Topic Review
AI Art
Artists have been working with artificial intelligence (AI) since the 1970s. They comprised a minuscule enclave within the early computer art community throughout the 1970s and 1980s and were largely unnoticed by the mainstream artworld and broader public. In the 1990s and 2000s, more artists got involved with AI and produced installations that question the meaning of agency, creativity, and expression. Since the 2000s, AI art diversified into generative and interactive approaches that involved statistical methods, natural language processing, pattern recognition, and computer vision algorithms. The increasing affordance of multilayered machine learning architectures, as well as the raising socio-political impact of AI, have facilitated the further expansion of AI art in the second half of the 2010s. The topics, methodologies, presentational formats, and implications of contemporary AI art are closely related to, and affected by, AI science research, development, and commercial application. The poetic scope of AI art is primarily informed by the various phenomenological aspects of sub-symbolic machine learning. It comprises creative strategies that explore the epistemological boundaries and artifacts of AI architectures; sample the latent space of neural networks; aestheticize the AI data renderings; and critique the conceptual, existential, or socio-political consequences of corporate AI; a few works criticize AI art itself. These strategies unfold in disparate practices ranging from popular and spectacular to tactical and experimental. The existing taxonomies or categorizations of AI art should be considered as provisory because of the creative dynamics and transdisciplinary character of the field. Similar to other computational art disciplines, AI art has had an ambivalent relationship with the mainstream artworld, marked by selective marginalization and occasional exploitation.
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  • 27 Jan 2022
Topic Review Peer Reviewed
James I of Aragon (1213–1276)
James I, King of Aragon (1213–1276). He was the third king of the Crown of Aragon, which had come into existence through the union between Queen Petronila of Aragon (1157-1164) and the Count of Barcelona Ramon Berenguer IV (1137–1162). James I represents a milestone in the iconography of the Kings of Aragon, although this is due more to his successors’ promotion of him rather than to his own efforts. In order to organise and unify his dominions after the conquests of Mallorca and Valencia, he immersed himself in legal work that consolidated his legislative power whilst still allowing his territories to retain a certain degree of autonomy. He carried out an essential monetary reorganisation in which his coinage retained its obverse but altered its reverse according to the place of issue. He never succeeded in being crowned, although he featured the crown prominently in his stamps and seals and, on some coins, he added the term rex gratia Dei. In addition, he revived the sword as a royal insignia, having proclaimed the right of conquest as the basis of his sovereignty.
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  • 13 Apr 2022
Topic Review
Wild Animal Suffering
Wild animal suffering is the suffering experienced by nonhuman animals living outside of direct human control, due to harms such as disease, injury, parasitism, starvation and malnutrition, dehydration, weather conditions, natural disasters, and killings by other animals, as well as psychological stress. Some estimates indicate that the vast majority of individual animals in existence live in the wild. A vast amount of natural suffering has been described as an unavoidable consequence of Darwinian evolution and the pervasiveness of reproductive strategies which favor producing large numbers of offspring, with a low amount of parental care and of which only a small number survive to adulthood, the rest dying in painful ways, has led some to argue that suffering dominates happiness in nature. The topic has historically been discussed in the context of the philosophy of religion as an instance of the problem of evil. More recently, starting in the 19th-century, a number of writers have considered the suspected scope of the problem from a secular standpoint as a general moral issue, one that humans might be able to take actions toward preventing. There is considerable disagreement around this latter point as many believe that human interventions in nature, for this reason, should not take place because of practicality, valuing ecological preservation over the well-being and interests of individual animals, considering any obligation to reduce wild animal suffering implied by animal rights to be absurd, or viewing nature as an idyllic place where happiness is widespread. Some have argued that such interventions would be an example of human hubris, or playing God and use examples of how human interventions, for other reasons, have unintentionally caused harm. Others, including animal rights writers, have defended variants of a laissez-faire position, which argues that humans should not harm wild animals, but that humans should not intervene to reduce natural harms that they experience. Advocates of such interventions argue that animal rights and welfare positions imply an obligation to help animals suffering in the wild due to natural processes. Some have asserted that refusing to help animals in situations where humans would consider it wrong not to help humans is an example of speciesism. Others argue that humans intervene in nature constantly—sometimes in very substantial ways—for their own interests and to further environmentalist goals. Human responsibility for enhancing existing natural harms has also been cited as a reason for intervention. Some advocates argue that humans already successfully help animals in the wild, such as vaccinating and healing injured and sick animals, rescuing animals in fires and other natural disasters, feeding hungry animals, providing thirsty animals with water, and caring for orphaned animals. nThey also assert that although wide-scale interventions may not be possible with our current level of understanding, they could become feasible in the future with improved knowledge and technologies. For these reasons, they claim it is important to raise awareness about the issue of wild animal suffering, spread the idea that humans should help animals suffering in these situations and encourage research into effective measures which can be taken in the future to reduce the suffering of these individuals, without causing greater harms.
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  • 29 Sep 2022
Topic Review
Q’anjob’al Language
Q'anjob'al (also Kanjobal) is a Mayan language spoken primarily in Guatemala and part of Mexico. According to 1998 estimates compiled by SIL International in Ethnologue, there were approximately 77,700 native speakers, primarily in the Huehuetenango Department of Guatemala. Municipalities where the Q'anjob'al language is spoken include San Juan Ixcoy (Yich K'ox), San Pedro Soloma (Tz'uluma' ), Santa Eulalia (Jolom Konob' ), Santa Cruz Barillas (Yalmotx), San Rafael La Independencia, and San Miguel Acatán (Pedro Mateo Pedro 2010). Q'anjob'al is taught in public schools through Guatemala's intercultural bilingual education programs.
