Topic Review Peer Reviewed
Gaming for the Education of Biology in High Schools
Game-based learning refers to an educational approach where games (digital or analogue) are used in order to engage students in interactive and immersive experiences designed to teach specific concepts, skills or subjects. Gamification refers to the application of game design elements, such as point systems, rewards, narratives, and competition, to non-game contexts. Game elements, mechanics and structures, when incorporated into the learning process, can enhance student understanding and increase engagement, motivation and retention of educational content. Teaching Biology can present challenges mainly due to the complexity of the subject matter, the different scales of biological organisation, and because it often includes challenging and counterintuitive concepts that may contradict students’ preconceived notions. Integrating gaming into the high school Biology curriculum not only tackles the challenges of teaching complex concepts but can also promote student engagement. Customising gaming experiences to Biology intricacies enhances critical thinking and creates a dynamic learning environment tailored to the demands of high school biological education. This entry explores the integration of gaming and gamification in high school Biology education to overcome challenges in sustaining student interest. Additionally, the article highlights the diverse applications of games in education, showcasing their versatility in enriching the educational process. Future research should evaluate specific games, explore design principles, and consider challenges associated with implementation. In conclusion, using games in Biology education promises to enhance engagement, promote active learning, and deepen understanding, contributing to narrowing the gap in biological literacy.
  • 464
  • 03 Apr 2024
Topic Review
Affirmative Action Policies in Higher Education in Brazil
The debate about the implementation of affirmative action policies in Brazil is not disconnected from the development of this discussion, proposals, and policy implementation at a global level. Although there is knowledge in Brazil about affirmative action programs in several different countries since the second half of the 20th century, the most common experience of this type of policy that is quoted and more broadly known is the US experience.
  • 37
  • 01 Apr 2024
Topic Review
The Reflective Mind of the Anxious in Action
The Attentional Control Theory (ACT) posits that, while trait anxiety may not directly impact performance, it can influence processing efficiency by prompting the use of compensatory mechanisms. The specific nature of these mechanisms, which might be reflective, is not detailed by the ACT.
  • 41
  • 27 Mar 2024
Topic Review
STEAMComp Edu: STEAM Competence Framework for Educators
STEAM (science, technology, engineering, arts, and mathematics) education is gaining increasing attention worldwide, with many initiatives being implemented to promote its adoption and effectiveness; thus, its successful integration into educational systems has become increasingly critical. Educators will play a central role in this integration; that is why it is critical to assess their needs, map the necessary roles and competences, and provide the means to guide their professional development in a systematic way. To address these requirements, our study introduces the STEAM Competence Framework for Educators (STEAMComp Edu), as a culmination of literature reviews, expert consultations, and empirical validation by 302 educational professionals, policymakers, and scholars.
  • 1.2K
  • 26 Mar 2024
Topic Review
Urban Computing Framework for Smart and Sustainable Neighborhoods
Urban computing is the incorporation of computing, sensors, and actuation technology into urban life. In Saudi Arabia, the neighborhoods lack an integrated approach to social, economic, and environmental values, thereby creating consequences, such as inefficient mobility, poor environmental protection, low quality of life, and inadequate services or facilities. Saudi Arabia was used as a case study to develop an urban computing framework for smart sustainable neighborhood. 
  • 61
  • 21 Mar 2024
Topic Review
Importance of Destination Attributes of Sustainable Urban Waterfronts
The waterfront area refers to the region in a town or city that borders a body of water, emphasizing the relationship between land and water. Destination attributes were grouped into two types: sustainable landscapes (aesthetics, water resource rehabilitation, sustainable lighting, emotional experiences, and low-impact development waterfronts) and sustainable recreational spaces (leisure activities, festivals, inclusive destinations, photography, and tourist experiences). Two destination attributes common to-- both types were identified: nightscapes and waterfronts. 
  • 64
  • 20 Mar 2024
Topic Review
Teachers’ Attitude and Behavioral Intention toward Online Teaching
Online teaching, with its potential to provide accessible, flexible, timely, and lifelong learning opportunities, is considered an essential approach for achieving sustainable learning and education. Because university faculties’ attitude toward online teaching and behavioral intention for online teaching directly affects the motivation, effort, and success of online teaching, this is crucial for the sustainable development of online education; even in the post-pandemic era, where online learning is no longer a requirement, college teachers with a positive attitude and behavioral intention will continue to attempt online teaching activities during the teaching process, thus transforming online learning or blended learning into the new norm in higher education. Therefore, online teaching attitude and behavioral intention research merits the special attention.
  • 66
  • 19 Mar 2024
Topic Review Peer Reviewed
Developing Emotional Intelligence
Daniel Goleman perceptively and accurately noted that emotional intelligence is critical to leadership success, claiming that emotional intelligence is far more important to leadership emergence and effectiveness than intellectual capacity. Goleman’s research later confirmed an 85% relationship between emotional intelligence and leader effectiveness. It may be the most critical area for current and aspiring leaders to develop. While leadership scholars accept the importance of emotional intelligence for leadership and the fact that emotional intelligence can be developed, there appears to be some uncertainty around how emotional intelligence can be developed. The authors shed light on that area and provide current and aspiring leaders with some proven strategies for developing the four predominant components of emotional intelligence. The importance of emotional intelligence to leadership is well documented, and leaders would be well served by working to heighten their levels of emotional intelligence and, in doing so, increase their leadership potential, efficacy, and impact.
  • 283
  • 19 Mar 2024
Topic Review
Serious Games in Higher Education in Education 4.0
The digital transformation associated with the Fourth Industrial Revolution is having an impact on the way we teach. Under the term Education 4.0, new teaching methods, new technologies, as well as a student-centered approach, are expected to be used in teaching. One established method of teaching is the use of Serious Games, as it has various positive effects in terms of motivation and engagement. 
  • 79
  • 18 Mar 2024
Topic Review
Attention Network Testing, Creative Thinking and Mozart effect
Research indicates that music can influence human cognitive functions. Diverse musical settings can affect alertness, orientation, and executive control of attention in various populations. 
  • 55
  • 18 Mar 2024
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