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Pavel, I.A.; Bogdanici, C.M.; Donica, V.C.; Anton, N.; Savu, B.; Chiriac, C.P.; Pavel, C.D.; Salavastru, S.C. Computer Vision Syndrome. Encyclopedia. Available online: https://encyclopedia.pub/entry/42165 (accessed on 19 July 2025).
Pavel IA, Bogdanici CM, Donica VC, Anton N, Savu B, Chiriac CP, et al. Computer Vision Syndrome. Encyclopedia. Available at: https://encyclopedia.pub/entry/42165. Accessed July 19, 2025.
Pavel, Irina Andreea, Camelia Margareta Bogdanici, Vlad Constantin Donica, Nicoleta Anton, Bogdan Savu, Cristina Petronela Chiriac, Cristian Dan Pavel, Silvia Cristina Salavastru. "Computer Vision Syndrome" Encyclopedia, https://encyclopedia.pub/entry/42165 (accessed July 19, 2025).
Pavel, I.A., Bogdanici, C.M., Donica, V.C., Anton, N., Savu, B., Chiriac, C.P., Pavel, C.D., & Salavastru, S.C. (2023, March 14). Computer Vision Syndrome. In Encyclopedia. https://encyclopedia.pub/entry/42165
Pavel, Irina Andreea, et al. "Computer Vision Syndrome." Encyclopedia. Web. 14 March, 2023.
Computer Vision Syndrome
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Computer vision syndrome (CVS), also known as digital eye strain (DES), represents a range of ocular, musculoskeletal, and behavioral conditions caused by prolonged use of devices with digital screens.

computer vision syndrome digital eye strain gadgets

1. Introduction

Computer vision syndrome (CVS), also known as digital eye strain (DES), represents a pathology of the modern era characterized by the presence of various ocular, musculoskeletal, and behavioral signs and symptoms produced by the prolonged use of electronic devices with a digital screen. Among the first symptoms that appear are blurred vision, conjunctival congestion, eye fatigue, visual accommodation disorders, headaches, muscle pain in the neck and back, and attention difficulties [1]. CVS represents a current health problem that has been affecting the entire population for over two decades. All people, regardless of age, are at risk of developing this pathology because the time spent in front of digital screens is constantly increasing [2]. More and more people are using computers not only at work, but also at home in their spare time. In addition, other digital screen electronic devices, such as laptops, tablets, and smartphones, are increasingly used by all generations, regardless of age [3].

2. Asthenopia, Visual Disturbances, and Intraocular Pressure Modification

2.1. Asthenopia

Recent studies found that the prevalence of asthenopia among VDT users is between 55% and 81% [4].
Some studies concluded that it is still uncertain if asthenopia is associated with age during computer use [5][6], while Bhanderi et al. found that VDT use at an early age is frequently associated with asthenopia [7]. Another study identified age over 30 years old as a risk factor for VDT-related dry eyes [8].
The prevalence of asthenopia during computer use seem to be higher in females [3]. Toomingas et al. identified statistically significant association between ocular symptoms and female sex [9]. Moreover, the Osaka Study showed that dry eye disease related to prolonged computer use affect females more than males [8].

2.2. Accommodation and Vergence Anomalies and Amblyopia

It is quite obvious that computer operation involves prolonged near work. Vergence dysfunctions include decompensated heterophoria, poor vergence facility, and convergence insufficiency. Patients who have binocular vision difficulties experience greater ocular symptoms with extended use of the eyes [10].
Qu found that even a reduced 1 h working time with VDT can cause decreased accommodation amplitude and retraction of the near convergence point [11].
Rosenfield et al. reported no modification in vergence facility following 25 min computer work [12]. In another study conducted by the same author, it was concluded that about 20% of patients preferred an induced small exo-associated phoria compared with an ortho condition emphasizing that CVS may be enhanced by stimulating an exo-associated phoria in some patients [3].

2.3. Temporary Gadget-Induced Myopia

Using VDTs for a long time requires a sustained and significant accommodative effort. A recent study by Liu et al. showed that different degrees of myopia are associated depending on the type of VDT used. On the one hand, the highest myopia value was associated with prolonged use of smartphones and computers, and on the other hand, the lowest value was recorded when using tablets and watching TV [13].

