can become normative, even in primate societies. A good example clarifies social affordance as follows: “ A wooden bench is supposed to have a sit affordance. A hiker who has walked for hours and passes the wooden bench on a walk along small country roads might perceive the sit affordance of the wooden bench as a function of the degree of fatigue. A very tired hiker will sit on the wooden bench but will not lie down (unless the wooden bench also has a lie affordance). A still fit hiker, however, might not even pick up on the sit affordance of the bench and pass it. The wooden bench is in that case no more than a piece of wood with no further meaning.”
  • 357
  • 01 Nov 2022
Topic Review
Sobi2
Sobi2 (formerly written as SOBI2) is the abbreviation of Sigsiu Online Business Index 2. Sobi2 is a free of charge open source web directory component and content construction kit (CCK) for the Joomla! content management system (CMS). Sobi2 is written in the programming language PHP, also makes use of Javascript and requires the MySQL database environment for storage. It is best suited for low to medium-level traffic web-sites. Sobi2's development has been discontinued in 2011, when its successor, SobiPro comes out. Sobi2 was listed in the Joomla! Extensions Directory until all extensions for Joomla! 1.5 were removed in 2013. The listing still can be found in the Web Archive. As a component for Joomla! (up to version 1.5), Sobi2 made it possible to run and manage a directory in a Joomla! website. Sobi2 has features that made it stand out from other directory components at that time. It could be used as a web directory or as a directory to physical locations, like golf courses. It has a built-in integration with Google Maps (API key from Google is required). Sobi2 was built with a modular concept, where additional functionality was added via plug-ins. The Joomla extensions directory listed over 80 plug-ins for Sobi2 at that time.
  • 880
  • 25 Oct 2022
Topic Review
Snap (Package Manager)
Snap is a software packaging and deployment system developed by Canonical for operating systems that use the Linux kernel. The packages, called snaps, and the tool for using them, snapd, work across a range of Linux distributions and allow upstream software developers to distribute their applications directly to users. Snaps are self-contained applications running in a sandbox with mediated access to the host system. Snap was originally released for cloud applications but was later ported to work for Internet of Things devices and desktop applications too.
  • 601
  • 25 Oct 2022
Topic Review
Snap
Snap is a software packaging and deployment system developed by Canonical for operating systems that use the Linux kernel and the systemd init system. The packages, called snaps, and the tool for using them, snapd, work across a range of Linux distributions and allow upstream software developers to distribute their applications directly to users. Snaps are self-contained applications running in a sandbox with mediated access to the host system. Snap was originally released for cloud applications but was later ported to also work for Internet of Things devices and desktop applications.
  • 1.1K
  • 21 Oct 2022
Topic Review
Snakes and Ladders
Snakes and Ladders, known originally as Moksha Patam, is an ancient Indian board game for two or more players regarded today as a worldwide classic. It is played on a game board with numbered, gridded squares. A number of "ladders" and "snakes" are pictured on the board, each connecting two specific board squares. The object of the game is to navigate one's game piece, according to die rolls, from the start (bottom square) to the finish (top square), helped by climbing ladders but hindered by falling down snakes. The game is a simple race based on sheer luck, and it is popular with young children. The historic version had its roots in morality lessons, on which a player's progression up the board represented a life journey complicated by virtues (ladders) and vices (snakes). The game is also sold under other names such as Chutes and Ladders, Bible Ups and Downs, etc., some with a morality motif; a morality Chutes and Ladders was published by Milton Bradley starting from 1943.
  • 10.4K
  • 09 Oct 2022
  • Page
  • of
  • 371
Video Production Service