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Topic Review
Reactive Transport Modeling in Porous Media
Reactive transport modeling in porous media refers to the creation of computer models integrating chemical reaction with transport of fluids through the Earth's crust. Such models predict the distribution in space and time of the chemical reactions that occur along a flowpath. Reactive transport modeling in general can refer to many other processes, including reactive flow of chemicals through tanks, reactors, or membranes; particles and species in the atmosphere; gases exiting a smokestack; and migrating magma.
  • 985
  • 16 Nov 2022
Topic Review
INTERLNK
This article presents a list of commands used by DOS operating systems, especially as used on x86-based IBM PC compatibles (PCs). Other DOS operating systems are not part of the scope of this list. In DOS, many standard system commands were provided for common tasks such as listing files on a disk or moving files. Some commands were built into the command interpreter, others existed as external commands on disk. Over the several generations of DOS, commands were added for the additional functions of the operating system. In the current Microsoft Windows operating system, a text-mode command prompt window, cmd.exe, can still be used.
  • 981
  • 28 Nov 2022
Topic Review
Cray-2
The Cray-2 is a supercomputer with four vector processors made by Cray Research starting in 1985. At 1.9 GFLOPS peak performance, it was the fastest machine in the world when it was released, replacing the Cray X-MP in that spot. It was, in turn, replaced in that spot by the Cray Y-MP in 1988. The Cray-2 was the first of Seymour Cray's designs to successfully use multiple CPUs. This had been attempted in the CDC 8600 in the early 1970s, but the emitter-coupled logic (ECL) transistors of the era were too difficult to package into a working machine. The Cray-2 addressed this through the use of ECL integrated circuits, packing them in a novel 3D wiring that greatly increased circuit density. The dense packaging and resulting heat loads were a major problem for the Cray-2. This was solved in a unique fashion by forcing the electrically inert Fluorinert liquid through the circuitry under pressure and then cooling it outside the processor box. The unique "waterfall" cooler system came to represent high-performance computing in the public eye and was found in many informational films and as a movie prop for some time. Unlike the original Cray-1, the Cray-2 had difficulties delivering peak performance. Other machines from the company, like the X-MP and Y-MP, outsold the Cray-2 by a wide margin. When Cray began development of the Cray-3, the company chose to develop the Cray C90 series instead. This is the same sequence of events that occurred when the 8600 was being developed, and as in that case, Cray left the company.
  • 980
  • 04 Nov 2022
Topic Review
Quick Objects
Quick Objects is a powerful object–relational mapping tool for Microsoft .NET Framework with a built in framework for business logic and validation. The architecture for Quick Objects is different from other ORM tools (See: List of object–relational mapping software). Focus of Quick Objects to provide the advantages of code reuse, code generation and object relational mapping in a single tool set. Quick Objects API is very simple but packed with powerful features and capabilities. LINQ is fully supported and can be used against any of the supported databases. Classes generated by Quick Objects are ready for Web Services, Windows Communication Foundation and Remoting. Comprehensive data access and modification capabilities are complemented by a very flexible object model that allows the developer to specify and control every aspect of the CRUD operations. See below for a list of features.
  • 978
  • 17 Nov 2022
Topic Review
At-Large Advisory Committee
The At-Large Advisory Committee (ALAC) is an advisory committee to ICANN, the organization that administers the Internet's Domain Name System and addressing system. According to ICANN Bylaw XI.4.a, "ALAC is the primary organizational home within ICANN for individual Internet users", with a mandate to "consider and provide advice on the activities of ICANN, insofar as they relate to the interests of individual Internet users".
  • 976
  • 24 Nov 2022
Topic Review
Evaluating the Presence of Software-as-a-Medical-Device
SaMD is a growing trend within medical device innovation. In this work, we provide the first empirical analysis of SaMD. Within Australia, which relies heavily on importation of medical devices, SaMD shows a greater domestic production than other types of medical devices.
  • 975
  • 31 Aug 2021
Topic Review
Social Affordance
Social affordance is a type of affordance. It refers to the properties of an object or environment that permit social actions. Social affordance is most often used in the context of a social technology such as Wiki, Chat and Facebook applications and refers to sociotechnical affordances. Social affordances emerge from the coupling between the behavioral and cognitive capacities of a given organism and the objective properties of its environment. Social affordances – or more accurately sociotechnical affordances – refer as reciprocal interactions between a technology application, its users, and its social context. These social interactions include users’ responses, social accessibility and society related changes. Social affordances are not synonymous with mere factual, statistical frequency; on the contrary, the social normality of primitive forms of coordination can become normative, even in primate societies. A good example clarifies social affordance as follows: “ A wooden bench is supposed to have a sit affordance. A hiker who has walked for hours and passes the wooden bench on a walk along small country roads might perceive the sit affordance of the wooden bench as a function of the degree of fatigue. A very tired hiker will sit on the wooden bench but will not lie down (unless the wooden bench also has a lie affordance). A still fit hiker, however, might not even pick up on the sit affordance of the bench and pass it. The wooden bench is in that case no more than a piece of wood with no further meaning.”
