Topic Review
IoT Threats and Attacks
The Internet of Things (IoT) plays a vital role in interconnecting physical and virtual objects that are embedded with sensors, software, and other technologies intending to connect and exchange data with devices and systems around the globe over the Internet. With a multitude of features to offer, IoT is a boon to mankind, but just as two sides of a coin, the technology, with its lack of securing information, may result in a big bane. It is estimated that by the year 2030, there will be nearly 25.44 billion IoT devices connected worldwide.
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  • 13 Sep 2021
Topic Review
History of Delphi
This page details the history of the programming language and software product Delphi.
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  • 17 Nov 2022
Topic Review
Kizuna AI
Kizuna AI (Japanese: キズナアイ), or AI Kizuna in non-Japanese order, is a Japan ese virtual YouTuber and self-proclaimed artificial intelligence. As of 2019, she operates three YouTube channels, "A.I.Channel", "A.I.Games", and "A.I.Channel China." Kizuna claims to be the world's first Virtual YouTuber, though the first channel to use a CG avatar for vlogging purposes on YouTube was the channel of English-Japanese Ami Yamato, who debuted her first video on 2011. and later the adoption of a similar concept by Mattel, which involved the use of a virtual personality for a 2015 advertisement campaign. On 29 November 2016, Kizuna started posting videos on her first YouTube channel, "A.I.Channel". A second channel, "A.I. Games," was opened in March 2017 for gaming-related content. A third channel, "A.I.Channel China", launched in June 2019 for a Chinese audience. Many speculate that Kizuna was created using the MikuMikuDance software, and given facial expression and actions using motion capture technology. Kizuna's video content is similar to many other YouTubers, consisting primarily of discussions, Q&A videos, and more traditional "Let's Play" videos. Because Kizuna only communicates in Japanese, fans contribute translations for her videos, and there exists entire unofficial communities built around these translators, filling the void of an official English community. Kizuna has also performed at the various Anime Conventions, and has also worked with many game companies.
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  • 20 Oct 2022
Topic Review
Argument Technology
Argument technology is a sub-field of artificial intelligence that focuses on applying computational techniques to the creation, identification, analysis, navigation, evaluation and visualisation of arguments and debates. In the 1980s and 1990s, philosophical theories of arguments in general, and argumentation theory in particular, were leveraged to handle key computational challenges, such as modeling non-monotonic and defeasible reasoning and designing robust coordination protocols for multi-agent systems. At the same time, mechanisms for computing semantics of Argumentation frameworks were introduced as a way of providing a calculus of opposition for computing what it is reasonable to believe in the context of conflicting arguments. With these foundations in place, the area was kick-started by a workshop held in the Scottish Highlands in 2000, the result of which was a book coauthored by philosophers of argument, rhetoricians, legal scholars and AI researchers. Since then, the area has been supported by various dedicated events such as the International Workshop on Computational Models of Natural Argument (CMNA) which has run annually since 2001; the International Workshop on Argument in Multi Agent Systems (ArgMAS) annually since 2004; the Workshop on Argument Mining, annually since 2014, and the Conference on Computational Models of Argument (COMMA), biennially since 2006. Since 2010, the field has also had its own journal, Argument & Computation, which was published by Taylor & Francis until 2016 and since then by IOS Press. One of the challenges that argument technology faced was a lack of standardisation in the representation and underlying conception of argument in machine readable terms. Many different software tools for manual argument analysis, in particular, developed idiosyncratic and ad hoc ways of representing arguments which reflected differing underlying ways of conceiving of argumentative structure. This lack of standardisation also meant that there was no interchange between tools or between research projects, and little re-use of data resources that were often expensive to create. To tackle this problem, the Argument Interchange Format set out to establish a common standard that captured the minimal common features of argumentation which could then be extended in different settings. Since about 2018, argument technology has been growing rapidly, with, for example, IBM's Grand Challenge, Project Debater, results for which were published in Nature in March 2021; German research funder, DFG's nationwide research programme on Robust Argumentation Machines, RATIO, begun in 2019; and UK nationwide deployment of The Evidence Toolkit by the BBC in 2019. A 2021 video narrated by Stephen Fry provides a summary of the societal motivations for work in argument technology. Argument technology has applications in a variety of domains, including education, healthcare, policy making, political science, intelligence analysis and risk management and has a variety of sub-fields, methodologies and technologies.
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  • 08 Oct 2022
Topic Review
Religion
This is a list of encyclopedias as well as encyclopedic and biographical dictionaries published on the subjects of religion and mythology in any language.