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  • 06 Oct 2022
Topic Review
Industrial Heritage in Pakistan
Industrial heritage consists of the remains of industrial culture which are of historical, technological, social, architectural, or scientific value. These remains consist of buildings and machinery, workshops, mills and factories, mines and sites for processing and refining, warehouses and stores, places where energy is generated, transmitted, and used, transport and all its infrastructure, as well as places used for social activities related to the industry, such as housing, religious worship or education. The industrial revolution in Pakistan and the major industrial sites and infrastructure of heritage value, such as seaports and railway infrastructure, can be connected to the British rule of the Indian subcontinent. Unlike industrial sites in the Western world, industrial sites in Pakistan are not recognized as heritage sites and are usually ignored by the authorities. They are not currently considered potential sites for future city redevelopment, and the political instruments to offer new programs for such sites are limited.
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  • 25 May 2022
Topic Review
Bhikkhu
A bhikkhu (Pali: भिक्खु Sanskrit: भिक्षु , bhikṣu) is an ordained male monastic ("monk") in Buddhism. Male and female monastics ("nun", bhikkhunī, Sanskrit bhikṣuṇī) are members of the Buddhist community. The lives of all Buddhist monastics are governed by a set of rules called the prātimokṣa or pātimokkha. Their lifestyles are shaped to support their spiritual practice: to live a simple and meditative life and attain nirvana. A person under the age of 20 cannot be ordained as a bhikkhu or bhikkhuni but can be ordained as a śrāmaṇera or śrāmaṇērī.
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  • 31 Oct 2022
Topic Review
Water-Driven Music
Water-driven music technology has been one of the primary sources of human leisure from prehistoric times up until the present. Water powered, along with air pressure organs, have been used throughout history. One of them was an organ of fountains located inside a formal garden. 
  • 2.1K
  • 22 Feb 2021
Topic Review
Mannequin Challenge
File:Mannequin challenge JU Engineers.webm The Mannequin Challenge was a viral Internet video trend which became popular in November 2016, in which people remain frozen in action like mannequins while a moving camera films them, often with the song "Black Beatles" by Rae Sremmurd playing in the background. The hashtag #MannequinChallenge was used for popular social media platforms such as Twitter and Instagram. It is believed that the phenomenon was started by students at a high school in Jacksonville, Florida. The initial posting has inspired works by other groups, especially professional athletes and sports teams, who have posted increasingly complex and elaborate videos. News outlets have compared the videos to bullet time scenes from science fiction films such as The Matrix, X-Men: Days of Future Past, X-Men: Apocalypse, Lost in Space or Buffalo '66. Meanwhile, the participatory nature of the challenge on social media makes it similar to memes such as Makankosappo or the Harlem Shake. Others have noted similarities with the HBO TV series Westworld, which debuted around the same time, where robotic hosts can be stopped in their tracks.
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  • 11 Nov 2022
Topic Review
Phi Features
In linguistics, especially within generative grammar, phi features (denoted with the Greek letter φ 'phi') are the semantic features of person, number, gender, and case, as encoded in pronominal agreement with nouns and pronouns (the latter are said to consist only of phi-features, containing no lexical head). Several other features are included in the set of phi-features, such as the categorical features ±N (nominal) and ±V (verbal), which can be used to describe lexical categories and case features. Phi-features are often thought of as the "silent" features that exist on lexical heads (or, according to some theories, within the syntactic structure) that are understood for number, gender, person or reflexivity. Due to their silent nature, phi-features are often only understood if someone is a native speaker of a language, or if the translation includes a gloss of all these features. Many languages exhibit a pro-drop phenomenon which means that they rely on other lexical categories to determine the phi-features of the lexical heads.
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  • 26 Oct 2022
Topic Review
Creativity
Creativity, historically known as The (World) Church of the Creator, is an atheistic ("nontheistic") white supremacist religious movement which espouses white separatism, antitheism, antisemitism, scientific racism, homophobia, and religious and philosophical naturalism. Creativity calls itself a "white racialist" religion and it has been classified as a hate group by the Southern Poverty Law Center and the Anti-Defamation League. It was founded in Lighthouse Point, Florida, United States, by Ben Klassen as the "Church of the Creator" in 1973, and now, it has a presence in several states of the US as well as Australia , Eastern Europe and the United Kingdom . Creativity is promoted by two organizations: the Creativity Alliance (CA also known as the Church of Creativity), and The Creativity Movement. The two groups have common origins, both being created in 2003 after Klassen's successor Matthew F. Hale (who had renamed the organisation New Church of the Creator), was arrested and sentenced to 40 years in prison. Purportedly, the worldview of Creativity is naturalistic and racialistic, based on its values which are the "survival, expansion and advancement of the White race", according to what the group classifies as the "eternal laws of nature, the experience of history, on logic and common sense". Members of the group believe in a "racial holy war" between "white and non-White races" (including Jews, black people and non-white people of "mixed race").
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  • 14 Oct 2022
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