Topic Review
Service Learning
Service Learning formulates a methodology committed to establishing synergies between the academic content and the students’ civic commitment. The difficulty of implementing civic projects in academic programmes has found an answer in the field of innovation, establishing the relevance of the construction of civic and social competencies that structure the skills and attitudes of an ethical, committed academic community with a global citizenship.
  • 436
  • 22 Oct 2021
Topic Review
Serious Mental Illness
Serious Mental Illness (SMI) is characterized as any mental health condition that seriously impairs anywhere from one to several significant life activities. Common diagnoses associated with SMI include bipolar disorder, psychotic disorders (i.e. schizophrenia), post-traumatic stress disorder, and major depressive disorder. In 2017, there was a 4.5% prevalence rate of U.S. adults diagnosed with SMI, the highest percentage being the young adult population. In 2017, 66.7% of the 4.5% diagnosed adults sought out mental health care services.
  • 405
  • 30 Nov 2022
Topic Review
Serious Gaming for Behaviour Change
Serious games (SG) are defined as “interactive computer applications, with or without a significant hardware component, that have challenging goals, are fun to play and engaging, incorporate some scoring mechanism, and supply the user with skills, knowledge or attitudes useful in reality".
  • 1.7K
  • 28 Mar 2022
Topic Review
Serious Games in Higher Education in Education 4.0
The digital transformation associated with the Fourth Industrial Revolution is having an impact on the way we teach. Under the term Education 4.0, new teaching methods, new technologies, as well as a student-centered approach, are expected to be used in teaching. One established method of teaching is the use of Serious Games, as it has various positive effects in terms of motivation and engagement. 
  • 219
  • 18 Mar 2024
Topic Review
Serious Games and Mathematics
The possibilities that serious games offer have been an area of ​​increasing interest in recent years in the field of education. Unlike video games, which are created for entertainment purposes, serious games focus on the educational aspect in one of the possible developments that this type of software is capable of offering. The serious games recover characteristic elements of the free time of the students and take them to the classroom, generating an experience that favors learning.
  • 935
  • 25 Jun 2021
Topic Review
Serious Games and Co-Creation
In the gaming industry, serious games as a tool to share educational content and provide learning experiences have gained popularity in recent years by leveraging the power of games for purposes beyond pure entertainment. Unlike other services, products, or solutions that usually serve a single purpose, a serious game is tasked with not only being fun and engaging but also raising awareness and educating the player.
  • 117
  • 22 Sep 2023
Topic Review
Serious Energy Games
Serious energy games (SEGs) as interactive experiences that engage users to various energy applications are gaining prominence as an innovative approach, particularly in the realm of energy usage, distributed generation, and interaction with energy markets.
  • 670
  • 10 Oct 2023
Topic Review
Serendipity as a strategic advantage
Serendipity is defined as an ability to notice, evaluate, and take advantage of unexpected information for survival purposes (both natural and social). Based on this definition, Nancy K. Napier and Vuong Quan Hoang propose a framework to develop the notion of serendipity as a strategic advantage (or competitive advantage), both in practice and in research.
  • 3.5K
  • 06 May 2024
Topic Review
Serendipity
Serendipity is defined as an ability to notice, evaluate, and take advantage of unexpected information for survival purposes (both natural and social). The concept has been discussed for centuries. Still, it has only caught the attention of academia quite recently due to its strategic advantage in all aspects of life, such as daily life activities, science and technology, business and entrepreneurship, politics and economics, education administration, career choice and development, etc.
  • 4.6K
  • 01 Sep 2022
Topic Review
Separatist Feminism
Separatist feminism is a form of radical feminism that holds that opposition to patriarchy is best done through focusing exclusively on women and girls. Some separatist feminists believe that men cannot make positive contributions to the feminist movement and that even well-intentioned men replicate the dynamics of patriarchy. Author Marilyn Frye describes separatist feminism as "separation of various sorts or modes from men and from institutions, relationships, roles and activities that are male-defined, male-dominated, and operating for the benefit of males and the maintenance of male privilege – this separation being initiated or maintained, at will, by women". In a tract on socialist feminism published in 1972, the Hyde Park Chapter of the Chicago Women's Liberation Union differentiated between separatism as an "ideological position" and as a "tactical position". In the same document, they further distinguished between separatism as "personal practice" and as "political position".
  • 6.1K
  • 27 Oct 2022
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