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HandWiki. Positional Tracking. Encyclopedia. Available online: https://encyclopedia.pub/entry/34574 (accessed on 09 October 2026).
HandWiki. Positional Tracking. Encyclopedia. Available at: https://encyclopedia.pub/entry/34574. Accessed October 09, 2026.
HandWiki. "Positional Tracking" Encyclopedia, https://encyclopedia.pub/entry/34574 (accessed October 09, 2026).
HandWiki. (2022, November 15). Positional Tracking. In Encyclopedia. https://encyclopedia.pub/entry/34574
HandWiki. "Positional Tracking." Encyclopedia. Web. 15 November, 2022.
Positional Tracking
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Positional tracking detects the precise position of the head-mounted displays, controllers, other objects or body parts within Euclidean space. Positional tracking registers the exact position due to recognition of the rotation (pitch, yaw and roll) and recording of the translational movements. Since virtual reality is about emulating and altering reality it's important that we can track accurately how objects (like the head or the hands) move in real life in order to represent them inside VR. Defining the position and orientation of a real object in space is determined with the help of special sensors or markers. Sensors record the signal from the real object when it moves or is moved and transmit the received information to the computer.

virtual reality translational positional

References

  1. "IndoTraq". http://indotraq.com/?page_id=122. 
  2. "Hands-On With Indotraq". VR Focus. https://www.vrfocus.com/2016/01/hands-on-with-indotraq/. 
  3. "INDOTRAQ INDOOR TRACKING FOR VIRTUAL REALITY". ABT. https://blog.abt.com/2016/01/ces-2016-indotraq-indoor-tracking-for-virtual-reality/. 
  4. Dieter Bohn (May 29, 2015). "Slamdance: inside the weird virtual reality of Google's Project Tango". The Verge. https://www.theverge.com/a/sundars-google/project-tango-google-io-2015. Retrieved April 10, 2017. 
  5. Michael Mehling (February 26, 2006). "Implementation of a Low Cost Marker Based Infrared Optical Tracking System". https://publik.tuwien.ac.at/files/PubDat_210294.pdf. 
  6. Mazuryk, Tomasz (1996). Virtual Reality History, Applications, Technology and Future. pp. 22–23. https://www.cg.tuwien.ac.at/research/publications/1996/mazuryk-1996-VRH/TR-186-2-96-06Paper.pdf. 
  7. Tomasz Mazuryk and Michael Gervautz (1996). "Virtual Reality History, Applications, Technology and Future". https://www.cg.tuwien.ac.at/research/publications/1996/mazuryk-1996-VRH/TR-186-2-96-06Paper.pdf. 
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