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  • 13 Oct 2022
Topic Review
Nike+
The Nike+iPod Sports Kit is an activity tracker device, developed by Nike, Inc., which measures and records the distance and pace of a walk or run. The Nike+iPod consists of a small transmitter device attached to or embedded in a shoe, which communicates with either the Nike+ Sportband, a receiver plugged into an iPod Nano. It can also work directly with a 2nd Generation iPod Touch (or higher), iPhone 3GS, iPhone 4, iPhone 4S, iPhone 5, iPhone 5C, iPhone 5S, or a Nike+ Sportwatch. If using the iPod or the iPhone, iTunes software can be used to view the walk or run history. The Nike+iPod was announced on May 23, 2006. On September 7, 2010, Nike released the Nike+ Running App (originally called Nike+ GPS) on the App Store, which used a tracking engine powered by MotionX that does not require the separate shoe sensor or pedometer. This application works using the accelerometer and GPS of the iPhone and the accelerometer of the iPod Touch, which does not have a GPS chip. Nike+Running is compatible with the iPhone 6 and iPhone 6 Plus down to iPhone 3GS and iPod touch. On June 21, 2012, Nike released Nike+ Running App for Android. The current app is compatible with all Android phones running 4.0.3 and up.
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  • 16 Nov 2022
Topic Review
Power systems stability with IBGs
Electrical power system stability is of upmost importance for a secure and reliable supply of electrical energy to residential, commercial and industrial premises. Voltage stability of microgrids, as new components of a power system, is an emerging research area within the concept of power system stability. The main purpose of developing microgrids is to facilitate the integration of renewable energy sources into the power grid. Renewable energy sources are normally connected to the grid via power electronic inverters. As various types of renewable energy sources are increasingly connected to the electrical power grid, power systems of the near future will have more inverter-based generators (IBGs) instead of synchronous generators (SGs). Since IBGs have significant differences in their characteristics compared to SGs , particularly with regard to their inertia and capability to provide reactive power, their impacts on the system dynamics are different compared to SGs. A comprehensive review on voltage stability of power systems with the inclusion of inverter-based generators is presented. 
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  • 05 Mar 2021
Topic Review
Dingbat
In typography, a dingbat (sometimes more formally known as a printer's ornament or printer's character) is an ornament, specifically, a glyph used in typesetting, often employed to create box frames, (similar to box-drawing characters) or as a dinkus (section divider). Some of the dingbat symbols have been used as signature marks, used in bookbinding to order sections. In the computer industry, a Dingbat font was a computer font that has symbols and shapes that reused the code points designated for alphabetical or numeric characters. This practice was necessitated by the limited number of code points available in 20th century operating systems. Most modern fonts are based on Unicode, which has unique code points for dingbat glyphs.
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  • 25 Nov 2022
Topic Review
Bit Manipulation Instruction Set
Bit manipulation instructions sets (BMI sets) are extensions to the x86 instruction set architecture for microprocessors from Intel and AMD. The purpose of these instruction sets is to improve the speed of bit manipulation. All the instructions in these sets are non-SIMD and operate only on general-purpose registers. There are two sets published by Intel: BMI (here referred to as BMI1) and BMI2; they were both introduced with the Haswell microarchitecture. Another two sets were published by AMD: ABM (Advanced Bit Manipulation, which is also a subset of SSE4a implemented by Intel as part of SSE4.2 and BMI1), and TBM (Trailing Bit Manipulation, an extension introduced with Piledriver-based processors as an extension to BMI1, but dropped again in Zen-based processors).
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  • 17 Oct 2022
Topic Review
Comparison of Mail Servers
This is a comparison of mail servers: mail transfer agents, mail delivery agents, and other computer software that provide e-mail services. Unix based mail servers are built using a number of components because a Unix style environment is, by default, a toolbox operating system. A stock Unix-like server already has internal mail, more traditional ones also come with a full MTA already part of the standard installation. To allow the server to send external emails, an MTA such as Sendmail, Postfix, or Exim is required. Mail is read either through direct access (shell login) or mailbox protocols like POP and IMAP. Unix based MTA software largely acts as enhancement or replacement of the respective system's "native" MTA. Windows servers do not natively implement email. Windows based MTAs therefore have to cover the whole set of email related functionality.
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  • 11 Nov 2022
Topic Review
Catholic Encyclopedia
File:Catholic Encyclopedia, volume 1.djvu The Catholic Encyclopedia: An International Work of Reference on the Constitution, Doctrine, Discipline, and History of the Catholic Church, also referred to as the Old Catholic Encyclopedia and the Original Catholic Encyclopedia, is an English-language encyclopedia published in the United States and designed to serve the Roman Catholic Church. The first volume appeared in March 1907 and the last three volumes appeared in 1912, followed by a master index volume in 1914 and later supplementary volumes. It was designed "to give its readers full and authoritative information on the entire cycle of Catholic interests, action and doctrine". The Catholic Encyclopedia was published by the Robert Appleton Company (RAC), a publishing company incorporated at New York in February 1905 for the express purpose of publishing the encyclopedia. The five members of the encyclopedia's Editorial Board also served as the directors of the company. In 1912 the company's name was changed to The Encyclopedia Press. Publication of the encyclopedia's volumes was the sole business conducted by the company during the project's lifetime.
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  • 28 Nov 2022
Topic Review
Deep Learning Based Object Detection
Object detection is a complex problem due to underlying high intra-class and low inter-class variance. High intra-class variance is the consequence of different objects belonging to a single class, for instance, different poses of humans or humans wearing different clothes in an image. Low inter-class variance is the outcome of similar-looking objects belonging to different classes such as samples of class chair can easily be misclassified into the class bench and vice versa.
