Your browser does not fully support modern features. Please upgrade for a smoother experience.
Subject:
All Disciplines Arts & Humanities Biology & Life Sciences Business & Economics Chemistry & Materials Science Computer Science & Mathematics Engineering Environmental & Earth Sciences Medicine & Pharmacology Physical Sciences Public Health & Healthcare Social Sciences
Sort by:
Most Viewed Latest Alphabetical (A-Z) Alphabetical (Z-A)
Filter:
All Topic Review Biography Peer Reviewed Entry Video Entry
Topic Review
Game Programming
Game programming, a subset of game development, is the software development of video games. Game programming requires substantial skill in software engineering and computer programming in a given language, as well as specialization in one or more of the following areas: simulation, computer graphics, artificial intelligence, physics, audio programming, and input. For massively multiplayer online games(MMOG), knowledge of additional areas such as network programming and database programming is requisite. Though often engaged in by professional game programmers, some may program games as a hobby.
  • 1.3K
  • 10 Nov 2022
Topic Review
Envy-Free Cake-Cutting
An envy-free cake-cutting is a kind of fair cake-cutting. It is a division of a heterogeneous resource ("cake") that satisfies the envy-free criterion, namely, that every partner feels that their allocated share is at least as good as any other share, according to their own subjective valuation. When there are only two partners, the problem is easy and has been solved in Biblical times by the divide and choose protocol. When there are three or more partners, the problem becomes much more challenging. Two major variants of the problem have been studied: Connected pieces, e.g. if the cake is a 1-dimensional interval then each partner must receive a single sub-interval. If there are n partners, only n−1 cuts are needed. General pieces, e.g. if the cake is a 1-dimensional interval then each partner can receive a union of disjoint sub-intervals.
  • 1.3K
  • 02 Dec 2022
Topic Review
Alundra 2: A New Legend Begins
Alundra 2: A New Legend Begins (アランドラ2 魔進化の謎, Arandora 2 Ma Shinka no Nazo, Alundra 2: The Mystery of Magic Evolution) is an action role-playing game developed by Matrix Software for the Sony PlayStation. It was published by SCEI in Japan and Activision worldwide. Unlike its predecessor, Alundra, Alundra 2 features a 3D look which opens up a new world of puzzles. Also, despite its title, Alundra 2 is a standalone sequel, and has no ties with the original. It has a whole new story with a different set of characters, including the main character, Flint. Compared to the darker storyline of Alundra, Alundra 2 has a more light-hearted storyline.
  • 1.3K
  • 03 Nov 2022
Topic Review
Tensorsketch
User:RMCD bot/subject notice In statistics, machine learning and algorithms, a tensor sketch is a type of dimensionality reduction that is particularly efficient when applied to vectors that have tensor structure. Such a sketch can be used to speed up explicit kernel methods, bilinear pooling in neural networks and is a cornerstone in many numerical linear algebra algorithms.
  • 1.3K
  • 30 Sep 2022
Topic Review
Reverse DNS Lookup
In computer networks, a reverse DNS lookup or reverse DNS resolution (rDNS) is the querying technique of the Domain Name System (DNS) to determine the domain name associated with an IP address – the reverse of the usual "forward" DNS lookup of an IP address from a domain name. The process of reverse resolving of an IP address uses PTR records. rDNS involves searching domain name registry and registrar tables. This may be used to try to identify the originator’s domain name to track, for example, a spammer sending spam emails or the domain name of a computer trying to break into a firewall or someone trying to hack the system. It may also be used to determine the name of the internet service provider assigned to a particular IP address. The reverse DNS database of the Internet is rooted in the .arpa top-level domain. Although the informational RFC 1912 (Section 2.1) recommends that "every Internet-reachable host should have a name" and that "for every IP address, there should be a matching PTR record," it is not an Internet Standard requirement, and not all IP addresses have a reverse entry.
  • 1.3K
  • 20 Nov 2022
Topic Review
Transport Layer Security Security
This article discusses the security of the Transport Layer Security (TLS) internet protocol.
  • 1.3K
  • 27 Oct 2022
Topic Review
Friendly Interactive Shell
The friendly interactive shell (fish) is a Unix shell that attempts to be more interactive and user-friendly than those with a longer history (i.e. most other Unix shells) or those formulated as function-compatible replacements for the aforementioned (e.g. zsh, the Falstad shell). The design goal of fish is to give the user a rich set of powerful features in a way that is easy to discover, remember, and use. fish is considered an "exotic shell", in that its syntax derives from neither the Bourne shell (ksh, Bash, zsh) nor the C shell (csh, tcsh). Also unlike previous shells, which disable certain features by default to save system resources, fish enables all features by default.
