Topic Review
Autonomous Vehicle
An Autonomous Vehicle (AV), or a driverless car, or a self-driving vehicle is a car, bus, truck, or any other vehicle that is able to drive from point A to point B and perform all necessary driving operations and functions without any human intervention. An Autonomous Vehicle is normally equipped with different types of sensors to perceive the surrounding environment, including Normal Vision Cameras, Infrared Cameras, RADAR, LiDAR, and Ultrasonic Sensors.  An autonomous vehicle should be able to detect and recognise all type of road users including surrounding vehicles, pedestrians, cyclists, traffic signs, road markings, and can segment the free spaces, intersections, buildings, and trees to perform a safe driving task.  Currently, no realistic prediction expects we see fully autonomous vehicles earlier than 2030. 
  • 941
  • 17 Feb 2021
Topic Review
Ransomware Detection, Avoidance, and Mitigation Scheme
Ransomware attacks have emerged as a major cyber-security threat wherein user data is encrypted upon system infection. Latest Ransomware strands using advanced obfuscation techniques along with offline C2 Server capabilities are hitting Individual users and big corporations alike. This problem has caused business disruption and, of course, financial loss. 
  • 939
  • 13 Jan 2022
Topic Review
Machine Learning-Based Forecasting of Renewable Energy
With the increasing penetration of renewable energy sources (RES) into the electricity grid, accurate forecasting of their generation becomes crucial for efficient grid operation and energy management. Traditional forecasting methods have limitations, and thus machine learning (ML) and deep learning (DL) algorithms have gained popularity due to their ability to learn complex relationships from data and provide accurate predictions.
  • 937
  • 27 Apr 2023
Topic Review
Flocking (Behavior)
thumb|200px|right|A swarm-like flock of starlings Flocking behavior is the behavior exhibited when a group of birds, called a flock, are foraging or in flight. There are parallels with the shoaling behavior of fish, the swarming behavior of insects, and herd behavior of land animals. During the winter months, Starlings are known for aggregating into huge flocks of hundreds to thousands of individuals, murmurations, which when they take flight altogether, render large displays of intriguing swirling patterns in the skies above observers. Computer simulations and mathematical models which have been developed to emulate the flocking behaviors of birds can also generally be applied to the "flocking" behavior of other species. As a result, the term "flocking" is sometimes applied, in computer science, to species other than birds. This article is about the modelling of flocking behavior. From the perspective of the mathematical modeller, "flocking" is the collective motion by a group of self-propelled entities and is a collective animal behavior exhibited by many living beings such as birds, fish, bacteria, and insects. It is considered an emergent behavior arising from simple rules that are followed by individuals and does not involve any central coordination. Flocking behavior was simulated on a computer in 1987 by Craig Reynolds with his simulation program, Boids. This program simulates simple agents (boids) that are allowed to move according to a set of basic rules. The result is akin to a flock of birds, a school of fish, or a swarm of insects.
  • 938
  • 27 Oct 2022
Topic Review
FAO Country Profiles
The FAO Country Profiles are a multilingual web portal which repackages the Food and Agriculture Organization of the United Nations (FAO) information archive on its global activities in agriculture and food security in a single area and catalogues it exclusively by country and thematic areas. The organization aims to offer decision-makers, researchers and project formulators around the world a fast and reliable way to access country-specific information on national food security situations without the need to search individual databases and systems. It aids FAO's database by providing a simple interface containing interactive maps and charts.
  • 936
  • 09 Nov 2022
Topic Review
Homoscedasticity
In statistics, a sequence (or a vector) of random variables is homoscedastic/ˌhoʊmoʊskəˈdæstɪk/ if all its random variables have the same finite variance. This is also known as homogeneity of variance. The complementary notion is called heteroscedasticity. The spellings homoskedasticity and heteroskedasticity are also frequently used. Assuming a variable is homoscedastic when in reality it is heteroscedastic (/ˌhɛtəroʊskəˈdæstɪk/) results in unbiased but inefficient point estimates and in biased estimates of standard errors, and may result in overestimating the goodness of fit as measured by the Pearson coefficient.
