Topic Review
Serious Energy Games
Serious energy games (SEGs) as interactive experiences that engage users to various energy applications are gaining prominence as an innovative approach, particularly in the realm of energy usage, distributed generation, and interaction with energy markets.
  • 734
  • 10 Oct 2023
Topic Review
Serious Games and Co-Creation
In the gaming industry, serious games as a tool to share educational content and provide learning experiences have gained popularity in recent years by leveraging the power of games for purposes beyond pure entertainment. Unlike other services, products, or solutions that usually serve a single purpose, a serious game is tasked with not only being fun and engaging but also raising awareness and educating the player.
  • 135
  • 22 Sep 2023
Topic Review
Serious Games and Mathematics
The possibilities that serious games offer have been an area of ​​increasing interest in recent years in the field of education. Unlike video games, which are created for entertainment purposes, serious games focus on the educational aspect in one of the possible developments that this type of software is capable of offering. The serious games recover characteristic elements of the free time of the students and take them to the classroom, generating an experience that favors learning.
  • 972
  • 25 Jun 2021
Topic Review
Serious Games in Higher Education in Education 4.0
The digital transformation associated with the Fourth Industrial Revolution is having an impact on the way we teach. Under the term Education 4.0, new teaching methods, new technologies, as well as a student-centered approach, are expected to be used in teaching. One established method of teaching is the use of Serious Games, as it has various positive effects in terms of motivation and engagement. 
  • 367
  • 18 Mar 2024
Topic Review
Serious Gaming for Behaviour Change
Serious games (SG) are defined as “interactive computer applications, with or without a significant hardware component, that have challenging goals, are fun to play and engaging, incorporate some scoring mechanism, and supply the user with skills, knowledge or attitudes useful in reality".
  • 1.7K
  • 28 Mar 2022
Topic Review
Serious Mental Illness
Serious Mental Illness (SMI) is characterized as any mental health condition that seriously impairs anywhere from one to several significant life activities. Common diagnoses associated with SMI include bipolar disorder, psychotic disorders (i.e. schizophrenia), post-traumatic stress disorder, and major depressive disorder. In 2017, there was a 4.5% prevalence rate of U.S. adults diagnosed with SMI, the highest percentage being the young adult population. In 2017, 66.7% of the 4.5% diagnosed adults sought out mental health care services.
  • 425
  • 30 Nov 2022
Topic Review
Service Learning
Service Learning formulates a methodology committed to establishing synergies between the academic content and the students’ civic commitment. The difficulty of implementing civic projects in academic programmes has found an answer in the field of innovation, establishing the relevance of the construction of civic and social competencies that structure the skills and attitudes of an ethical, committed academic community with a global citizenship.
  • 460
  • 22 Oct 2021
Topic Review
Service-Learning Projects in University Degrees
Service-Learning (SL) is a methodology in which the students achieve academic and transversal competences related to a subject while carrying out a service for community benefit.  This methodology can be used as a tool to incorporate contents in the lecture sessions and to teach the students about sustainability or to start collaborations about sustainability issues between community partners, local governments and associations.  
  • 526
  • 02 Oct 2020
Topic Review
Services Accessibility in Rural Areas
The accessibility of services in rural areas can be considered to be one of the most important aspects of the creation of comparable living conditions in the whole territory of Europe. The inaccessibility of services can be considered an important factor of rural deprivation.
  • 866
  • 30 Aug 2021
Topic Review
Sesame
Sesame (Sesamum indicum L.) is an important oilseed crop with well-developed value chains. It is Ethiopia’s most valuable export commodity after coffee (Coffea arabica L.), contributing to socioeconomic development. The productivity of the crop is low and stagnant in Ethiopia and other major sesame growing regions in sub-Saharan Africa (<0.6 t/ha) due to a multitude of production constraints. The low yield of sesame is attributable to a lack of high-yielding and well-adapted varieties, susceptibility to capsule shattering, the prevalence of biotic and abiotic stresses, and a lack of modern production technologies such as optimal agronomic managing practices, row planters, harvesters, and storage facilities.
  • 2.3K
  • 17 Jan 2022
  • Page
  • of
  • 288
Video Production Service