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HandWiki. Hacker Culture. Encyclopedia. Available online: https://encyclopedia.pub/entry/30416 (accessed on 03 October 2026).
HandWiki. Hacker Culture. Encyclopedia. Available at: https://encyclopedia.pub/entry/30416. Accessed October 03, 2026.
HandWiki. "Hacker Culture" Encyclopedia, https://encyclopedia.pub/entry/30416 (accessed October 03, 2026).
HandWiki. (2022, October 20). Hacker Culture. In Encyclopedia. https://encyclopedia.pub/entry/30416
HandWiki. "Hacker Culture." Encyclopedia. Web. 20 October, 2022.
Hacker Culture
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The hacker culture is a subculture of individuals who enjoy - often in collective effort - the intellectual challenge of creatively overcoming the limitations of software systems or electronic hardware (mostly digital electronics), to achieve novel and clever outcomes. The act of engaging in activities (such as programming or other media) in a spirit of playfulness and exploration is termed hacking. However, the defining characteristic of a hacker is not the activities performed themselves (e.g. programming), but how it is done and whether it is exciting and meaningful. Activities of playful cleverness can be said to have "hack value" and therefore the term "hacks" came about, with early examples including pranks at MIT done by students to demonstrate their technical aptitude and cleverness. The hacker culture originally emerged in academia in the 1960s around the Massachusetts Institute of Technology (MIT)'s Tech Model Railroad Club (TMRC) and MIT Artificial Intelligence Laboratory. Hacking originally involved entering restricted areas in a clever way without causing any major damage. Some famous hacks at the Massachusetts Institute of Technology were placing of a campus police cruiser on the roof of the Great Dome and converting the Great Dome into R2-D2.

Richard Stallman explains about hackers who program: What they had in common was mainly love of excellence and programming. They wanted to make their programs that they used be as good as they could. They also wanted to make them do neat things. They wanted to be able to do something in a more exciting way than anyone believed possible and show "Look how wonderful this is. I bet you didn't believe this could be done." Hackers from this subculture tend to emphatically differentiate themselves from what they pejoratively call "crackers"; those who are generally referred to by media and members of the general public using the term "hacker", and whose primary focus‍—‌be it to malign or for malevolent purposes‍—‌lies in exploiting weaknesses in computer security.

collective effort security technology

References

  1. Raymond, Eric, ed (2003-12-29). "hacker". Jargon File (version 4.4.7 ed.). http://www.catb.org/jargon/html/H/hacker.html. Retrieved 2008-03-02. 
  2. Internet Users' Glossary (Request for Comments 1392), January 1993 http://www.rfc-editor.org/rfc/rfc1392.txt
  3. [1] Definition of "Cracker" in the Jargon File
  4. Gehring, Verna (2004). The Internet in Public Life. Maryland: Rowman & Littlefield Publishers. pp. 43–56. ISBN 0742542335. 
  5. Antony J. T. Davie (1992). Introduction to Functional Programming Systems Using Haskell. Cambridge University Press. p. 1. ISBN 978-0-521-27724-2. https://books.google.com/books?id=OPFoJZeI8MEC&pg=PA1. 
  6. "A History of Modern Computing". The Washington Post. https://www.washingtonpost.com/wp-srv/style/longterm/books/chap1/historyofmoderncomputing.htm. "During the time one of these machines read a card, it could execute a sequence of up to forty-eight steps. More complex sequences-within-sequences were also possible. One computer scientist later noted that this method of programming demanded the kind of detailed design of parallel subsequencing that one sees nowadays at the microprogramming level of some computers." 
  7. "Glider Emblem FAQ". 22 May 2014. http://www.catb.org/hacker-emblem/faqs.html. 
  8. "The Hacker's Ethics". http://project.cyberpunk.ru/idb/hacker_ethics.html. 
  9. Levy, S: "Hackers: Heroes of the Computer Revolution", Anchor Press/Doubleday, 1984. ISBN:0-385-19195-2
  10. Himanen, Pekka; Linus Torvalds, and Manuel Castells (2001). The Hacker Ethic. Secker & Warburg. ISBN:0-436-20550-5.
  11. Definition of 'hack value' in the Jargon File http://catb.org/~esr/jargon/html/H/hack-value.html
  12. Raymond, Eric (2008-01-08). "How To Become A Hacker". Thyrsus Enterprises. http://catb.org/~esr/faqs/hacker-howto.html. 
  13. Stallman, Richard (2002). "On Hacking". http://stallman.org/articles/on-hacking.html. 
  14. Dyer, Richard (1984-05-06). "Masters of the Game". The Boston Globe. http://www.csd.uwo.ca/Infocom/Articles/globe84.html. 
  15. Joe Wilson (19 September 1983). "for hack ( er ) s who want to complain to CBS". Newsgroup: net.misc. https://groups.google.com/group/net.misc/msg/5f706369944b69d6
  16. Garfinkel, Simson L. (Feb–Mar 1989). "Students Log on to ATHENA". Technology Review: pp. 7–10. http://simson.net/clips/1989/1989.TechRev.Athena.pdf. 
  17. Eric S.Raymond: A Brief History of Hackerdom (2000) http://www.catb.org/~esr/writings/hacker-history/hacker-history.html
  18. Raymond, Eric Steven (19 September 2003). "Reasons to Believe". The Art of Unix Programming. Addison-Wesley. http://www.faqs.org/docs/artu/ch20s06.html. Retrieved 6 September 2015. 
  19. Graham, Paul (2004). "Great Hackers". http://www.paulgraham.com/gh.html. 
  20. Eric Steven Raymond (2001). "What Is a Hacker?". How To Become A Hacker. Thyrsus Enterprises. http://catb.org/~esr/faqs/hacker-howto.html#what_is. 
  21. "MIT Gallery of Hacks". Hacks.mit.edu. http://hacks.mit.edu/. 
  22. "IHTFP Hack Gallery: CP Car on the Great Dome". Hacks.mit.edu. 1994-05-09. http://hacks.mit.edu/Hacks/by_year/1994/cp_car/. 
  23. hacker. http://hackswiki.com/. Retrieved 2008-10-18. 
  24. Singing Together, Hacking Together, Plundering Together: Sonic Intellectual Property in Cybertimes by Larry Polansky https://web.archive.org/web/20060721013203/http://www.the-open-space.org/osonline/polansky/singing.html
  25. "Cornelia Sollfrank". Thing.net. 2000-07-25. http://www.thing.net/~jmarketo/interviews/cornelia.shtml. 
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