  • 1.3K
  • 24 Nov 2022
Topic Review
Hangul (Obsolete Unicode Block)
Hangul, Hangul Supplementary-A, and Hangul Supplementary-B were character blocks that existed in Unicode 1.0 and 1.1, and ISO/IEC 10646-1:1993. These blocks encoded precomposed modern Hangul syllables. These three Unicode 1.x blocks were deleted and superseded by the new Hangul Syllables block (U+AC00–U+D7AF) in Unicode 2.0 (July 1996) and ISO/IEC 10646-1:1993 Amd. 5 (1998), and are now occupied by CJK Unified Ideographs Extension A and Yijing Hexagram Symbols. Moving or removing existing characters has been prohibited by the Unicode Stability Policy for all versions following Unicode 2.0, so the Hangul Syllables block introduced in Unicode 2.0 is immutable.
  • 1.3K
  • 08 Nov 2022
Topic Review
Background of Network Function Virtualization
Network Function Virtualization (NFV) is a virtual network model, the goal of which is a cost-efficient transition of the hardware infrastructure into a flexible and reliable software platform.
  • 1.3K
  • 14 Jul 2022
Topic Review
Impression
Impression is a desktop publishing application for RISC OS systems. It was developed by Computer Concepts and initially made available in pre-release form during 1989, having been demonstrated in February 1989 at the Which? Computer Show and subsequently announced as being available from June 1989. The "completed" version was eventually delivered on 18th January 1990. Originally, the application appears to have been developed for Acorn's then-current operating system, Arthur, as a ROM-based product, but due to dissatisfaction with the state of Arthur during early development of the application, it was then meant to use Computer Concepts' own operating system, Impulse, instead. (Publicity images for the software depict a different operating environment to RISC OS.)
  • 1.3K
  • 20 Oct 2022
Topic Review
Dengue Detection
The dengue virus (DENV) is a vector-borne flavivirus that infects around 390 million individuals each year with 2.5 billion being in danger. Having access to testing is paramount in preventing future infections and receiving adequate treatment. Currently, there are numerous conventional methods for DENV testing, such as NS1 based antigen testing, IgM/IgG antibody testing, and Polymerase Chain Reaction (PCR).
  • 1.3K
  • 05 Jul 2021
Topic Review
Crowns of Power
Crowns of Power, also referred to as CoP, is a 3D fantasy-themed massively multiplayer online role-playing game (MMORPG) released in 2008 by Rampid Interactive, LLC. the game closed in 2010 and was later purchased in 2017 by Conkered Gaming LLC. Crowns of Power takes place in the 3D fantasy world of Arder, a magical world in the center of the universe in which magic prevails. Crowns of Power is mostly known for its unique class system and smaller world populations, creating a unique sense of community unlike any other.
  • 1.3K
  • 19 Oct 2022
Topic Review
Chinese Cyberwarfare
China is both the world's second-largest economy and a nuclear weapons state with the world's second-largest defense budget. Chinese Information Operations and Information Warfare includes the concept of “network warfare”, which is roughly analogous to the United States concept of cyber-warfare. Foreign Policy magazine provided an estimated range for China's "hacker army" personnel, anywhere from 50,000 to 100,000 individuals. Western countries have long accused China of aggressive espionage, and while investigations have traced various attacks on corporate and infrastructure computer systems to have originated in China , "it is nearly impossible to know whether or not an attack is government-sponsored because of the difficulty in tracking true identities in cyberspace." China has denied these accusations of cyber-warfare and has, in turn, accused the United States of engaging in cyber-warfare against China - a claim the US government denies.
  • 1.3K
  • 11 Oct 2022
Topic Review
International Workshop on Operator Theory and Its Applications
The other major branch of operator theory, Operator algebras (C* and von Neumann Algebras), is not heavily represented at IWOTA and has its own conferences. IWOTA gathers leading experts from all over the world for an intense exchange of new results, information and opinion, and for tracing the future developments in the field. The IWOTA meetings provide opportunities for participants (including young researchers) to present their own work in invited and contributed talks, to interact with other researchers from around the globe, and to broaden their knowledge of the field. In addition, IWOTA emphasizes cross-disciplinary interaction among mathematicians, electrical engineers and mathematical physicists. In the even years, the IWOTA workshop is a satellite meeting to the biennial International Symposium on the Mathematical Theory of Networks and Systems (MTNS). From the humble beginnings in the early 80's, the IWOTA workshops grew to become one of the largest continuing conferences attended by the community of researchers in operator theory.