  • 970
  • 01 Nov 2022
Topic Review
Comprehensive School Mathematics Program
Comprehensive School Mathematics Program (CSMP) stands for both the name of a curriculum and the name of the project that was responsible for developing curriculum materials in the United States. Two major curricula were developed as part of the overall CSMP project: the Comprehensive School Mathematics Program (CSMP), a K–6 mathematics program for regular classroom instruction, and the Elements of Mathematics (EM) program, a grades 7–12 mathematics program for gifted students. EM treats traditional topics rigorously and in-depth, and was the only curriculum that strictly adhered to Goals for School Mathematics: The Report of the Cambridge Conference on School Mathematics (1963). As a result, it includes much of the content generally required for an undergraduate mathematics major. These two curricula are unrelated to one another, but certain members of the CSMP staff contributed to the development of both projects. Additionally, some staff were involved with the Secondary School Mathematics Curriculum Improvement Study program being developed around the same time. What follows is a description of the K–6 program that was designed for a general, heterogeneous audience. The CSMP project was established in 1966, under the direction of Burt Kaufman, who remained director until 1979, succeeded by Clare Heidema. It was originally affiliated with Southern Illinois University in Carbondale, Illinois. After a year of planning, CSMP was incorporated into the Central Midwest Regional Educational Laboratory (later CEMREL, Inc.), one of the national educational laboratories funded at that time by the U.S. Office of Education. In 1984, the project moved to Mid-continental Research for Learning (McREL) Institute's Comprehensive School Reform program, who supported the program until 2003. Heidema remained director to its conclusion. In 1984, it was implemented in 150 school districts in 42 states and about 55,000 students.
  • 969
  • 18 Oct 2022
Topic Review
Numerical Partial Differential Equations
Numerical partial differential equations is the branch of numerical analysis that studies the numerical solution of partial differential equations (PDEs).
  • 962
  • 25 Nov 2022
Topic Review
Advanced Persistent Threats Detection for Mobile Devices
Advanced persistent threat (APT) refers to a specific form of targeted attack used by a well-organized and skilled adversary to remain undetected while systematically and continuously exfiltrating sensitive data. Various APT attack vectors exist, including social engineering techniques such as spear phishing, watering holes, SQL injection, and application repackaging. Various sensors and services are essential for a smartphone to assist in user behavior that involves sensitive information. Resultantly, smartphones have become the main target of APT attacks.
  • 961
  • 12 Oct 2023
Topic Review
Time Control
A time control is a mechanism in the tournament play of almost all two-player board games so that each round of the match can finish in a timely way and the tournament can proceed. Time controls are typically enforced by means of a game clock, where the times below are given per player. Time pressure (or time trouble or Zeitnot) is the situation of having very little time on a player's clock to complete their remaining moves.
  • 960
  • 21 Oct 2022
Topic Review
Service Virtualisation
Continuous delivery is an industry software development approach that aims to reduce the delivery time of software and increase the quality assurance within a short development cycle. The fast delivery and improved quality require continuous testing of the developed software service. Testing services are complicated and costly and postponed to the end of development due to unavailability of the requisite services. Therefore, an empirical approach that has been utilised to overcome these challenges is to automate software testing by virtualising the requisite services’ behaviour for the system being tested. Service virtualisation involves analysing the behaviour of software services to uncover their external behaviour in order to generate a light-weight executable model of the requisite services. There are different research areas which can be used to create such a virtual model of services from network interactions or service execution logs, including message format extraction, inferring control model, data model and multi-service dependencies.
  • 959
  • 07 Apr 2021
Topic Review
XTS-400
The XTS-400 is a multilevel secure computer operating system. It is multiuser and multitasking that uses multilevel scheduling in processing data and information. It works in networked environments and supports Gigabit Ethernet and both IPv4 and IPv6. The XTS-400 is a combination of Intel x86 hardware and the Secure Trusted Operating Program (STOP) operating system. XTS-400 was developed by BAE Systems, and originally released as version 6.0 in December 2003. STOP provides high-assurance security and was the first general-purpose operating system with a Common Criteria assurance level rating of EAL5 or above. The XTS-400 can host, and be trusted to separate, multiple, concurrent data sets, users, and networks at different sensitivity levels. The XTS-400 provides both an untrusted environment for normal work and a trusted environment for administrative work and for privileged applications. The untrusted environment is similar to traditional Unix environments. It provides binary compatibility with Linux applications running most Linux commands and tools as well as most Linux applications without the need for recompiling. This untrusted environment includes an X Window System GUI, though all windows on a screen must be at the same sensitivity level. To support the trusted environment and various security features, STOP provides a set of proprietary APIs to applications. In order to develop programs that use these proprietary APIs, a special software development environment (SDE) is needed. The SDE is also needed in order to port some complicated Linux/Unix applications to the XTS-400. A new version of the STOP operating system, STOP 7 has since been introduced, with claims to have improved performance and new features such as RBAC.