2.4. Intraocular Pressure Changes Secondary to the Use of Digital Screens

Various studies have investigated the association between increased intraocular pressure (IOP) and smartphone use and have found important results.
Lee et al. conducted a study on 158 eyes and found that a small but significant increase in IOP was associated with viewing visual material on a smartphone [14]. Another study which was conducted on 39 participants showed that smartphone use was significantly associated with increased IOP, and the modifications of IOP were more important under the low-light condition [15].
Ha et al. investigated the effect of writing and reading on a smartphone on IOP changes in patients diagnosed with normal tension glaucoma. The authors concluded that using a smartphone in low light conditions may increase IOP in patients with known normal tension glaucoma [16].

3. Environmental and Work Factors

3.1. Surrounding Light

The various light sources surrounding the desk have a direct and major influence on ophthalmological symptoms. Light coming from a source located over a VDT diminishes the contrast of the text on VDT, leading to eye fatigue and discomfort [17].
A study conducted by Joines et al. concluded that significant benefits to visual and musculoskeletal comfort and posture have been accounted when participants used the adjustable work lights [18].

3.2. Working Hours

Toomingas et al. revealed that long working hours on VDT determine more visual symptoms and the organization of computer work should offer frequent breaks from near-work at the computer screen [9].
Using a VDT for more than 8 h a day is a risk factor for dry eyes. A work–rest schedule with breaks at every 15 min followed by micro-breaks or at every 30 min followed by 5-min breaks has been shown to significantly increase work efficiency and reduce eye and musculoskeletal discomfort [17].
A study conducted by Christensen et al. about the effect of increased smartphone screen-time showed that longer average screen-time was associated with shorter sleep duration and worse sleep-efficiency [19]. Numerous studies confirmed that excessive smartphone use affects sleep quality and has various physical and psychological side effects [20][21][22].

3.3. Microenvironment

Factors such as humidity less than 40% and high temperature can increase tear film evaporation, producing hyperosmolarity and eye discomfort. Furthermore, other factors that can produce ophthalmic symptoms in the indoor workplace include pollens, dust, aerosols, or chemical irritants [17].

4. Personal Factors

4.1. Ametropia

Uncorrected refractive errors can lead to increased ocular symptoms. As more and more people spend a lot of time working in front of digital screen electronic devices, it is especially important that they are able to maintain a clear image at all times throughout the use of VDTs [3].
In two similar studies, the effects of uncorrected astigmatism were analyzed while the study participants were asked to read a text from a computer screen. The authors of both studies showed that the presence of an uncorrected astigmatism of 0.50–1.00 D may cause exacerbation of ophthalmological symptoms [23][24].
The correction of presbyopia can represent a major problem for those who spend long periods of time in front of digital screens. Harris and Straker showed that laptops can be used in a variety of positions, from sitting at a desk to sitting with the laptop in the arms or even lying prone. Consequently, a spectacle correction prescribed for a desktop computer is often inadequate for a laptop [25].

4.2. Nicotine Use

A recent study found that smoking represents a risk factor for dry eye, cataract, age-related macular degeneration, glaucoma, and Graves’ ophthalmopathy [26].

5. Device-Related Factors

5.1. Angle of VDT

Gaze angle and viewing distance depend on the layout of the workplace, the height of the object being viewed, as well as the height of the individual.
Information provided by official authorities indicates that the center of the screen must be positioned below the horizontal level of the eye between 15 and 20 degrees. Moreover, the entire visual area of the screen must be positioned in such a way that the angle to be viewed downwards does not exceed 60 degrees. In addition, to be viewed correctly, a digital screen must be situated between 50 and 100 cm from the eye [3].
It is also important to note that smartphones can be used in the primary or downward gaze, while laptops and computers are usually used in the downward gaze [3].
These data are consistent with the results of a study which showed that participants with CVS had a much higher average viewing angle to the screen [27].

5.2. Screen Resolution and Text Size

A 2021 study found the poor screen resolution, inadequate brightness of the screen, and glare that occur on older screens are risk factors increasing the severity of CVS. In addition, the small screen and font size increase eye strain and fatigue due to improper eye focus. The authors of the study concluded that the highest CVS severity was associated with inappropriate use of smartphones, while the lowest severity was associated with desktop computers [28].
Another study showed that high-resolution displays may have benefits because they present brighter and clearer images. Nevertheless, their effect on eye strain and fatigue is not well known [29].
Ranasinghe et al. found that light from the VDT can produce a glaring effect on eyes that can determine symptoms such as nearsightedness, ocular discomfort, blurred vision, and dry eye [27].