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  • 31 Aug 2021
Topic Review
Text Classification Algorithms: A Survey
In recent years, there has been an exponential growth in the number of complex documents and texts that require a deeper understanding of machine learning methods to be able to accurately classify texts in many applications. Many machine learning approaches have achieved surpassing results in natural language processing. The success of these learning algorithms relies on their capacity to understand complex models and non-linear relationships within data. However, finding suitable structures, architectures, and techniques for text classification is a challenge for researchers. In this paper, a brief overview of text classification algorithms is discussed. This overview covers different text feature extractions, dimensionality reduction methods, existing algorithms and techniques, and evaluation methods. Finally, the limitations of each technique and its application in real-world problems are discussed.
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  • 08 Feb 2021
Topic Review
Group Algebra
In functional analysis and related areas of mathematics, group algebras are constructions that generalize the concept of group ring to some classes of topological groups with the aim to reduce the theory of representations of topological groups to the theory of representations of topological algebras. There are several nonequivalent definitions of group algebra, each of which is considered convenient in a particular situation.
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  • 02 Nov 2022
Topic Review
Design Thinking
Design thinking is a term used to represent a set of cognitive, strategic and practical processes by which design concepts (proposals for products, buildings, machines, communications, etc.) are developed. Many of the key concepts and aspects of design thinking have been identified through studies, across different design domains, of design cognition and design activity in both laboratory and natural contexts. Design thinking is also associated with prescriptions for the innovation of products and services within business and social contexts. Some of these prescriptions have been criticized for oversimplifying the design process and trivializing the role of technical knowledge and skills.
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  • 04 Nov 2022
Topic Review
Options Strategy
Option strategies are the simultaneous, and often mixed, buying or selling of one or more options that differ in one or more of the options' variables. Call options, simply known as calls, give the buyer a right to buy a particular stock at that option's strike price. Conversely, put options, simply known as puts, give the buyer the right to sell a particular stock at the option's strike price. This is often done to gain exposure to a specific type of opportunity or risk while eliminating other risks as part of a trading strategy. A very straightforward strategy might simply be the buying or selling of a single option, however option strategies often refer to a combination of simultaneous buying and or selling of options. Options strategies allow traders to profit from movements in the underlying assets based on market sentiment (i.e., bullish, bearish or neutral). In the case of neutral strategies, they can be further classified into those that are bullish on volatility, measured by the lowercase Greek letter sigma (σ), and those that are bearish on volatility. Traders can also profit off time decay, measured by the uppercase Greek letter theta (Θ), when the stock market has low volatility. The option positions used can be long and/or short positions in calls and puts.
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  • 17 Nov 2022
Topic Review
Latin Letters Used in Mathematics
Many letters of the Latin alphabet, both capital and small, are used in mathematics, science, and engineering to denote by convention specific or abstracted constants, variables of a certain type, units, multipliers, or physical entities. Certain letters, when combined with special formatting, take on special meaning. Below is an alphabetical list of the letters of the alphabet with some of their uses. The field in which the convention applies is mathematics unless otherwise noted.
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  • 15 Nov 2022
Topic Review
Inti
Inti is the ancient Incan sun god. He is revered as the national patron of the Inca state. Although most consider Inti the sun god, he is more appropriately viewed as a cluster of solar aspects, since the Inca divided his identity according to the stages of the sun. Worshiped as a patron deity of the Inca Empire, Pachacuti is often linked to the origin and expansion of the Inca Sun Cult. The most common story says that he is the son of Viracocha, the god of civilization.
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  • 23 Nov 2022
Topic Review
3D Interaction
In computing, 3D interaction is a form of human-machine interaction where users are able to move and perform interaction in 3D space. Both human and machine process information where the physical position of elements in the 3D space is relevant. The 3D space used for interaction can be the real physical space, a virtual space representation simulated in the computer, or a combination of both. When the real space is used for data input, humans perform actions or give commands to the machine using an input device that detects the 3D position of the human action. When it is used for data output, the simulated 3D virtual scene is projected onto the real environment through one output device or a combination of them.
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  • 29 Nov 2022
Topic Review
Bicentric Quadrilateral
In Euclidean geometry, a bicentric quadrilateral is a convex quadrilateral that has both an incircle and a circumcircle. The radii and center of these circles are called inradius and circumradius, and incenter and circumcenter respectively. From the definition it follows that bicentric quadrilaterals have all the properties of both tangential quadrilaterals and cyclic quadrilaterals. Other names for these quadrilaterals are chord-tangent quadrilateral and inscribed and circumscribed quadrilateral. It has also rarely been called a double circle quadrilateral and double scribed quadrilateral. If two circles, one within the other, are the incircle and the circumcircle of a bicentric quadrilateral, then every point on the circumcircle is the vertex of a bicentric quadrilateral having the same incircle and circumcircle. This is a corollary of Poncelet's porism, which was proved by the French mathematician Jean-Victor Poncelet (1788–1867).
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  • 02 Nov 2022
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