  • 958
  • 08 Oct 2022
Topic Review
Agent-Based Model in Biology
Agent-based models have many applications in biology, primarily due to the characteristics of the modeling method. Agent-based modeling is a rule-based, computational modeling methodology that focuses on rules and interactions among the individual components or the agents of the system. The goal of this modeling method is to generate populations of the system components of interest and simulate their interactions in a virtual world. Agent-based models start with rules for behavior and seek to reconstruct, through computational instantiation of those behavioral rules, the observed patterns of behavior.
  • 957
  • 24 Oct 2022
Topic Review
Frame Technology (Software Engineering)
Frame technology (FT) is a language-neutral (i.e., processes various languages) system that manufactures custom software from reusable, machine-adaptable building blocks, called frames. FT is used to reduce the time, effort, and errors involved in the design, construction, and evolution of large, complex software systems. Fundamental to FT is its ability to stop the proliferation of similar but subtly different components, an issue plaguing software engineering, for which programming language constructs (subroutines, classes, or templates/generics) or add-in techniques such as macros and generators failed to provide a practical, scalable solution. A number of implementations of FT exist. Netron Fusion specializes in constructing business software and is proprietary. ART (Adaptive Reuse Technology) is a general-purpose, open-source implementation of FT. Paul G. Bassett invented the first FT in order to automate the repetitive, error-prone editing involved in adapting (generated and hand-written) programs to changing requirements and contexts. A substantial literature now exists that explains how FT can facilitate most aspects of software's life-cycle, including domain modeling, requirements gathering, architecture and design, construction, testing, documentation, fine tuning and evolution. Independent comparisons of FT to alternative approaches confirm that the time and resources needed to build and maintain complex systems can be substantially reduced. One reason: FT shields programmers from software's inherent redundancies: FT has reproduced COTS object-libraries from equivalent XVCL frame libraries that are two-thirds smaller and simpler; custom business applications are routinely specified and maintained by Netron FusionSPC frames that are 5% – 15% of the size of their assembled source files.
  • 951
  • 18 Oct 2022
Topic Review
Scientific Workflow System
A scientific workflow system is a specialized form of a workflow management system designed specifically to compose and execute a series of computational or data manipulation steps, or workflow, in a scientific application.
  • 950
  • 24 Oct 2022
Topic Review
Fortune Street
Fortune Street (いただきストリート, Itadaki Sutorīto) (also known as Boom Street in PAL regions) is a party video game series originally created by Dragon Quest designer Yuji Horii. It is currently owned by Square Enix and Kadokawa. The first game was released in Japan on Nintendo's Famicom console in 1991. Since then, new installments in the series have been released for the Super Famicom, PlayStation, PlayStation 2, PlayStation Portable, Nintendo DS, Mobile Phones, Android, iOS, PlayStation 4 and PlayStation Vita. The series was exclusive to Japan prior to the Wii iteration.
  • 950
  • 24 Oct 2022
Topic Review
Life and Death
Life and death (死活) is a fundamental concept in the game of Go, where the status of a distinct group of stones is determined as either being "alive", where they may remain on the board indefinitely, or "dead," where the group will be lost as "captured". The basic idea can be summarized by:
  • 949
  • 25 Nov 2022
Topic Review
Term (Logic)
In mathematical logic, a term denotes a mathematical object while a formula denotes a mathematical fact. In particular, terms appear as components of a formula. This is analogous to natural language, where a noun phrase refers to an object and a whole sentence refers to a fact. A first-order term is recursively constructed from constant symbols, variables and function symbols. An expression formed by applying a predicate symbol to an appropriate number of terms is called an atomic formula, which evaluates to true or false in bivalent logics, given an interpretation. For example, [math]\displaystyle{ (x+1)*(x+1) }[/math] is a term built from the constant 1, the variable x, and the binary function symbols [math]\displaystyle{ + }[/math] and [math]\displaystyle{ * }[/math]; it is part of the atomic formula [math]\displaystyle{ (x+1)*(x+1) \ge 0 }[/math] which evaluates to true for each real-numbered value of x. Besides in logic, terms play important roles in universal algebra, and rewriting systems.
  • 945
  • 01 Dec 2022
Topic Review
Xi (Alternate Reality Game)
Xi (UK: /ˈsaɪ/ or US: /ˈzaɪ/) was the world's first console-based and virtual world-based alternate reality game. It was a one-time-only play, unfolding in real time, and only available on the PlayStation 3 through the social gaming network, PlayStation Home. The game was an adventure to help find "Jess" and the meaning of Xi by collecting fragments and butterflies found in a series of secret areas in Home that changed frequently. The game also challenged the users to search for clues in the real world. The game was created by nDreams who released several spaces for Xi. The game was promoted through a teaser campaign of clues and hints during the month prior to its release on March 23, 2009. The clues were hidden in the Menu Pad and videos in the central meeting point. The game lasted a total of 12 weeks from its release. Xi and all of the corresponding spaces were exclusive to the European and North American versions of PlayStation Home, though there were also websites, videos, printed media and live events which were accessible to anyone. In September 2009, it was reported that the number of visits to the Xi spaces, including the ones after Xi's completion, had exceeded 5 million visits. A sequel, Xi: Continuum, was released in December 2012.
  • 942
  • 30 Oct 2022
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