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HandWiki. GeForce 900 Series. Encyclopedia. Available online: https://encyclopedia.pub/entry/34948 (accessed on 15 October 2026).
HandWiki. GeForce 900 Series. Encyclopedia. Available at: https://encyclopedia.pub/entry/34948. Accessed October 15, 2026.
HandWiki. "GeForce 900 Series" Encyclopedia, https://encyclopedia.pub/entry/34948 (accessed October 15, 2026).
HandWiki. (2022, November 17). GeForce 900 Series. In Encyclopedia. https://encyclopedia.pub/entry/34948
HandWiki. "GeForce 900 Series." Encyclopedia. Web. 17 November, 2022.
GeForce 900 Series
Edit

The GeForce 900 series is a family of graphics processing units developed by Nvidia, succeeding the GeForce 700 series and serving as the high-end introduction to the Maxwell microarchitecture, named after James Clerk Maxwell. They are produced with TSMC's 28 nm process. With Maxwell, the successor to Kepler, Nvidia expected three major outcomes: improved graphics capabilities, simplified programming, and better energy efficiency compared to the GeForce 700 series and GeForce 600 series. Maxwell was announced in September 2010, with the first Maxwell-based GeForce consumer-class products released in early 2014.

graphics processing nvidia maxwell

References

  1. Smith, Ryan; T S, Ganesh (February 18, 2014). "The NVIDIA GeForce GTX 750 Ti and GTX 750 Review: Maxwell Makes Its Move". AnandTech. http://www.anandtech.com/show/7764/the-nvidia-geforce-gtx-750-ti-and-gtx-750-review-maxwell. 
  2. Ryan Smith, Ganesh T S. "Maxwell: Designed For Energy Efficiency - The NVIDIA GeForce GTX 750 Ti and GTX 750 Review: Maxwell Makes Its Move". anandtech.com. http://www.anandtech.com/show/7764/the-nvidia-geforce-gtx-750-ti-and-gtx-750-review-maxwell/3. 
  3. Kanter, David (August 1, 2016). "Tile-based Rasterization in Nvidia GPUs". Real World Technologies. http://www.realworldtech.com/tile-based-rasterization-nvidia-gpus/. 
  4. Triolet, Damien (March 3, 2017). "GDC: Nvidia talks about Tile Caching by Maxwell and Pascal". Hardware.fr. http://www.hardware.fr/news/15027/gdc-nvidia-parle-tile-caching-maxwell-pascal.html. 
  5. "Dynamic Super Resolution Improves Your Games With 4K-Quality Graphics On HD Monitors". geforce.com. http://www.geforce.com/whats-new/articles/dynamic-super-resolution-instantly-improves-your-games-with-4k-quality-graphics. 
  6. "Archived copy". http://international.download.nvidia.com/geforce-com/international/pdfs/GeForce_GTX_980_Whitepaper_FINAL.PDF. 
  7. "NVIDIA - Maintenance". geforce.com. http://www.geforce.com/hardware/technology/mfaa/technology%7ctitle=MFAA%7cwork=geforce.com. 
  8. "Maxwell's Voxel Global Illumination Technology Introduces Gamers To The Next Generation Of Graphics". geforce.com. http://www.geforce.com/whats-new/articles/maxwells-voxel-global-illumination-technology-introduces-gamers-to-the-next-generation-of-graphics. 
  9. "NVIDIA Maxwell GPUs: The Best Graphics Cards For Virtual Reality Gaming". geforce.com. http://www.geforce.com/whats-new/articles/maxwell-architecture-gpus-the-only-choice-for-virtual-reality-gaming. 
  10. "How Maxwell's VR Direct Brings Virtual Reality Gaming Closer to Reality". The Official NVIDIA Blog. http://blogs.nvidia.com/blog/2014/09/18/maxwell-virtual-reality/. 
  11. Ryan Smith. "Display Matters: HDMI 2.0, HEVC, & VR Direct - The NVIDIA GeForce GTX 980 Review: Maxwell Mark 2". anandtech.com. http://www.anandtech.com/show/8526/nvidia-geforce-gtx-980-review/5. 
  12. "Multi-Frame Sampled Anti-Aliasing Delivers Better Performance To Maxwell Gamers". geforce.com. http://www.geforce.com/whats-new/articles/multi-frame-sampled-anti-aliasing-delivers-better-performance-and-superior-image-quality. 
  13. "New nVidia Maxwell chips do not support fast CSAA". realhardwarereviews.com. https://forums.realhardwarereviews.com/topic/260/new-nvidia-maxwell-chips-do-not-support-fast-csaa. 