5.3. 3D Stereoscopic Display

Numerous studies which investigated the ocular modifications after watching a 3D display concluded that a 3D screen affects accommodation and convergence abilities, as well as tear dynamics [30][31][32].
Virtual Reality differs slightly (VR) from classic 3D displays due to the fact that it creates a full stereoscopic experience instead of a brief immersion in the 3D world. A study from 2020 showed that watching a 3D display can cause subjective symptoms such as asthenopia, motion sickness, fatigue, or head or neck pain [33].
Another study conducted in 2020 showed that binocular accommodative facilities and vergence facilities increased after 25 min of VR gaming [34].
A study conducted in 2022 analyzed the effect of Virtual Reality 3D head-mounted display (VR 3D HMD) and found that sickness was more frequent in women [35].

6. Ocular Surface Disorder

6.1. Spontaneous Blink Impairment

A study conducted in 2022 which investigated the progression of visual fatigue secondary to VDT using automatically detected blink features, concluded that blink number and mean blink duration were significantly higher and mean blink interval was significantly lower [36]. When looking at VDT for a long period of time, the tear film evaporates excessively, causing ocular discomfort [37]. To decrease the discomfort of visual fatigue, people refreshed the tear film by blinking many times and extending blink duration and, as a consequence, decreasing blink interval [36].

6.2. Dry Eye Disease and Tear Film Quality Prevention of Digital Screen-Induced Dry Eye

The presence of dry eye may represent a significant factor in the etiology of CVS. The environments where work spaces are placed frequently have decreased ambient humidity and forced-air heating or air conditioning which may exacerbate symptoms of dry eye [3].
Numerous recent studies showed that prolonged digital screen use was associated with a higher risk of clinically diagnosed DED and severe symptoms of dry eye [38][39][40]. Another recent study showed that using VDT more than 8 h per day led to symptomatic dry eye compared to less than 4 h [41].

7. Extraocular Symptoms

Despite the fact that ophthalmological issues are the most frequently encountered complaint among patients with CVS, extraocular symptoms are also an important topic to research.
Previous studies have found that some people spent in front of digital screens up to 12 h daily [42][43]. Prolonged time spent in front of VDT can cause extraocular symptoms such as headaches, depression, and sleep disorders [44][45]. Musculoskeletal symptoms include pain in the neck, shoulder, or back [43][46]. Other extraocular symptoms reported in CVS are difficulties in holding objects or writing and pain in thumbs, fingers, or wrists caused by tendonitis or arthritis [47][48].
Headaches have been shown to be more common when the gadget is kept at a distance of less than 50 cm. For this reason, the use of smartphones makes this a significant problem [49].
Constant use of gadgets can cause an abnormal forward bending position of the neck. Neck flexion angle has been found to be greater in cases of smartphone use and may influence muscle fatigue and upper trapezius pain [50]. A recent paper from 2021 reported that the most frequent musculoskeletal symptoms were shoulder, neck, and back pain, found in approximately ½ of the participants [51].
There are other factors that cause back pain, which are represented by the location of the screens and the keyboard, as well as the positioning and model of the desk [52]. When the position of the digital screen is too high or too low, it may cause back pain and abnormal postures [53]. Uncomfortable furniture with inappropriate size and shape may also determine back pain [54].
Wrists, arms, and hands are also affected by excessive use of VDTs [55][56]. Prolonged time of using digital screen devices causes pressure on the tendons of the wrists, leading to wrist and hand pain. Carpal tunnel syndrome represents a pathology that causes numbness, pain, and tingling in the arm and hands. This condition occurs when a median nerve is pressed as it travels through the carpal tunnel in the wrist. Based on these findings, it is obvious that extended use of electronic devices can determine carpal tunnel syndrome [57].
High prevalence of dermatitis such as rosacea or seborrheic eczema, is found among digital screen users and is called “screen dermatitis”. It can produce erythema, pain, and edema [9].

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