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Topic Review
Biography
Topic Review
Gamification as a Learning Strategy
The use of games for purposes other than mere entertainment dates back to very ancient stages of humanity itself. In the context of education and learning, the interest of researchers for their uses and effects is a more recent character, around the 1970s when Clark Abt coined the term serious game. He defined serious games as “those that have an explicit and carefully thought-out educational purpose and are not intended to be played primarily for amusement. This does not mean that serious games are not, or should not be, entertaining”(p. 27). This means that “the ‘seriousness’ of these games refers to a content that may well be used as teaching material by teachers” (p. 27). However, the interest in the educational use of games grew especially since the early 2000s when some game designers began looking for strategies to transfer the excitement and joy of playing to the real world. In its origin, this process adopted different names as playful or gameful design, but in 2002 Nick Pelling coined the term gamification to refer to the use of the game in contexts other than the game. Thus, a term that originated in the digital media industry was largely adopted in all potential application areas, including education.
1.4K
06 Jan 2022
Topic Review
Gamification on Students’ English Language Proficiency
In contrast to the 20th century’s focus on merely integrating technology into classrooms, the current century propels us to make learning not just technologically advanced, but also more enjoyable and effective. Among the various strategies adopted to achieve this, gamification, or the application of game elements in non-game contexts, has emerged as a promising approach. The concept of gamification was first introduced in 2002 and has since been incorporated into numerous domains, including education, since 2010.
294
02 Aug 2023
Topic Review
Gamified Learning Environments
Gamification along with a whole range of other active methodologies are being incorporated into university classrooms due to their potential benefits for student learning.
917
12 May 2022
Topic Review
Peer Reviewed
Gaming for the Education of Biology in High Schools
Game-based learning refers to an educational approach where games (digital or analogue) are used in order to engage students in interactive and immersive experiences designed to teach specific concepts, skills or subjects. Gamification refers to the application of game design elements, such as point systems, rewards, narratives, and competition, to non-game contexts. Game elements, mechanics and structures, when incorporated into the learning process, can enhance student understanding and increase engagement, motivation and retention of educational content. Teaching Biology can present challenges mainly due to the complexity of the subject matter, the different scales of biological organisation, and because it often includes challenging and counterintuitive concepts that may contradict students’ preconceived notions. Integrating gaming into the high school Biology curriculum not only tackles the challenges of teaching complex concepts but can also promote student engagement. Customising gaming experiences to Biology intricacies enhances critical thinking and creates a dynamic learning environment tailored to the demands of high school biological education. This entry explores the integration of gaming and gamification in high school Biology education to overcome challenges in sustaining student interest. Additionally, the article highlights the diverse applications of games in education, showcasing their versatility in enriching the educational process. Future research should evaluate specific games, explore design principles, and consider challenges associated with implementation. In conclusion, using games in Biology education promises to enhance engagement, promote active learning, and deepen understanding, contributing to narrowing the gap in biological literacy.
1.7K
03 Apr 2024
Topic Review
Garhi Sampla Uddar Gagan Land Scam
Rohtak-Garhi Sampla Uddar Gagan Model Township land grab scam case pertains to illegal acquisition and licensing of 850.88 acres land under Bhupinder Singh Hooda's rule as the Chief Minister of Haryana. Hooda acquired land from illiterate poor farmers at a throwaway prices in the name of "public interest" and later licensed this land to builders by granting them out-of-turn favors, which resulted in exponential increase in the land value, causing gains to big builders. HUDA issued notification on 11 April 11, 2002 for acquiring 850.88 acres land for residential and commercial development in Sector 27-28 of Rohtak However, which was later reduced to acquire 441.11 acre on 8 April 2003. A private builder, Uddar Gagan Properties Limited, was granted license by Hooda' government to develop a colony across 280 acres of the released land [excluded from government acquisition], thus accruing illegal gains to private middlemen. HUDA issued notification on 11 April 11, 2002 for acquiring 850.88 acres land for residential and commercial development in Sector 27-28 of Rohtak However, which was later reduced to acquire 441.11 acre on 8 April 2003. A private builder, Uddar Gagan Properties Limited, was granted license by Hooda' government to develop a colony across 280 acres of the released land [excluded from government acquisition], thus accruing illegal gains to private middlemen. Uddar Gagan is owned by Zee. Central Bureau of Investigation (CBI) inquiry against Hooda and others is currently underway. Earlier, Punjab and Haryana High Court in March 2013 and the Supreme Court of India in May 2016 had already cancelled the government's decision to release land to the private colonizer. There are a total of 6 CBI cases and several other vigilance department investigations against Hooda underway. Central Bureau of Investigation is investigating several scams, mostly related to illegal land grab, that took place during his rule in Haryana. These investigations include the Gurugram-Manesar IMT land scam, Robert Vadra DLF land grab scam, Gurugram Rajiv Gandhi Trust land grab scam, Sonepat-Kharkhoda IMT land scam case, Panchkula-HUDA Industrial plots allotment scam, AJL-National Herald Panchkula land grab scam, Haryana Forestry scam case and Haryana Raxil drug purchase scam. He has been already chargesheeted in the Manesar-Gurugram land scam, while other cases are still under investigation (c. March 2018). During his 10-year rule as Chief Minister, Hooda, licensed a massive 24,825 acres of land compared to mere 8,550.32 acres by other Chief Ministers in the 23 years prior to Hooda's rule.
438
31 Oct 2022
Topic Review
Gastronomic Heritage for Regional Tourism Development
Gastronomy, as a part of cultural heritage, has exceptional potential in tourism, and its key representatives and conservationists/guardians are hospitality facilities that provide food services.
204
15 Dec 2023
Topic Review
Gender Bias in Curriculum-Based Measurement
By immediately responding to achievement progress data, teachers can improve students’ performance by using curriculum-based measurement. However, teachers are prone to make biased judgments about the students providing the data.
140
17 Jan 2024
Topic Review
Gender Differences in Judging Tax Evasion
Tax morale—an individual’s intrinsic motivation to pay their taxes and/or avoid tax evasion—is a topic of growing interest in behavioral finance and accounting research as well as the literature on taxation and law.
103
11 Mar 2024
Topic Review
Gender Digital Divide and Education in Latin America
Gender equity in education is one of the main targets for social justice and sustainable development. This literature review, from a gender approach, was conducted to understand how the gender digital divide (GDD) in information and communication technologies (ICT) and education are related in Latin American countries.
574
14 Dec 2021
Topic Review
Gender Equality in the Indian Agricultural Sector
The Indian agricultural sector is the world’s largest producer of pulses, milk, and jute, and the second-largest producer of rice, wheat, vegetables, fruit, and cotton. Climate change threatens food security worldwide and severely impacts the Indian agricultural sector. As a result of the unpredictable climate and low profits, economic uncertainty has forced men to seek employment in non-farming sectors. Under the deepening crisis, the farming landscape is transforming into a female-majority workforce.
371
01 Sep 2023
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