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Educational Technologies

Educational technologies refer to the set of digital tools, resources, applications, and methodologies used to facilitate the teaching–learning process. These technologies include software, online platforms, hardware devices (such as tablets, computers, and interactive whiteboards), and, if one wants to give special relevance, as it should be these days, to the issue of inclusion in education, assistive technologies, all aimed at improving access to education, personalizing learning paths, and fostering a more dynamic interaction between students and teachers. This entry explores the integration of educational technologies, highlighting their role in enhancing the teaching–learning process, promoting inclusive and personalized education. It analyses the pedagogical implications of the use of digital technologies, including assistive technologies (which foster learning in a Universal Design for Learning perspective), and the need to train competent teachers to adopt innovative teaching practices. This entry concludes by emphasizing the importance of a shared commitment to prepare future generations for a technologically changing world by creating more dynamic and accessible learning environments, including through virtual reality, augmented reality, and artificial intelligence.

educational technology digital cultural ICT education assistive technologies inclusion

Educational technologies are transforming modern education through digital tools, platforms, and methodologies that enhance teaching and learning. From hardware like tablets and interactive whiteboards to innovations such as virtual reality, augmented reality, and artificial intelligence, these advancements redefine educational possibilities. Inclusion is a critical focus, with assistive technologies playing a key role in breaking barriers and ensuring equitable access to learning. By fostering accessibility and innovation, educational technologies pave the way for a more dynamic and inclusive educational experience. This can be accomplished through various approaches, such as personalizing learning paths and fostering a more dynamic interaction between students and teachers in formal contexts [1][2][3], including educational institutions like schools and universities or courses specifically designed to offer the opportunity to develop digital skills [4][5]. This can also occur in other contexts, such as informal settings, including museums, art galleries, libraries, sculpture galleries, or archaeological sites, to name just a few examples [6]. Furthermore, educational technology refers to teaching and learning practices that incorporate technological tools and view digital media as a support mechanism for facilitating mediation in teaching and learning processes [2]. More extensively, educational technologies not only optimize content management and delivery but also support the development of digital, cognitive, and critical skills (in this regard, further details and sources are provided in the next paragraph), responding to the needs of a changing world and helping to create more inclusive, interactive, and collaborative learning environments. First and foremost, it is essential to clarify that the factors facilitating the successful integration of new technologies in enhancing learning and education are closely linked to the challenges that may hinder their effective adoption and utilization. These challenges can be broadly categorized into two main domains: (1) technological and infrastructural issues, such as the digital divide, and (2) human-related factors, including difficulties in cognitive engagement arising from complex human–machine interfaces [3][7][8].

References

  1. Lazar, S. The importance of educational technology in teaching. Int. J. Cogn. Res. Sci. Eng. Educ. 2015, 3, 111–114.
  2. Rivoltella, P.C. Le Dieci Tesi Su Scuola E Tecnologia. CREMIT. 2016. Available online: https://www.cremit.it/le-dieci-tesi-scuola-tecnologia/ (accessed on 12 December 2024).
  3. Todino, M.D. Simplexity to Orient Media Education practices. Differenze 2019, 8, 116.
  4. e-Competence Framework for ICT Users (e-CF). 2013. Available online: https://it.eipass.com/pdf/CWA-16624_1-2.pdf (accessed on 12 December 2024).
  5. Vuorikari, R.; Kluzer, S.; Punie, Y. Dig Comp 2.2: The Digital Competence Framework for Citizens, EUR 31006 EN; Publications Office ofthe European Union: Luxembourg, 2022.
  6. Todino, M.D. (Ed.) Le Potenzialità Delle Tecnologie Inclusive Nei Contesti Museali; Università di Cassino e del Lazio Meridionale, EUR Edizioni Universitarie Romane: Roma, Italy, 2023; ISBN 978-88-6022-468-2.
  7. Spector, J.M. Emerging educational technologies and research directions. J. Educ. Technol. Soc. 2013, 16, 21–30.
  8. Todino, M.D. La complessità dell’interazione uomo-macchina. Differenze 2018, 7, 148.
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