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Edu-Escape Rooms
Escape Rooms are cooperative games in which players must find clues, solve puzzles, and perform a variety of tasks within a limited time. The goal is usually to escape or leave a room, place, or environment. When the Escape Rooms have a pedagogical purpose, they are usually called Edu-Escape Rooms and can be related to gamification and Game-Based Learning. The potential for student engagement and motivation is one of the main advantages of Edu-Escape Rooms.
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  • 13 Apr 2022
Topic Review
Consumer Perception of Sharing Economy
The idea of sharing economy is based “on the philosophy of access-based consumption where, instead of buying and owning things, consumers want access to goods and prefer to pay for the experience of temporarily accessing them".
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  • 10 Jan 2022
Topic Review
Sustainable Consumption and Value Orientations
Sustainable consumption refers to consumption choices that are made by consumers who are considering environmental, social  and/or ethical issues during their purchase decision. When engaging in sustainable consumption, consumers assess whether products are benevolent to the environment, recyclable or conservable, and responsive to social, ecological and ethical concerns. Personal value orientations capture the importance that individuals attach to certain general values and the extent to which individuals adhere to these values as guiding principles in their lives. Three types of values have been associated with pro-environmental behaviour: egoistic (threats to oneself), social–altruistic (threats to others), and biospheric (threats to nature or the environment). 
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  • 01 Jun 2021
Topic Review
List of Wartime Cross-Dressers
Many people have engaged in cross-dressing during wartime under various circumstances and for various motives. This has been especially true of women, whether while serving as a soldier in otherwise all-male armies, while protecting themselves or disguising their identity in dangerous circumstances, or for other purposes. Conversely, men would dress as women to avoid being drafted, the mythological precedent for this being Achilles hiding at the court of Lycomedes dressed as a girl to avoid participation in the Trojan War.
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  • 08 Nov 2022
Topic Review
Neo-Ottomanism
Neo-Ottomanism (Turkish: Yeni Osmanlıcılık, Neo-Osmanlıcılık) is an Islamist, irredentist and imperialist Turkish political ideology that, in its broadest sense, advocates to honor the Ottoman past of Turkey and promotes greater political engagement of the Republic of Turkey within regions formerly under the rule of the Ottoman Empire, the predecessor state that covered the territory of modern Turkey among others. The term has been associated with Recep Tayyip Erdoğan's irredentist, interventionist and expansionist foreign policy in the Eastern Mediterranean and the neighboring Cyprus, Greece, Iraq, Syria, as well as in Africa, including Libya, and Nagorno-Karabakh. However, the term has been rejected by members of the Erdoğan Government, such as the former Foreign Minister Ahmet Davutoğlu and Parliament Speaker Mustafa Şentop.
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  • 09 Nov 2022
Topic Review
Deathtrap (Plot Device)
A deathtrap is a literary and dramatic plot device in which a villain who has captured the hero or another sympathetic character attempts to use an elaborate, improbable, and usually sadistic method of murdering them. It is often used as a means to create dramatic tension in the story and to have the villain reveal important information to the hero, confident that the hero will shortly not be able to use it. It may also be a means to show the hero's resourcefulness in escaping, or the writer's ingenuity at devising a last-minute rescue or deus ex machina.
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  • 04 Nov 2022
Topic Review
Cognitive Authority
According to Rieh (2005), "Patrick Wilson (1983) developed the cognitive authority theory from social epistemology in his book, Second-hand Knowledge: An Inquiry into Cognitive Authority. The fundamental concept of Wilson’s cognitive authority is that people construct knowledge in two different ways: based on their first-hand experience or on what they have learned second-hand from others. What people learn first-hand depends on the stock of ideas they bring to the interpretation and understanding of their encounters with the world. People primarily depend on others for ideas as well as for information outside the range of direct experience. Much of what they think of the world is what they have gained second-hand. Wilson (1983) argues that all that people know of the world beyond the narrow range of their own lives is what others have told them. However, people do not count all hearsay as equally reliable; only those who are deemed to “know what they are talking about” become cognitive authorities. Wilson coined the term cognitive authority to explain the kind of authority that influences thoughts that people would consciously recognize being proper. Cognitive authority differs from administrative authority or the authority vented in a hierarchical position." (Rieh, 2005).
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  • 18 Oct 2022
Topic Review
Volunteers Nature Conservation Motivational Factors
Global biodiversity is under pressure from human activities, and the effort for nature conservation and restoration and the allocation of economic resources for biodiversity policies remain insufficient. In such a context, volunteers can play an important role as a resource in nature conservation projects if their recreational activities interact with the objectives of nature management. Ensuring that volunteers remain motivated and engaged is crucial for the success of conservation projects. Five motivational factors determine the engagement of the volunteers, namely social, nature value, instrumental, identification, and personal benefit.
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  • 23 Aug 2021
Topic Review
Augmented Reality in Education
Augmented reality (AR) enables an interactive experience with the real world where objects in the real world are enhanced by computer-generated perceptual information. This technology has positively influenced different fields, such as industry, entertainment, medicine, tourism, among others. This Entry will explain an overview of twenty-five years of augmented reality in education.
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  • 20 Jul 2021
Topic Review
Forgiveness Scale
A forgiveness scale is a psychological test that attempts to measure a person's willingness to forgive. A true definition of forgiveness is debated by many researchers, yet Hargrave suggests that forgiveness refers to releasing resentment towards an offender. Forgiveness is a complex phenomenon which involves cognitive, affective, behavioural, motivational, decisional and interpersonal elements. Forgiveness is thought to be central to human functioning and important in restoring interpersonal relationships. It is an effective intervention to problems caused by anger, depression, drug abuse, guilt and moral development. Due to the different conceptualisations of forgiveness, different scales have been developed to measure the ability in different ways. Examples of forgiveness scales include the Forgiveness scale of the Interpersonal Relationship Resolution Scale; the Marital Offence-Specific Forgiveness Scale; the Workplace Forgiveness Scale; and the Tendency to Forgive scale. Forgiveness can also be measured via methods which are not empirical scales. These may come in the form of biological measures; such as chemical, central and peripheral physiological measures, as well as behavioural measures; and measures of self forgiveness. Studies have found that compared to participants without past suicide attempts, those with past suicide attempts scored on the Forgiveness Scale as being significantly less believing of forgiveness by others, were less likely to forgive themselves, and to a lesser degree, were less forgiving of others.
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  • 14 Oct 2022
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