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HandWiki. Design. Encyclopedia. Available online: https://encyclopedia.pub/entry/33227 (accessed on 03 October 2026).
HandWiki. Design. Encyclopedia. Available at: https://encyclopedia.pub/entry/33227. Accessed October 03, 2026.
HandWiki. "Design" Encyclopedia, https://encyclopedia.pub/entry/33227 (accessed October 03, 2026).
HandWiki. (2022, November 07). Design. In Encyclopedia. https://encyclopedia.pub/entry/33227
HandWiki. "Design." Encyclopedia. Web. 07 November, 2022.
Design
Edit

A design is a plan or specification for the construction of an object or system or for the implementation of an activity or process, or the result of that plan or specification in the form of a prototype, product or process. The verb to design expresses the process of developing a design. In some cases, the direct construction of an object without an explicit prior plan (such as in craftwork, some engineering, coding, and graphic design) may also be considered to be a design activity. The design usually has to satisfy certain goals and constraints, may take into account aesthetic, functional, economic, or socio-political considerations, and is expected to interact with a certain environment. Major examples of designs include architectural blueprints, engineering drawings, business processes, circuit diagrams, and sewing patterns. The person who produces a design is called a designer, which is a term generally used for people who work professionally in one of the various design areas—usually specifying which area is being dealt with (such as a textile designer, fashion designer, product designer, concept designer, web designer or interior designer), but also others such as architects and engineers. A designer's sequence of activities is called a design process, possibly using design methods. The process of creating a design can be brief (a quick sketch) or lengthy and complicated, involving considerable research, negotiation, reflection, modeling, interactive adjustment and re-design.

modeling textile specification

References

  1. Dorst, Kees; Dijkhuis, Judith (1995). "Comparing paradigms for describing design activity". Design Studies 16 (2): 261–274. doi:10.1016/0142-694X(94)00012-3. http://cumincad.architexturez.net//doc/oai-cumincadworks-id-d0f1. 
  2. Brooks, F.P. (2010) The design of design: Essays from a computer scientist, Addison-Wesley Professional. ISBN:0-201-36298-8.
  3. Schön, D.A. (1983) The reflective practitioner: How professionals think in action, Basic Books, USA.
  4. Ralph, P. (2010) "Comparing two software design process theories". International Conference on Design Science Research in Information Systems and Technology (DESRIST 2010), Springer, St. Gallen, Switzerland, pp. 139–153. doi:10.1007/978-3-642-13335-0_10. https://doi.org/10.1007%2F978-3-642-13335-0_10
  5. Dorst, Kees; Cross, Nigel (2001). "Creativity in the design process: Co-evolution of problem–solution". Design Studies 22 (5): 425–437. doi:10.1016/S0142-694X(01)00009-6. http://oro.open.ac.uk/3278/1/Creativity_-_coevolution.pdf. 
  6. Newell, A., and Simon, H. (1972) Human problem solving, Prentice-Hall, Inc.
  7. Simon, H.A. (1996) The sciences of the artificial, MIT Press, Cambridge, MA, USA. p. 111. ISBN:0-262-69191-4. https://books.google.com/books?id=k5Sr0nFw7psC&printsec=frontcover
  8. Pahl, G., and Beitz, W. (1996) Engineering design: A systematic approach, Springer-Verlag, London. ISBN:3-540-19917-9. https://books.google.com/books?id=8fuhesYeJmkC&printsec=frontcover
  9. Royce, W.W. (1970) "Managing the development of large software systems: Concepts and techniques," Proceedings of Wescon. http://www-scf.usc.edu/~csci201/lectures/Lecture11/royce1970.pdf
  10. Bourque, P., and Dupuis, R. (eds.) (2004) Guide to the software engineering body of knowledge (SWEBOK). IEEE Computer Society Press, ISBN:0-7695-2330-7. http://webyes.com.br/wp-content/uploads/ebooks/book_SWEBOK.pdf
  11. Pahl, G., Beitz, W., Feldhusen, J., and Grote, K.-H. (2007 ) Engineering design: A systematic approach, (3rd ed.), Springer-Verlag, ISBN:1-84628-318-3. https://books.google.com/books?id=qsKNwB2gL5wC&printsec=frontcover
  12. Cross, N., (2006). T211 Design and Designing: Block 2, p. 99. Milton Keynes: The Open University.
  13. Ullman, David G. (2009) The Mechanical Design Process, Mc Graw Hill, 4th edition ISBN:0-07-297574-1
  14. Cross, N., Dorst, K., and Roozenburg, N. (1992) Research in design thinking, Delft University Press, Delft. ISBN:90-6275-796-0.
  15. McCracken, D.D.; Jackson, M.A. (1982). "Life cycle concept considered harmful". ACM SIGSOFT Software Engineering Notes 7 (2): 29–32. doi:10.1145/1005937.1005943. http://www.deepdyve.com/lp/association-for-computing-machinery/life-cycle-concept-considered-harmful-WXRCv45NVM. 
  16. Beck, K., Beedle, M., van Bennekum, A., Cockburn, A., Cunningham, W., Fowler, M., Grenning, J., Highsmith, J., Hunt, A., Jeffries, R., Kern, J., Marick, B., Martin, R.C., Mellor, S., Schwaber, K., Sutherland, J., and Thomas, D. (2001) Manifesto for agile software development. http://www.agilemanifesto.org/
  17. Truex, D.; Baskerville, R.; and Travis, J. (2000). "Amethodical systems development: The deferred meaning of systems development methods". Accounting, Management and Information Technologies 10 (1): 53–79. doi:10.1016/S0959-8022(99)00009-0.  https://dx.doi.org/10.1016%2FS0959-8022%2899%2900009-0
  18. Fischer, Thomas "Design Enigma. A typographical metaphor for enigmatic processes, including designing", in: T. Fischer, K. De Biswas, J.J. Ham, R. Naka, W.X. Huang, Beyond Codes and Pixels: Proceedings of the 17th International Conference on Computer-Aided Architectural Design Research in Asia, p. 686
  19. Anderson, Jane (2011) Architectural Design, Basics Architecture 03, Lausanne, AVA academia, p. 40. ISBN:978-2-940411-26-9.
  20. Holm, Ivar (2006). Ideas and Beliefs in Architecture and Industrial design: How attitudes, orientations and underlying assumptions shape the built environment. Oslo School of Architecture and Design. ISBN:82-547-0174-1.
  21. First Things First 2000 a design manifesto . manifesto published jointly by 33 signatories in: Adbusters, the AIGA journal, Blueprint, Emigre, Eye, Form, Items fall 1999/spring 2000 http://maxbruinsma.nl/index1.html?ftf2000.htm
  22. "Co-creation and the new landscape of design". http://studiolab.ide.tudelft.nl/manila/gems/contextmapping/PreprintDraft.pdf. 
  23. Getlein, Mark (2008) Living With Art, 8th ed. New York, p. 121.
  24. American Psychological Association (APA): design . The American Heritage Dictionary of the English Language, Fourth Edition. Retrieved January 10, 2007 http://dictionary.reference.com/browse/design
  25. American Psychological Association (APA): engineering . The American Heritage Dictionary of the English Language, Fourth Edition. Retrieved January 10, 2007 http://dictionary.reference.com/browse/engineering
  26. Faste, R. (2001). "The Human Challenge in Engineering Design". International Journal of Engineering Education 17 (4–5): 327–331. http://www.ijee.ie/articles/Vol17-4and5/Ijee1230.pdf. 
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