  14. "Introducing The Amazing New GeForce GTX 980 & 970". geforce.com. http://www.geforce.com/whats-new/articles/maxwell-architecture-gtx-980-970. 
  15. Ryan Smith. "The NVIDIA GeForce GTX 980 Review: Maxwell Mark 2". anandtech.com. http://www.anandtech.com/show/8526/nvidia-geforce-gtx-980-review. 
  16. Ryan Smith. "Maxwell 2 Architecture: Introducing GM204 - The NVIDIA GeForce GTX 980 Review: Maxwell Mark 2". anandtech.com. http://www.anandtech.com/show/8526/nvidia-geforce-gtx-980-review/3. 
  17. "Here's another reason the GeForce GTX 970 is slower than the GTX 980". techreport.com. October 2014. http://techreport.com/blog/27143/here-another-reason-the-geforce-gtx-970-is-slower-than-the-gtx-980. 
  18. "Maxwell: The Most Advanced CUDA GPU Ever Made". Parallel Forall. September 19, 2014. http://devblogs.nvidia.com/parallelforall/maxwell-most-advanced-cuda-gpu-ever-made/. 
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  20. Ryan Smith. "NVIDIA Launches GeForce GTX 950; GM206 The Lesser For $159". anandtech.com. http://www.anandtech.com/show/9547/nvidia-launches-geforce-gtx-950-gm206-the-lesser-for-159. 
  21. "NVIDIA Discloses Full Memory Structure and Limitations of GTX 970". PCPer. http://www.pcper.com/reviews/Graphics-Cards/NVIDIA-Discloses-Full-Memory-Structure-and-Limitations-GTX-970. 
  22. "GeForce GTX 970 Memory Issue Fully Explained – Nvidia's Response". WCFTech. January 24, 2015. http://wccftech.com/nvidia-geforce-gtx-970-memory-issue-fully-explained/. 
  23. "Why Nvidia's GTX 970 slows down when using more than 3.5GB VRAM". PCGamer. January 26, 2015. http://www.pcgamer.com/why-nvidias-gtx-970-slows-down-using-more-than-35gb-vram/. 
  24. "GeForce GTX 970: Correcting The Specs & Exploring Memory Allocation". AnandTech. http://www.anandtech.com/show/8935/geforce-gtx-970-correcting-the-specs-exploring-memory-allocation. 
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  26. "NVIDIA clarifies no driver update for GTX 970 specifically". PC World. January 29, 2015. http://www.pcworld.com/article/2876802/nvidia-plans-geforce-gtx-970-driver-update-for-memory-performance-concerns.html/. 
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  28. "Nvidia CEO addresses GTX 970 controversy". PCGamer. February 26, 2015. http://www.pcgamer.com/nvidia-ceo-addresses-gtx-970-controversy/. 
  29. Chalk, Andy (February 22, 2015). "Nvidia faces false advertising lawsuit over GTX 970 specs". PC Gamer. http://www.pcgamer.com/nvidia-faces-false-advertising-lawsuit-over-gtx-970-specs/. 
  30. Niccolai, James (February 20, 2015). "Nvidia hit with false advertising suit over GTX 970 performance". PC World. http://www.pcworld.com/article/2887234/nvidia-hit-with-false-advertising-suit-over-gtx-970-performance.html. 
  31. Ryan Smith. "Diving Deeper: The Maxwell 2 Memory Crossbar & ROP Partitions - GeForce GTX 970: Correcting The Specs & Exploring Memory Allocation". anandtech.com. http://www.anandtech.com/show/8935/geforce-gtx-970-correcting-the-specs-exploring-memory-allocation/2. 
  32. "Nvidia settles class action lawsuit". Top Class Actions. July 27, 2016. https://topclassactions.com/lawsuit-settlements/lawsuit-news/340705-nvidia-settles-graphics-card-false-advertising-class-action. 
  33. "Maxwell and DirectX 12 Delivered". The Official NVIDIA Blog. http://blogs.nvidia.com/blog/2014/09/19/maxwell-and-dx12-delivered/. 
  34. http://international.download.nvidia.com/geforce-com/international/images/nvidia-geforce-gtx-980-ti/nvidia-geforce-gtx-980-ti-directx-12-advanced-api-support.png
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  36. "DX12 GPU and CPU Performance Tested: Ashes of the Singularity Benchmark". pcper.com. http://www.pcper.com/reviews/Graphics-Cards/DX12-GPU-and-CPU-Performance-Tested-Ashes-Singularity-Benchmark/Results-Avera. 
