| Version | Summary | Created by | Modification | Content Size | Created at | Operation |
|---|---|---|---|---|---|---|
| 1 | Sirius Huang | -- | 1261 | 2022-11-23 01:33:55 |
In software engineering, a pipeline consists of a chain of processing elements (processes, threads, coroutines, functions, etc.), arranged so that the output of each element is the input of the next; the name is by analogy to a physical pipeline. Usually some amount of buffering is provided between consecutive elements. The information that flows in these pipelines is often a stream of records, bytes, or bits, and the elements of a pipeline may be called filters; this is also called the pipes and filters design pattern. Connecting elements into a pipeline is analogous to function composition. Narrowly speaking, a pipeline is linear and one-directional, though sometimes the term is applied to more general flows. For example, a primarily one-directional pipeline may have some communication in the other direction, known as a return channel or backchannel, as in the lexer hack, or a pipeline may be fully bi-directional. Flows with one-directional tree and directed acyclic graph topologies behave similarly to (linear) pipelines – the lack of cycles makes them simple – and thus may be loosely referred to as "pipelines".