Topic Review
Gamification on Students’ English Language Proficiency
In contrast to the 20th century’s focus on merely integrating technology into classrooms, the current century propels us to make learning not just technologically advanced, but also more enjoyable and effective. Among the various strategies adopted to achieve this, gamification, or the application of game elements in non-game contexts, has emerged as a promising approach. The concept of gamification was first introduced in 2002 and has since been incorporated into numerous domains, including education, since 2010.
  • 290
  • 02 Aug 2023
Topic Review
Death Anxiety and Students’ Perceptions of Online Learning
Death anxiety and negative affect (NA) have become increasingly relevant because of the COVID-19 pandemic. The constant reminders of mortality through mass media and social media have contributed to this trend. Simultaneously, students have experienced a sudden and radical shift from face-to-face to online teaching, reducing direct human interactions and increasing anxiety. Death anxiety is often associated with mental illnesses and maladaptive mood states such as depression, anxiety, and NA. 
  • 188
  • 01 Aug 2023
Topic Review
Strategies of Participants in the Carbon Trading Market
To effectively understand the collaborative and evolutionary mechanisms of three stakeholders in carbon trading namely, government, emission reduction enterprises, and emission control enterprises, it is important to identify the factors that affect decision-making behaviors amongst game players, ultimately contributing to the goal of “double carbon”. Researchers constructed a tripartite game model, analyzing the selection mechanism for game strategies related to carbon trading participants through replicated dynamic equations. Researchers also discussed the main factors that influence the evolutionary and stable outcomes of carbon trading through scenario simulations. Additionally, researchers introduced prospect theory to examine the impact of risk sensitivity and loss avoidance levels amongst decision-makers on the optimal outcome of the system. The findings reveal that in the initial game model, the three decision-makers show a cyclical behavior pattern, but the system stabilizes in the optimal equilibrium state (1,1,1) when certain conditions are satisfied. Furthermore, the initial willingness of decision-makers impacts the ability of the game system to reach a stable point. Moreover, larger values for the risk sensitivity coefficient and loss avoidance coefficient can promote the evolution of the game system toward an optimal, stable point.
  • 270
  • 31 Jul 2023
Topic Review
Children Resist Repeated Leading Questions and Social Pressures
In forensic contexts, children who are victims or witnesses of crimes are repeatedly questioned using stressful leading questions and social pressure. Younger children maintain a stable suggestive vulnerability and constant use of the same strategies to cope with cognitive and social risk factors of interrogative suggestibility, while older children could reduce their levels of yield and use more resistant responses that defer to greater source monitoring and less adherence to external expectations. Children, when exposed to repeated suggestive interviews, may learn to cope with more cognitive aspects of misleading questions while being less able to handle social–emotional pressures.
  • 291
  • 28 Jul 2023
Topic Review
Carbon Emissions Reduction in China
Climate change is one of the largest challenges facing mankind, and the question of how to reduce carbon emissions has raised extensive concern all over the world. China’s carbon emissions trading policy and the horizontal mobility experience of the provincial governors exert a significant positive effect on carbon emission reduction.
  • 245
  • 28 Jul 2023
Topic Review
Virtual Restaurants in COVID-19 Pandemic
Due to COVID-19 restrictions, many restaurants were forced to discontinue in-person service, either by locking down or finding alternative methods of operation. Despite the fact that, in the United States of America, digital restaurants have already been established for many years, in Greece, this phenomenon became popular during the pandemic. These delivery-only companies operate exclusively online, allowing customers to place orders from restaurants without a physical location.
  • 303
  • 28 Jul 2023
Topic Review Peer Reviewed
Employment in the 21st Century: Pre- and Post-COVID-19 Changes
In the 21st century, prior to the outbreak of the COVID-19 pandemic, numerous transformations were already underway in the field of employment. However, this unprecedented global health crisis has had a profound influence on employment worldwide, yielding both positive and negative outcomes across various labor aspects. Consequently, while certain effects are anticipated to be temporary, others are likely to instigate enduring changes in employment practices.
  • 973
  • 27 Jul 2023
Topic Review
Flour Rise in Italian Lockdown and Consumption
The lockdown imposed on Italian citizens in 2020 because of the COVID-19 pandemic allowed for unprecedented scenarios regarding consumption activities. While it may be predictable that there was an increase in purchasing through digital channels—even of basic consumer goods—some product categories are of particular interest considering the general situation: the unprecedented context of forced domestic confinement and the psychological state of the population confronted with a situation that was as unexpected as it was new and disarming.
  • 280
  • 26 Jul 2023
Topic Review
Non-Cognitive Specificities of Intellectually Gifted Children and Adolescents
For several years, there was a growing interest in intellectual giftedness and in particular in the non-cognitive specificities of gifted individuals.
  • 448
  • 26 Jul 2023
Topic Review
Design Element Preferences in Public Facilities
As an important part of street-level urban design combined with infrastructure, public facilities have the potential to enhance the quality of efficient and modern services. At the same time, public facilities show the characteristic cultural landscape of the local area, and as markers of citizens’ impressions of the area, they need to be both recognizable and symbolic, so their design aesthetics cannot be ignored.
  • 320
  • 26 Jul 2023
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