  • 1.3K
  • 27 Oct 2022
Topic Review
GNU Build System
The GNU Build System, also known as the Autotools, is a suite of programming tools designed to assist in making source code packages portable to many Unix-like systems. It can be difficult to make a software program portable: the C compiler differs from system to system; certain library functions are missing on some systems; header files may have different names. One way to handle this is to write conditional code, with code blocks selected by means of preprocessor directives (#ifdef); but because of the wide variety of build environments this approach quickly becomes unmanageable. Autotools is designed to address this problem more manageably. Autotools is part of the GNU toolchain and is widely used in many free software and open source packages. Its component tools are free software-licensed under the GNU General Public License with special license exceptions permitting its use with proprietary software. The GNU Build System makes it possible to build many programs using a two-step process: configure followed by make.
  • 1.3K
  • 20 Oct 2022
Topic Review
The King of Fighters: Maximum Impact
KOF: Maximum Impact is a fighting game developed by SNK subsidiary Noise Factory and published by SNK Playmore for the PlayStation 2 in 2004–2005. An enhanced version was released for the Xbox under the title KOF Maximum Impact: Maniax. The King of Fighters: Maximum Impact Regulation "A" was released for Taito Type X2 on July 14, 2007 and for PlayStation 2 on July 26, 2007 and only in Japan. Marketed as a spin-off of SNK's major fighting series The King of Fighters, whence many of its characters originate, KOF: Maximum Impact also contains elements of the Fatal Fury and Art of Fighting series. KOF: Maximum Impact is the first 3D fighter made by SNK since 1990s era's Fatal Fury and lastly, Samurai Shodown for the PlayStation. The game was followed by KOF. While the version released in the U.S. featured an English dub that was met with much derision (with IGN's Jeremy Dunham going so far as to label it "piss poor"), further releases for the Xbox and European PS2 add a choice of English and Japanese language options. The Xbox version also includes an online match mode where matches can be fought between players via Xbox Live.
  • 1.3K
  • 08 Oct 2022
Topic Review
Network Medicine
Network medicine is the application of network science towards identifying, preventing, and treating diseases. This field focuses on using network topology and network dynamics towards identifying diseases and developing medical drugs. Biological networks, such as protein-protein interactions and metabolic pathways, are utilized by network medicine. Disease networks, which map relationships between diseases and biological factors, also play an important role in the field. Epidemiology is extensively studied using network science as well; social networks and transportation networks are used to model the spreading of disease across populations. Network medicine is a medically focused area of systems biology.
  • 1.3K
  • 27 Oct 2022
Topic Review
Xlib
Xlib (also known as libX11) is an X Window System protocol client library written in the C programming language. It contains functions for interacting with an X server. These functions allow programmers to write programs without knowing the details of the X protocol. Few applications use Xlib directly; rather, they employ other libraries that use Xlib functions to provide widget toolkits: Xlib appeared around 1985, and is used in GUIs for many Unix-like operating systems. A re-implementation of Xlib was introduced in 2007 using XCB.
  • 1.3K
  • 24 Oct 2022
Topic Review
National Accreditation Authority for Translators and Interpreters
The National Accreditation Authority for Translators and Interpreters Ltd (known as NAATI) is the national standards and accreditation body for translators and interpreters in Australia. NAATI's mission, as outlined in the NAATI Constitution, is to set and maintain high national standards in translating and interpreting to enable the existence of a pool of accredited translators and interpreters responsive to the changing needs and demography of the Australian community. The core focus of the company is issuing certification for practitioners who wish to work as translators and interpreters in Australia.
  • 1.3K
  • 10 Nov 2022
Topic Review
Gamification and Technology Acceptance
Technology acceptance is essential for technology success. Individual users are known to differ in their tendency to adopt and interact with new technologies. Among the individual differences, personality has been shown to be a predictor of users’ beliefs about technology acceptance. Gamification, on the other hand, has been shown to be a good solution to improve students’ motivation and engagement while learning. Despite the growing interest in gamification, less research attention has been paid to the effect of personality, specifically based on the Five Factor model (FFM), on gamification acceptance in learning environments.
  • 1.3K
  • 08 Mar 2023
  • Page
  • of
  • 48
Academic Video Service

Quick Survey

Encyclopedia MDPI is conducting a targeted survey to identify the specific barriers hindering efficient research. We invite you to spend 3 minutes defining the priorities for our next generation of structured knowledge tools.
Take Survey