  • 936
  • 31 Oct 2022
Topic Review
Point (Geometry)
In modern mathematics, a point refers usually to an element of some set called a space. More specifically, in Euclidean geometry, a point is a primitive notion upon which the geometry is built, meaning that a point cannot be defined in terms of previously defined objects. That is, a point is defined only by some properties, called axioms, that it must satisfy. In particular, the geometric points do not have any length, area, volume or any other dimensional attribute. A common interpretation is that the concept of a point is meant to capture the notion of a unique location in Euclidean space.
  • 936
  • 24 Nov 2022
Topic Review
Persona Q: Shadow of the Labyrinth
Persona Q: Shadow of the Labyrinth is a role-playing video game developed by Atlus for the Nintendo 3DS . It is part of the Persona series, itself part of the larger Megami Tensei franchise. It was published across all territories in 2014: released in June in Japan, November in North America and Europe, and December in Australia. Atlus published the game in Japan and North America, while NIS America published it in the PAL region. The story of Persona Q is a crossover between Persona 3 and Persona 4, whose characters are drawn from their respective time periods by an unknown force and sent into a replica of Persona 4's Yasogami High School in another world. Meeting with Zen and Rei, two people whose memories were taken, the groups must unite and explore four labyrinths in the school to recover treasures hidden within. These treasures can restore Zen and Rei's memories which might help them find a way to escape. The gameplay fuses elements of the Persona and Etrian Odyssey series, and focuses on first-person dungeon crawling through labyrinths and combat using the characters' "Persona" abilities against hostiles known as Shadows. Development on the game began after Atlus's success with collaborating with an external developer on the 2012 fighting game Persona 4 Arena. It was based on the wish to create a collaborative spin-off with the Etrian Odyssey development team and fan demands for a Persona game on the 3DS. The Persona Q development team was made up of staff from both Etrian Odyssey IV and the main Persona series. Series character designer Shigenori Soejima created the cast's new deformed "chibi" appearances, while the music was composed by Atsushi Kitajoh and Toshiki Konishi with supervision by series composer Shoji Meguro. First announced in 2013 alongside the console port of Persona 4 Arena Ultimax, Persona 4 and Persona 5, it was the first Persona game to be developed for a Nintendo platform. It released to strong sales and positive reviews from critics, with several enjoying the game's comedic writing, presentation, and blend between Persona and Etrian Odyssey's gameplay styles. A sequel, Persona Q2, was released for the 3DS in Japan in November 2018 and worldwide in June 2019.
  • 934
  • 24 Oct 2022
Topic Review
Forensic Identification
Forensic identification is the application of forensic science, or "forensics", and technology to identify specific objects from the trace evidence they leave, often at a crime scene or the scene of an accident. Forensic means "for the courts".
  • 931
  • 25 Oct 2022
Topic Review
Strategic Urban Planning
The general objectives of strategic urban planning (SUP) include clarifying which city model is desired and working towards that goal, coordinating public and private efforts, channelling energy, adapting to new circumstances and improving the living conditions of the citizens affected. Strategic planning is a technique that has been applied to many facets of human activity; we have only to mention Sun Tzu, Arthur Thomson or Henry Mintzberg; however, the application of strategic planning to urban contexts, or cities, regions and other metropolitan areas is a relatively recent development whose beginnings were eminently practical and artistical: a mixture of thought, techniques and art or expertise. Fifteen years of practice proved to be enough time for the technique to spread and for the first “Meeting of American and European cities for the Exchange of Experiences in Strategic Planning” to be organized. Institutions sponsoring the meeting, held in Barcelona in 1993, included the Inter-American Development Bank, the European Community Commission and the Iberoamerican Cooperation Institute. The cities of Amsterdam, Lisbon, Lille, Barcelona, Toronto and Santiago de Chile participated, among others. At that meeting it was demonstrated, along with other relevant aspects, that if cooperative processes are used in large cities in order to carry out strategic planning processes, and if a reasonable degree of comprehension is reached between the administration, businesses and an ample representation of social agents, organizational synergies will develop that will eventually improve resource management and citizens’ quality of life.
  • 930
  • 24 Oct 2022
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