  37. Hilbert Hagedoorn. "Nvidia Wanted Oxide dev DX12 benchmark to disable certain DX12 Features ? (content updated)". Guru3D.com. http://www.guru3d.com/news-story/nvidia-wanted-oxide-dev-dx12-benchmark-to-disable-certain-settings.html. 
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  39. "[Various Ashes of the Singularity DX12 Benchmarks"]. Overclock.net. August 17, 2015. http://www.overclock.net/t/1569897/various-ashes-of-the-singularity-dx12-benchmarks/2130#post_24379702. 
  40. "Lack of Async Compute on Maxwell Makes AMD GCN Better Prepared for DirectX 12". TechPowerUp. https://www.techpowerup.com/215663/lack-of-async-compute-on-maxwell-makes-amd-gcn-better-prepared-for-directx-12.html. 
  41. Hilbert Hagedoorn. "AMD Radeon R9 Fury X review". Guru3D.com. http://www.guru3d.com/articles-pages/amd-radeon-r9-fury-x-review,8.html. 
  42. "[Various Ashes of the Singularity DX12 Benchmarks"]. Overclock.net. August 17, 2015. http://www.overclock.net/t/1569897/various-ashes-of-the-singularity-dx12-benchmarks/2170#post_24380072. 
  43. Shrout, Ryan (July 14, 2016). "3DMark Time Spy: Looking at DX12 Asynchronous Compute Performance". PC Perspective. http://www.pcper.com/reviews/Graphics-Cards/3DMark-Time-Spy-Looking-DX12-Asynchronous-Compute-Performance. 
  44. Smith, Ryan (July 20, 2016). "The NVIDIA GeForce GTX 1080 & GTX 1070 Founders Editions Review: Kicking Off the FinFET Generation". AnandTech: p. 9. http://www.anandtech.com/show/10325/the-nvidia-geforce-gtx-1080-and-1070-founders-edition-review/9. 
  45. Shader Processors : Texture mapping units : Render output units
  46. A maximum of 2 dual-GPU cards can be connected in tandem for a 4-way SLI configuration as dual-GPU cards feature on-board 2-way SLI.
  47. Pixel fillrate is calculated as the lowest of three numbers: number of ROPs multiplied by the base core clock speed, number of rasterizers multiplied by the number of fragments they can generate per rasterizer multiplied by the base core clock speed, and the number of streaming multiprocessors multiplied by the number of fragments per clock that they can output multiplied by the base clock rate.[25]
  48. Texture fillrate is calculated as the number of TMUs multiplied by the base core clock speed.
  49. Due to the disabling of one L2 cache/ROP unit without disabling all of the memory controllers attached to the disabled unit in the GTX 970, the memory in this GPU has been segmented. One segment must be reading while the other must be writing to achieve the peak speed. Since the peak speed is impossible to reach with pure reads or pure writes, these segments and their associated buses are split in this table.
  50. null
  51. Double precision performance of the Maxwell chips' are 1/32 of single-precision performance.[52][53]
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  54. Ryan Smith. "Microsoft Details Direct3D 11.3 & 12 New Rendering Features". anandtech.com. http://www.anandtech.com/show/8544/microsoft-details-direct3d-113-12-new-features. 
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  58. "GeForce GTX 960 (OEM) - Specifications - GeForce". geforce.com. http://www.geforce.com/hardware/desktop-gpus/geforce-gtx-960-oem/specifications. 
  59. "NVIDIA GeForce GTX 960 OEM Specs". https://www.techpowerup.com/gpu-specs/geforce-gtx-960-oem.c2782. 
  60. "NVIDIA GeForce GTX 960 OEM Specs". https://www.techpowerup.com/gpu-specs/geforce-gtx-960-oem.c3034. 
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  62. Ryan Smith. "GeForce GTX 970: Correcting The Specs & Exploring Memory Allocation". anandtech.com. http://www.anandtech.com/show/8935/geforce-gtx-970-correcting-the-specs-exploring-memory-allocation. 
  63. "NVIDIA Responds to GTX 970 3.5GB Memory Issue". pcper.com. http://www.pcper.com/news/Graphics-Cards/NVIDIA-Responds-GTX-970-35GB-Memory-Issue. 
  64. Ryan Smith. "Practical Performance Possibilities & Closing Thoughts - GeForce GTX 970: Correcting The Specs & Exploring Memory Allocation". anandtech.com. http://www.anandtech.com/show/8935/geforce-gtx-970-correcting-the-specs-exploring-memory-allocation/4. 
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  66. "GeForce GTX TITAN X - Specifications - GeForce". geforce.com. http://www.geforce.com/hardware/desktop-gpus/geforce-gtx-titan-x/specifications. 
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