| Version | Summary | Created by | Modification | Content Size | Created at | Operation |
|---|---|---|---|---|---|---|
| 1 | Catherine Yang | -- | 175 | 2026-09-22 09:51:27 | | | |
| 2 | Catherine Yang | -9 word(s) | 166 | 2026-09-22 10:37:53 | | |
A prosocial game is a game designed or structured around behaviors, goals, or interactions that involve helping, supporting, cooperating with, or otherwise benefiting other individuals or groups [1][2]. In digital games, prosocial content may be expressed through game objectives, character behaviors, narrative elements, or gameplay mechanics that encourage players to assist other characters, cooperate with co-players, or respond to others’ needs [3]. Prosocial games can also incorporate social situations in which players make decisions involving helping, reciprocity, resource sharing, or cooperation. The concept concerns the characteristics of the game itself and is therefore distinct from prosocial behavior, which describes the player’s behavior outside or during the game, and from the potential effects of game play on subsequent social behavior. Prosocial games may be used for entertainment, research, education, or behavioral interventions, depending on their design and intended purpose. Their social effects may vary according to game content, interaction structure, player characteristics, and play context [4].