Topic Review
Walking Needs and COVID-19
More than 150 cities around the world have expanded emergency cycling and walking infrastructure to increase their resilience in the face of the COVID 19 pandemic. This tendency toward walking has led it to becoming the predominant daily mode of transport that also contributes to significant changes in the relationships between the hierarchy of walking needs and walking behaviour. These changes need to be addressed in order to increase the resilience of walking environments in the face of such a pandemic.
  • 439
  • 26 Jul 2021
Topic Review
Walking in China’s Historical and Cultural Streets
The urban street has evolved into an important indicator reflecting citizens’ living standard today, and pedestrian walking activity in the streets has been proved to be a major facilitator of public health. Uncertainties, however, exist in the factors affecting pedestrian walking behavior and walking experience in streets. Especially, the factors affecting pedestrian walking behavior and walking experience in the historical and cultural streets.
  • 264
  • 24 Oct 2022
Topic Review
Walking Behavior in Urban Park Environment
The design characteristics of urban parks’ pathways are important in facilitating leisure walking and maintaining the minimum rate of physical activity, thus improving public health.
  • 93
  • 20 Oct 2023
Topic Review
Walking Behavior in Temuco, Chile
Chile is known as a semi-developed country or a country in transition towards being a developed country. Temuco, the capital of the Araucania region, is one of the medium-sized southern cities with a population of almost 300 thousand people according to the 2017 Census. The rate of walking decreased (5%), while the rate of using private cars increased (7%) in daily transport trips from 2003 to 2013 in this city. However, walking has still remained the most common transport mode up until today among lower-middle income groups in Chile. This is confirmed by the analysis of walking trips in Temuco, which shows that 24% of the total trips in Temuco are dedicated to walking trips
  • 301
  • 20 May 2022
Topic Review
VR and Virtual Shopping Stores
A virtual reality (VR) platform generates a computer-simulated environment that is fostered and assisted by the head-mounted display (HMD), which utilizes a manipulator in an immersive environment. VR is broadly used for cognitive purposes in various industries in the fields of engineering, architecture, and medicine. Software makers are also in the perspective of introducing virtual stores where consumers can enter the virtual stores and visualize the dimensions and usability of an item prior to purchasing it. A virtual shopping store is a computer-simulated store where a handler can envisage, feel, and interact with the products and items in the store. Implementation of the virtual store can be a breakthrough in the e-commerce market. Other famous terms for virtual stores are cybernetic stores and computer-simulated 3D spatial stores. In current e-commerce stores, one of the recorded fraudulent activities is the delivery of an ordered item different from that itemized in the e-commerce store. Needless to say, a virtual store can spark a revolution in the e-commerce industry by not only altering the way of shopping but also by making it secure. 
  • 534
  • 02 Jul 2021
Topic Review
Visual Values in Landscapes
The term “landscape” can have different meanings depending on the field of study. For a geomorphologist, for example, the landscape represents the Earth’s surface and is considered as the result of the formational physical processes. Meanwhile, a landscape ecologist would consider a landscape in the light of interactions that once took place or now take place within it. The focus on the interaction is equally felt behind the definition of the landscape provided by the European Landscape Convention (ELC), which considers a landscape as “an area, as perceived by people, whose character is the result of the action and interaction of natural and/or human factors”(art. 1). This definition combines three significant aspects of the landscape: its geographical origins, anthropogenic modifications, and human perception. Visual values in landscapes are strictly related to human perception: they exist because they are perceived. 
  • 1.2K
  • 25 Apr 2021
Topic Review
Value Capture for Public Amenities
Land for public use is a vital need in any city, which is why government guidelines and legislation are applied to procure them through various policies such as land expropriation, consolidation and re-division. As land in city centers becomes increasingly scarce, and growth pushes cities to their limits, allocating land for public use becomes more challenging and requires new solutions. Examples include progressive taxation, redefining property rights, incentivizing owners, and introducing value capture instruments. Value capture enables cities to utilize unearned increments, meaning the increase in property value as a result of government intervention to which a property owner has not contributed. Statutory planning can create value uplift that can be harnessed through value capture tools to supply a range of public benefits to the community, including land for public utilities. Value capture instruments such as  density bonuses or land readjustment, can help decision-makers create public amenities including soft and hard infrastructure. 
  • 606
  • 01 Jun 2021
Topic Review
Use of UAVs and 3D Modeling in Planning
The use of unmanned aerial vehicles (UAVs), commonly referred to as drones, is a rapidly advancing technology. UAVs have become more accessible for urban planning and historic preservation due to their lower cost of acquisition and easier entry requirements for new pilots in comparison to airborne and satellite platforms. The use of 3D modeling has been prevalent in various fields; at present, an expanding trend involves the utilization of 3D modeling technology in the preservation of historical sites. It is possible that detailed and accurate representations of existing buildings could have ethical implications for the development of 3D models. As an example, researchers have pointed limitations or even misrepresentation of buildings in the creation of digital 3D representations. Drone photogrammetry offers enhanced methods to represent existing buildings with in more detail.
  • 176
  • 01 Dec 2023
Topic Review
Urban-Resilience Computation Simulation
Urban resilience refers to the ability of an urban system to withstand, absorb, recover, and adapt to man-made or natural disturbances and to learn timely control of current and future expectations. Simulating the dynamic process of urban resilience and analyzing the mechanism of resilience-influencing factors are of great significance to improve the intelligent decision-making ability of resilient urban planning. 
  • 742
  • 19 Oct 2022
Topic Review
Urban Vulnerability
Urban vulnerability can be defined as the process produced by the combination of many disadvantaged dimensions in which any possibility of upward social mobility, and overcoming social condition exclusions, is extremely hard to achieve. Usually, the more vulnerable and distressed areas lack basic services and have a higher number of obsolete buildings, unfavorable social characteristics, vulnerable people, and more prominent gender differences. 
  • 3.0K
  • 26 Oct 2021
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