Topic Review Peer Reviewed
Pesticide: A Contemporary Cultural Object
The article provides a narrative review of the social and cultural interpretation of pesticides in contemporary society. In so doing, it highlights the main fields of exploration investigated by social scientists concerning the perception and role played by these products among farmers and consumers. Following the WHO definition, pesticides are chemical compounds used to kill pests, including insects, rodents, fungi, and unwanted plants. They are contemporary cultural artefacts that social sciences explore in synergy with other disciplines to highlight their socio-cultural connections at both local and global levels. Specifically, the use of these products is connected with power relations, which are embedded in and reflect imbalances and inequalities in access to rights and resources, as well as specific articulation of the perception of risk arising from environmental contamination in terms of individual and collective psychophysical health. Furthermore, pesticides fit into various environmental conceptions and multiple local knowledge systems, representing the intersection of different cultural heritages, worldviews, and rationales that make the tradition–modernity dichotomy complex and dynamic. In this respect, therefore, pesticides can be understood not just as mere tools for agricultural practice but as vital windows through which to investigate multiple layers of meaning to support transitions towards sustainable pest management systems, both environmentally and socio-culturally.
  • 151
  • 29 Apr 2024
Topic Review
The Lower Paleolithic Engravings of Bilzingsleben, Germany
Some of the earliest known engravings are described, analyzed, and interpreted, following their microscopic examination. They are of significance in exploring the cognitive evolution of hominins several hundred thousand years ago and have not been described together before. The Steinrinne site near Bilzingsleben, north of Weimar, Germany, is one of Europe’s most important Lower Paleolithic occupation sites. Its extensive human habitation floor, excavated over 1000 square meters, comprises some of the world’s oldest evidence of dwellings, broadly matching or exceeding the age of examples proposed in Africa, India, and France. It has yielded numerous hominin remains, many wooden artefacts, other exquisitely preserved organic remains, and more portable engravings than any other Middle Pleistocene site. The latter are reviewed here, presenting the results of a detailed microscopic examination of the main finds. Bilzingsleben has so far produced the largest number of engraved Lower Paleolithic objects reported, which are particularly important to exploring the cognitive developments of hominins.
  • 28
  • 28 Apr 2024
Biography
Vasyl Mosiichuk
Professor Vasyl Mosiichuk, a distinguished figure in the field of psychology, embodies the integration of deep scholarly insight with practical application in the realms of neuropsychology and clinical psychology. Born and educated in Ukraine, his academic and professional journey has not only advanced the understanding of human psychology but also paved the way for innovative therapies in medic
  • 73
  • 22 Apr 2024
Topic Review Peer Reviewed
Gaming for the Education of Biology in High Schools
Game-based learning refers to an educational approach where games (digital or analogue) are used in order to engage students in interactive and immersive experiences designed to teach specific concepts, skills or subjects. Gamification refers to the application of game design elements, such as point systems, rewards, narratives, and competition, to non-game contexts. Game elements, mechanics and structures, when incorporated into the learning process, can enhance student understanding and increase engagement, motivation and retention of educational content. Teaching Biology can present challenges mainly due to the complexity of the subject matter, the different scales of biological organisation, and because it often includes challenging and counterintuitive concepts that may contradict students’ preconceived notions. Integrating gaming into the high school Biology curriculum not only tackles the challenges of teaching complex concepts but can also promote student engagement. Customising gaming experiences to Biology intricacies enhances critical thinking and creates a dynamic learning environment tailored to the demands of high school biological education. This entry explores the integration of gaming and gamification in high school Biology education to overcome challenges in sustaining student interest. Additionally, the article highlights the diverse applications of games in education, showcasing their versatility in enriching the educational process. Future research should evaluate specific games, explore design principles, and consider challenges associated with implementation. In conclusion, using games in Biology education promises to enhance engagement, promote active learning, and deepen understanding, contributing to narrowing the gap in biological literacy.
  • 901
  • 03 Apr 2024
Topic Review
Affirmative Action Policies in Higher Education in Brazil
The debate about the implementation of affirmative action policies in Brazil is not disconnected from the development of this discussion, proposals, and policy implementation at a global level. Although there is knowledge in Brazil about affirmative action programs in several different countries since the second half of the 20th century, the most common experience of this type of policy that is quoted and more broadly known is the US experience.
  • 56
  • 01 Apr 2024
Topic Review
The Reflective Mind of the Anxious in Action
The Attentional Control Theory (ACT) posits that, while trait anxiety may not directly impact performance, it can influence processing efficiency by prompting the use of compensatory mechanisms. The specific nature of these mechanisms, which might be reflective, is not detailed by the ACT.
  • 55
  • 27 Mar 2024
Topic Review
STEAMComp Edu: STEAM Competence Framework for Educators
STEAM (science, technology, engineering, arts, and mathematics) education is gaining increasing attention worldwide, with many initiatives being implemented to promote its adoption and effectiveness; thus, its successful integration into educational systems has become increasingly critical. Educators will play a central role in this integration; that is why it is critical to assess their needs, map the necessary roles and competences, and provide the means to guide their professional development in a systematic way. To address these requirements, our study introduces the STEAM Competence Framework for Educators (STEAMComp Edu), as a culmination of literature reviews, expert consultations, and empirical validation by 302 educational professionals, policymakers, and scholars.
  • 1.6K
  • 26 Mar 2024
Topic Review
Urban Computing Framework for Smart and Sustainable Neighborhoods
Urban computing is the incorporation of computing, sensors, and actuation technology into urban life. In Saudi Arabia, the neighborhoods lack an integrated approach to social, economic, and environmental values, thereby creating consequences, such as inefficient mobility, poor environmental protection, low quality of life, and inadequate services or facilities. Saudi Arabia was used as a case study to develop an urban computing framework for smart sustainable neighborhood. 
  • 78
  • 21 Mar 2024
Topic Review
Importance of Destination Attributes of Sustainable Urban Waterfronts
The waterfront area refers to the region in a town or city that borders a body of water, emphasizing the relationship between land and water. Destination attributes were grouped into two types: sustainable landscapes (aesthetics, water resource rehabilitation, sustainable lighting, emotional experiences, and low-impact development waterfronts) and sustainable recreational spaces (leisure activities, festivals, inclusive destinations, photography, and tourist experiences). Two destination attributes common to-- both types were identified: nightscapes and waterfronts. 
  • 83
  • 20 Mar 2024
Topic Review
Teachers’ Attitude and Behavioral Intention toward Online Teaching
Online teaching, with its potential to provide accessible, flexible, timely, and lifelong learning opportunities, is considered an essential approach for achieving sustainable learning and education. Because university faculties’ attitude toward online teaching and behavioral intention for online teaching directly affects the motivation, effort, and success of online teaching, this is crucial for the sustainable development of online education; even in the post-pandemic era, where online learning is no longer a requirement, college teachers with a positive attitude and behavioral intention will continue to attempt online teaching activities during the teaching process, thus transforming online learning or blended learning into the new norm in higher education. Therefore, online teaching attitude and behavioral intention research merits the special attention.
  • 71
  • 19 Mar 2024
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