Topic Review
Augmented Reality in Professional Training
Professional training is defined as a set of behaviors and acts with the purpose of increasing the employees’ professional skills to carry out a particular job in a better manner. Such a definition highlights three important features of professional training. First, its purpose is educational, which focuses on employee development (e.g., skill acquisition and knowledge growth) rather than performance improvement. Augmented reality (AR) is defined as a technology-enhanced environment where virtual objects (augmented components) can be overlaid into the real world. Azuma (1997) identified three technical features of AR: a combination of the real and virtual world, real-time interaction, and accurate 3D registration of virtual and real objects.
  • 615
  • 27 Jan 2022
Topic Review
Technology for Science Education
The COVID-19 confinement has represented both opportunities and losses for education. Rarely before has any other period moved the human spirit into such discipline or submission—depending on one’s personal and emotional points of view. Both extremes have been widely influenced by external factors on each individual’s life path. Education in the sciences and engineering has encountered more issues than other disciplines due to specialized mathematical handwriting, experimental demonstrations, abstract complexity, and lab practices. 
  • 604
  • 22 Sep 2021
Topic Review
Mathematics Problems Solving
Mathematics problems solving (MPS) has been considered for decades as the centre of mathematics teaching, as it demonstrates the ability to analyse, understand, reason and apply. At the same time, it is also considered to be specific content when highlighting it as a basic competence that students should acquire.
  • 580
  • 12 Nov 2021
Topic Review
Effective STEM Research Experience Programs for High Schools
High school research experience programs (HSREPs) provide opportunities for true science education and expose students to scientific investigations in laboratory settings. Various HSREPs models have been practiced to shape students’ research understandings; however, a systematic comparison of the success, challenges, and opportunities of these HSREPs has not been gauged. This entry compares the effectiveness of such science, technology, engineering, and mathematics (STEM) based HSREP models reported in the last two decades.
  • 553
  • 23 Nov 2021
Topic Review
Transdisciplinary Teaching and Learning in UX Design
Today’s user experience (UX) educators and designers can no longer just focus on creating more usable systems, but must also rise to the level of strategists, using design thinking and human–computer interaction (HCI) solutions to improve academic and business outcomes. Both psychological, designer, and engineering approaches are adopted in this study. An invited program review committee met to review progress of the UX program at the Beijing Normal University (BNUX). They considered issues and challenges facing the program today, and the steps that it could make to develop further. During a recent augmented reality (AR) project on designing future life experience on smart home and wearables, several experiential concepts and prototypes were generated to demonstrate HCI and UX research directions.
  • 544
  • 06 Dec 2021
Topic Review
Environmentalization and Waldorf Education: Dialogues and Practices
Owing to concerns regarding degradation and exploitation of nature, different Environmental Education initiatives have been developed over the years with and in the context of basic education, aiming to help confront the environmental crisis. Based on this scenario, this study aimed to understand the environmentalization process of a Brazilian Waldorf school in dialogue with Steiner principles, as well as an analysis of the concepts and practices linked to the socio-environmental issue.
  • 486
  • 03 Jan 2023
Topic Review
STEM Program
STEM (Science-Technology-Engineering-Mathematics) education has received great attention in recent years not only for promoting interest and learning in these areas but also for encouraging children and young people to pursue careers in them.
  • 485
  • 24 Apr 2022
Topic Review
Factors That Affect Secondary School Mathematics Achievement in Indonesia
Students’ achievement is defined by the extent to which predetermined learning goals are obtained, and it is usually measured through test scores and ongoing assessments.
  • 466
  • 29 Dec 2022
Topic Review
Mathematics Anxiety and Self-Efficacy of Engineering Students
There is a gender gap in jobs associated with science, technology, engineering, and mathematics (STEM) areas, favoring the male workforce, and the literature suggests that this gender gap starts to show in STEM-related high school courses, where a decrease in the population of women is observed. Likewise, it has been shown that the decision of women to study a STEM career is highly influenced by self-efficacy that weighs a relationship with the work, social, and family environment, even though they may have good grades in STEM-related courses.
  • 401
  • 08 Jul 2022
Topic Review
Epistemic Discourses and Conceptual Coherence
Engaging students in epistemic and conceptual aspects of modeling practices is crucial for phenomena-based learning in science classrooms.
  • 385
  • 19 May 2023
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