| Version | Summary | Created by | Modification | Content Size | Created at | Operation |
|---|---|---|---|---|---|---|
| 1 | Camila Xu | -- | 3729 | 2022-10-20 01:50:05 |
Hat puzzles are logic problems that date back to as early as 1961. Such hat puzzles, frequently contextualized as prisoners and hats puzzles, are induction puzzles (a kind of logic puzzle) that involve reasoning about the actions of other people, drawing in aspects of Game theory sometimes called the hierarchy of beliefs. There are many variations, but the central theme remains the same. A number of players are each wearing a hat, which may be of various specified colours. Players can see the colours of at least some other players' hats, but not that of their own. With highly restricted communication or none, some of the players must guess the colour of their hat. The problem is to find a strategy for the players to determine the colours of their hats based on the hats they see and what the other players do. In some versions, they compete to be the first to guess correctly; in others, they can work out a strategy beforehand to cooperate and maximize the probability of correct guesses. One variation received some new publicity as a result of Todd Ebert's 1998 Ph.D. thesis at the University of California, Santa Barbara. It is a strategy question about a cooperative game, which has connections to algebraic coding theory.